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(3.X D&D/d20) Recruiting: The First (Now OOC)
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<blockquote data-quote="Theroc" data-source="post: 4957833" data-attributes="member: 83115"><p>My mistake on the charisma there... I noted it and then forgot later while writing him up. Will elaborate on the surge info. Thank you for the information. I have access to the Desert Wind Manuevers(Wizards had a downloadable PDF of those, along with all the others) but not the swordsage class itself. If you disapprove of that form of access, I can restrict my surge choices to Tome and Blood spells and PHB spells (Unless you have access to Spell Compendium)</p><p></p><p>Will note the two handed bonus.</p><p></p><p>As for equipment and IFN, I had checked the hardness and HP of the weapons before taking them, also noting that fire typically does half-damage to objects, which means I wouldn't be actually damaging my equipment until possible level 2 (Where I'd deal between 5 and 15 damage, cut in half is 2 to 7, reduced to 2 with hardness). Though, I'm wondering... if I'm damaging my own equipment, that would mean Pyre would damage the equipment of those he's attacking too, right?</p><p></p><p>Will add age and correct weight(forgot the second shortspear, weightwise)</p><p></p><p>Also, a question for the future: Would it be possible for Pyre to find flame resistant/immune gear during adventuring? Some material that would be flame resistant? Because if we DO get to the higher levels, assuming no further charisma increases, Pyre's nova can do between 5 and 100 damage. (I dislike how Fissionessence scaled the damage die, but oh well). Which means 2 to 50 damage to equipment, which is potentially able to damage adamantine.</p><p></p><p>Edit: Another question for the future.</p><p>The flamekin article mentions sleep being required for recovering spell-type surges, yet Elementals do not sleep. Should I just assume this means 8 hours of meditation?</p><p></p><p>Another edit:</p><p>Edited the sheet, did not repost. I think I got everything.</p></blockquote><p></p>
[QUOTE="Theroc, post: 4957833, member: 83115"] My mistake on the charisma there... I noted it and then forgot later while writing him up. Will elaborate on the surge info. Thank you for the information. I have access to the Desert Wind Manuevers(Wizards had a downloadable PDF of those, along with all the others) but not the swordsage class itself. If you disapprove of that form of access, I can restrict my surge choices to Tome and Blood spells and PHB spells (Unless you have access to Spell Compendium) Will note the two handed bonus. As for equipment and IFN, I had checked the hardness and HP of the weapons before taking them, also noting that fire typically does half-damage to objects, which means I wouldn't be actually damaging my equipment until possible level 2 (Where I'd deal between 5 and 15 damage, cut in half is 2 to 7, reduced to 2 with hardness). Though, I'm wondering... if I'm damaging my own equipment, that would mean Pyre would damage the equipment of those he's attacking too, right? Will add age and correct weight(forgot the second shortspear, weightwise) Also, a question for the future: Would it be possible for Pyre to find flame resistant/immune gear during adventuring? Some material that would be flame resistant? Because if we DO get to the higher levels, assuming no further charisma increases, Pyre's nova can do between 5 and 100 damage. (I dislike how Fissionessence scaled the damage die, but oh well). Which means 2 to 50 damage to equipment, which is potentially able to damage adamantine. Edit: Another question for the future. The flamekin article mentions sleep being required for recovering spell-type surges, yet Elementals do not sleep. Should I just assume this means 8 hours of meditation? Another edit: Edited the sheet, did not repost. I think I got everything. [/QUOTE]
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