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(3.X D&D/d20) Recruiting: The First (Now OOC)
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<blockquote data-quote="Arkhandus" data-source="post: 4956561" data-attributes="member: 13966"><p>The fire damage applies to items you wear, so it would ignite any flammables or combustibles on your person (paper, cloth, wood, alchemist's fire, etc.). And of course, if the fire damage exceeds the hardness of one of your worn or carried objects, that object will suffer the excess in HP damage. As normal, fire damage is halved against some objects (generally metal, stone, ceramics, and crystal, I would say).</p><p></p><p>So your Flamekin's clothing would likely just consist of a few pieces of metal, like a hat, maybe gauntlets, and maybe boots. Those few pieces of metal would comprise his or her free starting clothes, and not count towards encumbrance.</p><p></p><p>Brightsouls get little starting gold, and there's not much they need or can use, anyway. As an Elemental you won't need food or drink. So just tools and combat gear. For reference, a tanglefoot bag, tindertwig, antitoxin vial, alchemist's fire flask, acid flask, or holy water flask would be useless to you; they'd either ignite on contact or get ruined the first time you try an Inner-Flame Burst or whatnot.</p><p></p><p></p><p><strong>**** HOLYMAN: Looks fine, just carrying 93 pounds instead of 91.</strong></p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4956561, member: 13966"] The fire damage applies to items you wear, so it would ignite any flammables or combustibles on your person (paper, cloth, wood, alchemist's fire, etc.). And of course, if the fire damage exceeds the hardness of one of your worn or carried objects, that object will suffer the excess in HP damage. As normal, fire damage is halved against some objects (generally metal, stone, ceramics, and crystal, I would say). So your Flamekin's clothing would likely just consist of a few pieces of metal, like a hat, maybe gauntlets, and maybe boots. Those few pieces of metal would comprise his or her free starting clothes, and not count towards encumbrance. Brightsouls get little starting gold, and there's not much they need or can use, anyway. As an Elemental you won't need food or drink. So just tools and combat gear. For reference, a tanglefoot bag, tindertwig, antitoxin vial, alchemist's fire flask, acid flask, or holy water flask would be useless to you; they'd either ignite on contact or get ruined the first time you try an Inner-Flame Burst or whatnot. [B]**** HOLYMAN: Looks fine, just carrying 93 pounds instead of 91.[/B] [/QUOTE]
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