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(3.X D&D/d20) Recruiting: The First (Now OOC)
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<blockquote data-quote="Willette" data-source="post: 4962933" data-attributes="member: 85692"><p>[CODE]</p><p>A few moments later the wolf pack began to move on and, after waiting for a minute to be sure he was safe, Elldar slid from the hollow log he had been concealing himself in. Despite having only been alive for a few days he was quickly becoming accustomed to life alone in the wilderness and found that he fell very naturally into the rhythm of forest life. Days were spent gathering food and communing with the kinder animals which surrounded him, while at night he retired to the nest of an eagle he'd found abandoned that first night. </p><p></p><p>Then one morning while talking to a squirrel another voice filled his head, one that was familiar yet he was sure he'd never heard before.</p><p></p><p>"Time to begin your journey my friend, you've had the time to get used to your existance and now you must go fill a purpose." </p><p></p><p>"But what is that purpose?" asked Elldar, "I enjoy my life here."</p><p></p><p>"Only because you have not yet discovered your true skills, there is a small settlement to the East, head there and you'll know what to do..." the voice echoed, " trust me."</p><p></p><p>Age: 80 </p><p>Height: 3'00"</p><p>Weight: 40lb</p><p>Eyes: Large Black</p><p>Hair: Shaggy Brown</p><p>Skin: Mottled Green Brown</p><p></p><p></p><p>Name: Elldar</p><p>Class: Artificer</p><p>Race: Forest Gnome</p><p>Size: Small</p><p>Gender: Male</p><p>Alignment: Neutral Good</p><p> </p><p>Str: 14 (15-2 racial+1) +2 Level: 1 XP: 0</p><p>Dex: 18 (18) +4 BAB: +0 HP: 9 (1d6+3)</p><p>Con: 16 (12+2 racial+2) +3 Grapple: -2 (0+2-4) Dmg Red: -</p><p>Int: 18 (18) +4 Speed: 20 ft Spell Res: -</p><p>Wis: 16 (15+1) +3 Init: +4 Spell Save: +4</p><p>Cha: 13 (12+1) +1 ACP: -2 Spell Fail: -</p><p> </p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +3 +1 +4 +1 19</p><p>Touch: 12 Flatfooted: 15</p><p> </p><p> Base Mod Misc Total</p><p>Fort: 0 +3 +0 +3</p><p>Ref: 2 +4 +0 +6</p><p>Will: 0 +3 +0 +3</p><p> </p><p>Weapons: Attack Damage Critical</p><p>Morningstar +3 (0+2+1) 1d6+2 20/x2</p><p>Dagger +3 (0+2+1) 1d3+2 19-20/x2 </p><p>Light Crossbow +5 (0+4+1) 1d6 19-20/x2</p><p> </p><p>Device powers: 0th 4, 1st 2 </p><p></p><p>0th</p><p>Detect Poison</p><p>Flare</p><p>Light</p><p>Mage Hand</p><p></p><p>1st</p><p>Grease</p><p>Shocking Grasp</p><p> </p><p>Languages: Gnome, Common, Forest Animals, Dwarven, Orc, Sylvan, Giant </p><p></p><p>Racial/Class Traits:</p><p>Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels. </p><p> </p><p>1/day — Dancing Lights, Ghost Sound, Prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level</p><p></p><p>+1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids. </p><p> </p><p>+4 racial bonus on Hide checks, which improves to +8 in a wooded area. </p><p> </p><p>+2 Constitution, -2 Strength. </p><p> </p><p>Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, -4 penalty on grapple checks, +4 on hide checks, lifting and carrying limits ¾ those of Medium characters. </p><p> </p><p>A gnome’s base land speed is 20 feet. </p><p> </p><p>Low-light vision. </p><p> </p><p>+2 racial bonus on saving throws against illusions and +1 to illusion save DC. </p><p> </p><p>+4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). </p><p> </p><p>+2 racial bonus on Listen and Craft (alchemy) checks. </p><p></p><p>Weapon Familiarity. Gnome Hooked Hammer</p><p></p><p>Trapfinding: Can use Search skill to locate traps when Difficulty Class higher than 20. Finding a nonmagical trap has DC of 20 or higher if well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with Disable Device check can study a trap, figure out how it works, and bypass it (with party) without disarming it.