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(3.X D&D/d20) Recruiting: The First (Now OOC)
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<blockquote data-quote="Willette" data-source="post: 4960905" data-attributes="member: 85692"><p>[CODE] </p><p>Name: Elldar</p><p>Class: Artificer</p><p>Race: Forest Gnome</p><p>Size: Small</p><p>Gender: Male</p><p>Alignment: Neutral Good</p><p> </p><p>Str: 14 (15-2 racial+1) +2 Level: 1 XP: 0</p><p>Dex: 18 (18) +4 BAB: +0 HP: 9 (1d6+3)</p><p>Con: 16 (12+2 racial+2) +3 Grapple: -2 (0+2-4) Dmg Red: -</p><p>Int: 18 (18) +4 Speed: 20 ft Spell Res: -</p><p>Wis: 16 (15+1) +3 Init: +4 Spell Save: +4</p><p>Cha: 13 (12+1) +1 ACP: -2 Spell Fail: -</p><p> </p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +3 +1 +4 +1 19</p><p>Touch: 12 Flatfooted: 15</p><p> </p><p> Base Mod Misc Total</p><p>Fort: 0 +3 +0 +3</p><p>Ref: 2 +4 +0 +6</p><p>Will: 0 +3 +0 +3</p><p> </p><p>Weapons: Attack Damage Critical</p><p>Morningstar +3 (0+2+1) 1d6 20/x2</p><p>Dagger +3 (0+2+1) 1d3 19-20/x2 </p><p>Light Crossbow +5 (0+4+1) 1d6 19-20/x2</p><p> </p><p>Device powers: 0th 4, 1st 2 </p><p>0th</p><p>Detect Poison</p><p>Flare</p><p>Light</p><p>Mage Hand</p><p>1st</p><p>Grease</p><p>Shocking Grasp</p><p> </p><p>Languages: Gnome, Common, Forest Animals, Dwarven (Int), Orc, Sylvan, Giant </p><p>Racial/Class Traits:</p><p>Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels. </p><p> </p><p>1/day — Dancing Lights, Ghost Sound, Prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level</p><p>+1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids. </p><p> </p><p>+4 racial bonus on Hide checks, which improves to +8 in a wooded area. </p><p> </p><p>+2 Constitution, -2 Strength. </p><p> </p><p>Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, -4 penalty on grapple checks, +4 on hide checks, lifting and carrying limits ¾ those of Medium characters. </p><p> </p><p>A gnome’s base land speed is 20 feet. </p><p> </p><p>Low-light vision. </p><p> </p><p>+2 racial bonus on saving throws against illusions and +1 to illusion save DC. </p><p> </p><p>+4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). </p><p> </p><p>+2 racial bonus on Listen and Craft (alchemy) checks. </p><p>Weapon Familiarity. Gnome Hooked Hammer</p><p>Trapfinding: Can use Search skill to locate traps when Difficulty Class higher than 20. Finding a nonmagical trap has DC of 20 or higher if well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with Disable Device check can study a trap, figure out how it works, and bypass it (with party) without disarming it.</p><p> </p><p>Favored Class: Bard. </p><p>Feats:?????????</p><p> </p><p>Skill Points: 32 Max Ranks: 4/2</p><p>Skills: Ranks Mod Misc Total</p><p>Appraise 2 4 6 </p><p>Craft (alchemy) 2 4 2 8</p><p>Craft (weaponsmithing) 4 4 8</p><p>Craft (armorsmithing) 4 4 8</p><p>Disable Device 2 4 6</p><p>Knowledge (engr&arch) 4 4 8</p><p>Profession (engr) 4 3 7</p><p>Listen 2 3 2 7</p><p>Search 4 4 8</p><p>Open Locks 4 4 8</p><p>Equipment: Cost Weight Charges</p><p>Artisan's Tools 5 gp 5 lb </p><p>Explorer's Outfit 0 gp 2 lb</p><p>Rations (4 days) 20 sp 1 lb</p><p>Bedroll 1 sp 1.25 lb</p><p>Fishhook 1 sp</p><p>Scroll Case 1 gp 0.5 lb</p><p>Flint and Steel 1 gp</p><p>Waterskin (2) 2 gp 2 lb</p><p>Belt Pouch 1 gp 0.125lb</p><p>Ink 8 gp</p><p>Inkpen 1 sp</p><p>Parchment (8) 1.6gp</p><p>Sack 1 sp 0.125lb</p><p>Morningstar 8 gp 3 lb</p><p>Light Crossbow 35 gp 2 lb</p><p>Dagger 2 gp 0.5 lb</p><p>Bolts (30) 3 gp 1.5 lb</p><p>Studded Leather Armor 25 gp 10.0 lb</p><p>Buckler 15 gp 2.5 lb</p><p>Artificer Item: Flare Helm 90 gp 2.5 lb 9</p><p>(Helmet + Belt Slot)</p><p>-------------------------------------------------</p><p> 200 gp 34 lb</p><p> </p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 43.5 87 131.25 131.25/263 656</p><p> </p><p>* One headband, hat, helmet, or phylactery on the head </p><p>* One pair of eye lenses or goggles on or over the eyes </p><p>* One amulet, brooch, medallion, necklace, periapt, or scarab around the neck </p><p>* One vest, vestment, or shirt on the torso </p><p>* One pair of pants on lower body </p><p>* One robe or suit of armor on the body (over a vest, vestment, or shirt) </p><p>* One belt around the waist (over a robe or suit of armor) </p><p>* One cloak, cape, or mantle around the shoulders (over a robe or suit of armor) </p><p>* One pair of bracers or bracelets on the arms or wrists </p><p>* One glove, pair of gloves, or pair of gauntlets on the hands </p><p>* One ring on each hand (or two rings on one hand) </p><p>* One pair of boots or shoes on the feet </p><p> </p><p>Age: 80 </p><p>Height: 3'00"</p><p>Weight: 40lb</p><p>Eyes: Large Black</p><p>Hair: Shaggy brown</p><p>Skin: Mottled Green Brown</p><p>[/CODE]</p><p> </p><p>So i made all the changes i believe. Altered the flare to a helm (essentially a head lamp with flashbulb type scenario) and put in a list of available slots as an afterthought which should be ok but let me know. Only 2 questions:</p><p> </p><p>1. Can i use mercantile background from MoF as starting feat and apply the item sales and buying discount to a barter situation as i assume we'll be using? Or is the extra 300 gp too much to be adding at start, as i'd be devoting most of it to having more charges or a different artificer item. If not i'd say i'll take rapid reload for light crossbow.</p><p> </p><p>2. As to the adding of hide to the size category, would the +4 to hide classified as racial be this size bonus of is that in addition to size so i'd have +8 and +12 in woods.</p></blockquote><p></p>
[QUOTE="Willette, post: 4960905, member: 85692"] [CODE] Name: Elldar Class: Artificer Race: Forest Gnome Size: Small Gender: Male Alignment: Neutral Good Str: 14 (15-2 racial+1) +2 Level: 1 XP: 0 Dex: 18 (18) +4 BAB: +0 HP: 9 (1d6+3) Con: 16 (12+2 racial+2) +3 Grapple: -2 (0+2-4) Dmg Red: - Int: 18 (18) +4 Speed: 20 ft Spell Res: - Wis: 16 (15+1) +3 Init: +4 Spell Save: +4 Cha: 13 (12+1) +1 ACP: -2 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +1 +4 +1 19 Touch: 12 Flatfooted: 15 Base Mod Misc Total Fort: 0 +3 +0 +3 Ref: 2 +4 +0 +6 Will: 0 +3 +0 +3 Weapons: Attack Damage Critical Morningstar +3 (0+2+1) 1d6 20/x2 Dagger +3 (0+2+1) 1d3 19-20/x2 Light Crossbow +5 (0+4+1) 1d6 19-20/x2 Device powers: 0th 4, 1st 2 0th Detect Poison Flare Light Mage Hand 1st Grease Shocking Grasp Languages: Gnome, Common, Forest Animals, Dwarven (Int), Orc, Sylvan, Giant Racial/Class Traits: Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels. 1/day — Dancing Lights, Ghost Sound, Prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids. +4 racial bonus on Hide checks, which improves to +8 in a wooded area. +2 Constitution, -2 Strength. Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, -4 penalty on grapple checks, +4 on hide checks, lifting and carrying limits ¾ those of Medium characters. A gnome’s base land speed is 20 feet. Low-light vision. +2 racial bonus on saving throws against illusions and +1 to illusion save DC. +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). +2 racial bonus on Listen and Craft (alchemy) checks. Weapon Familiarity. Gnome Hooked Hammer Trapfinding: Can use Search skill to locate traps when Difficulty Class higher than 20. Finding a nonmagical trap has DC of 20 or higher if well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with Disable Device check can study a trap, figure out how it works, and bypass it (with party) without disarming it. Favored Class: Bard. Feats:????????? Skill Points: 32 Max Ranks: 4/2 Skills: Ranks Mod Misc Total Appraise 2 4 6 Craft (alchemy) 2 4 2 8 Craft (weaponsmithing) 4 4 8 Craft (armorsmithing) 4 4 8 Disable Device 2 4 6 Knowledge (engr&arch) 4 4 8 Profession (engr) 4 3 7 Listen 2 3 2 7 Search 4 4 8 Open Locks 4 4 8 Equipment: Cost Weight Charges Artisan's Tools 5 gp 5 lb Explorer's Outfit 0 gp 2 lb Rations (4 days) 20 sp 1 lb Bedroll 1 sp 1.25 lb Fishhook 1 sp Scroll Case 1 gp 0.5 lb Flint and Steel 1 gp Waterskin (2) 2 gp 2 lb Belt Pouch 1 gp 0.125lb Ink 8 gp Inkpen 1 sp Parchment (8) 1.6gp Sack 1 sp 0.125lb Morningstar 8 gp 3 lb Light Crossbow 35 gp 2 lb Dagger 2 gp 0.5 lb Bolts (30) 3 gp 1.5 lb Studded Leather Armor 25 gp 10.0 lb Buckler 15 gp 2.5 lb Artificer Item: Flare Helm 90 gp 2.5 lb 9 (Helmet + Belt Slot) ------------------------------------------------- 200 gp 34 lb Lgt Med Hvy Lift Push Max Weight: 43.5 87 131.25 131.25/263 656 * One headband, hat, helmet, or phylactery on the head * One pair of eye lenses or goggles on or over the eyes * One amulet, brooch, medallion, necklace, periapt, or scarab around the neck * One vest, vestment, or shirt on the torso * One pair of pants on lower body * One robe or suit of armor on the body (over a vest, vestment, or shirt) * One belt around the waist (over a robe or suit of armor) * One cloak, cape, or mantle around the shoulders (over a robe or suit of armor) * One pair of bracers or bracelets on the arms or wrists * One glove, pair of gloves, or pair of gauntlets on the hands * One ring on each hand (or two rings on one hand) * One pair of boots or shoes on the feet Age: 80 Height: 3'00" Weight: 40lb Eyes: Large Black Hair: Shaggy brown Skin: Mottled Green Brown [/CODE] So i made all the changes i believe. Altered the flare to a helm (essentially a head lamp with flashbulb type scenario) and put in a list of available slots as an afterthought which should be ok but let me know. Only 2 questions: 1. Can i use mercantile background from MoF as starting feat and apply the item sales and buying discount to a barter situation as i assume we'll be using? Or is the extra 300 gp too much to be adding at start, as i'd be devoting most of it to having more charges or a different artificer item. If not i'd say i'll take rapid reload for light crossbow. 2. As to the adding of hide to the size category, would the +4 to hide classified as racial be this size bonus of is that in addition to size so i'd have +8 and +12 in woods. [/QUOTE]
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