</p><p> </p><p>Favored Class: Bard. </p><p>Feats: Improved Intiative</p><p> </p><p>Skill Points: 32 Max Ranks: 4/2</p><p>Skills: Ranks Mod Misc Total</p><p>Appraise 2 4 6 </p><p>Craft (alchemy) 2 4 2 8</p><p>Craft (weaponsmithing) 4 4 8</p><p>Craft (armorsmithing) 4 4 8</p><p>Disable Device 2 4 6</p><p>Knowledge (engr&arch) 4 4 8</p><p>Profession (engr) 4 3 7</p><p>Listen 2 3 2 7</p><p>Search 4 4 8</p><p>Open Locks 4 4 8</p><p></p><p>Equipment: Cost Weight Charges</p><p>Artisan's Tools 5 gp 5 lb </p><p>Explorer's Outfit 0 gp 2 lb</p><p>Rations (4 days) 20 sp 1 lb</p><p>Bedroll 1 sp 1.25 lb</p><p>Fishhook 1 sp</p><p>Scroll Case 1 gp 0.5 lb</p><p>Flint and Steel 1 gp</p><p>Waterskin (2) 2 gp 2 lb</p><p>Belt Pouch 1 gp 0.125lb</p><p>Ink 8 gp</p><p>Inkpen 1 sp</p><p>Parchment (8) 1.6gp</p><p>Sack 1 sp 0.125lb</p><p>Morningstar 8 gp 3 lb</p><p>Light Crossbow 35 gp 2 lb</p><p>Dagger 2 gp 0.5 lb</p><p>Bolts (30) 3 gp 1.5 lb</p><p>Studded Leather Armor 25 gp 10.0 lb</p><p>Buckler 15 gp 2.5 lb</p><p>Artificer Item: Flare Helm 90 gp 2.5 lb 9</p><p>(Helmet + Belt Slot)</p><p>-------------------------------------------------</p><p> 200 gp 34 lb</p><p> </p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 43.5 87 131.25 131.25/263 656</p><p> </p><p>* One headband, hat, helmet, or phylactery on the head </p><p>* One pair of eye lenses or goggles on or over the eyes </p><p>* One amulet, brooch, medallion, necklace, periapt, or scarab around the neck </p><p>* One vest, vestment, or shirt on the torso </p><p>* One pair of pants on lower body </p><p>* One robe or suit of armor on the body (over a vest, vestment, or shirt) </p><p>* One belt around the waist (over a robe or suit of armor) </p><p>* One cloak, cape, or mantle around the shoulders (over a robe or suit of armor) </p><p>* One pair of bracers or bracelets on the arms or wrists </p><p>* One glove, pair of gloves, or pair of gauntlets on the hands </p><p>* One ring on each hand (or two rings on one hand) </p><p>* One pair of boots or shoes on the feet </p><p> [/CODE]</p><p></p><p>Should be good to go! i took improved initiative instead. If there is anything final to change let me know.</p></blockquote><p></p>
[QUOTE="Willette, post: 4962933, member: 85692"] [CODE] A few moments later the wolf pack began to move on and, after waiting for a minute to be sure he was safe, Elldar slid from the hollow log he had been concealing himself in. Despite having only been alive for a few days he was quickly becoming accustomed to life alone in the wilderness and found that he fell very naturally into the rhythm of forest life. Days were spent gathering food and communing with the kinder animals which surrounded him, while at night he retired to the nest of an eagle he'd found abandoned that first night. Then one morning while talking to a squirrel another voice filled his head, one that was familiar yet he was sure he'd never heard before. "Time to begin your journey my friend, you've had the time to get used to your existance and now you must go fill a purpose." "But what is that purpose?" asked Elldar, "I enjoy my life here." "Only because you have not yet discovered your true skills, there is a small settlement to the East, head there and you'll know what to do..." the voice echoed, " trust me." Age: 80 Height: 3'00" Weight: 40lb Eyes: Large Black Hair: Shaggy Brown Skin: Mottled Green Brown Name: Elldar Class: Artificer Race: Forest Gnome Size: Small Gender: Male Alignment: Neutral Good Str: 14 (15-2 racial+1) +2 Level: 1 XP: 0 Dex: 18 (18) +4 BAB: +0 HP: 9 (1d6+3) Con: 16 (12+2 racial+2) +3 Grapple: -2 (0+2-4) Dmg Red: - Int: 18 (18) +4 Speed: 20 ft Spell Res: - Wis: 16 (15+1) +3 Init: +4 Spell Save: +4 Cha: 13 (12+1) +1 ACP: -2 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +1 +4 +1 19 Touch: 12 Flatfooted: 15 Base Mod Misc Total Fort: 0 +3 +0 +3 Ref: 2 +4 +0 +6 Will: 0 +3 +0 +3 Weapons: Attack Damage Critical Morningstar +3 (0+2+1) 1d6+2 20/x2 Dagger +3 (0+2+1) 1d3+2 19-20/x2 Light Crossbow +5 (0+4+1) 1d6 19-20/x2 Device powers: 0th 4, 1st 2 0th Detect Poison Flare Light Mage Hand 1st Grease Shocking Grasp Languages: Gnome, Common, Forest Animals, Dwarven, Orc, Sylvan, Giant Racial/Class Traits: Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels. 1/day — Dancing Lights, Ghost Sound, Prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids. +4 racial bonus on Hide checks, which improves to +8 in a wooded area. +2 Constitution, -2 Strength. Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, -4 penalty on grapple checks, +4 on hide checks, lifting and carrying limits ¾ those of Medium characters. A gnome’s base land speed is 20 feet. Low-light vision. +2 racial bonus on saving throws against illusions and +1 to illusion save DC. +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). +2 racial bonus on Listen and Craft (alchemy) checks. Weapon Familiarity. Gnome Hooked Hammer Trapfinding: Can use Search skill to locate traps when Difficulty Class higher than 20. Finding a nonmagical trap has DC of 20 or higher if well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with Disable Device check can study a trap, figure out how it works, and bypass it (with party) without disarming it. Favored Class: Bard. Feats: Improved Intiative Skill Points: 32 Max Ranks: 4/2 Skills: Ranks Mod Misc Total Appraise 2 4 6 Craft (alchemy) 2 4 2 8 Craft (weaponsmithing) 4 4 8 Craft (armorsmithing) 4 4 8 Disable Device 2 4 6 Knowledge (engr&arch) 4 4 8 Profession (engr) 4 3 7 Listen 2 3 2 7 Search 4 4 8 Open Locks 4 4 8 Equipment: Cost Weight Charges Artisan's Tools 5 gp 5 lb Explorer's Outfit 0 gp 2 lb Rations (4 days) 20 sp 1 lb Bedroll 1 sp 1.25 lb Fishhook 1 sp Scroll Case 1 gp 0.5 lb Flint and Steel 1 gp Waterskin (2) 2 gp 2 lb Belt Pouch 1 gp 0.125lb Ink 8 gp Inkpen 1 sp Parchment (8) 1.6gp Sack 1 sp 0.125lb Morningstar 8 gp 3 lb Light Crossbow 35 gp 2 lb Dagger 2 gp 0.5 lb Bolts (30) 3 gp 1.5 lb Studded Leather Armor 25 gp 10.0 lb Buckler 15 gp 2.5 lb Artificer Item: Flare Helm 90 gp 2.5 lb 9 (Helmet + Belt Slot) ------------------------------------------------- 200 gp 34 lb Lgt Med Hvy Lift Push Max Weight: 43.5 87 131.25 131.25/263 656 * One headband, hat, helmet, or phylactery on the head * One pair of eye lenses or goggles on or over the eyes * One amulet, brooch, medallion, necklace, periapt, or scarab around the neck * One vest, vestment, or shirt on the torso * One pair of pants on lower body * One robe or suit of armor on the body (over a vest, vestment, or shirt) * One belt around the waist (over a robe or suit of armor) * One cloak, cape, or mantle around the shoulders (over a robe or suit of armor) * One pair of bracers or bracelets on the arms or wrists * One glove, pair of gloves, or pair of gauntlets on the hands * One ring on each hand (or two rings on one hand) * One pair of boots or shoes on the feet [/CODE] Should be good to go! i took improved initiative instead. If there is anything final to change let me know. [/QUOTE]
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