Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
(3.X D&D/d20) Recruiting: The First (Now OOC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 4963395" data-attributes="member: 13966"><p><strong>NPC: Theris Blackhammer</strong></p><p></p><p><strong>Theris Blackhammer</strong>, First young adult female Hill Dwarf</p><p>Effective Age 40 years, Height 4'-2", Weight 164 lbs., Lawful Neutral Alignment</p><p><strong>Divine Patron:</strong> Unknown, <strong>ECL:</strong> 1, <strong>XP:</strong> 0, <strong>Class:</strong> Expert 1</p><p><strong>Languages:</strong> Common, Dwarven, Gnome, Terran, Undercommon</p><p></p><p>[sblock=Stats]Strength 18, Dexterity 13, Constitution 20, Intelligence 16, Wisdom 14, Charisma 14</p><p>HP 11 / 11, Nonlethal 0, AC 11, Touch AC 11, Flat-Footed AC 10</p><p>BAB +0, Melee +4, Ranged +1, Grapple +4, Initiative +1</p><p>Fortitude +5, Reflex +1, Will +4, Speed 20 ft.</p><p></p><p><strong>Skills:</strong> Appraise +6/+8/+10 (3 ranks, +3 Int, +2 racial, +2 scale), Craft (Armorsmithing) +11 (4 ranks, +3 Int, +2 racial, +2 tools), Craft (Blacksmithing) +11 (4 ranks, +3 Int, +2 racial, +2 tools), Craft (Carpentry) +7 (4 ranks, +3 Int), Craft (Goldsmithing) +9 (4 ranks, +3 Int, +2 racial), Craft (Silversmithing) +11 (4 ranks, +3 Int, +2 racial, +2 tools), Craft (Stonemasonry) +9 (4 ranks, +3 Int, +2 racial), Craft (Weaponsmithing) +14 (4 ranks, +3 Int, +2 racial, +3 feat, +2 tools), Knowledge (Architecture & Engineering) +5 (2 ranks, +3 Int), Profession (Farmer) +3 (1 rank cross-class, +2 Wis), Profession (Miner) +3 (1 rank, +2 Wis), Search +3/+5 (0 ranks, +3 Int, +2 racial)</p><p></p><p><strong>Feats:</strong> Skill Focus (Craft - Weaponsmithing)</p><p></p><p><strong>Racial Traits:</strong> +2 Constitution, -2 Charisma, Medium Humanoid (Dwarf), Base Speed 20 ft. (regardless of medium or heavy armor/loads), Darkvision (60 ft.), Weapon Familiarity (dwarven waraxe, dwarven urgrosh), Sturdy (+4 to oppose bull rush and trip attempts when standing on firm ground), Stonecunning (+2 Search for unusual stonework, free Search check to notice unusual stonework when passing within 10 ft., find stonework traps like a rogue, intuit depth underground), +2 on saves versus poison, +2 on saves versus spells and spell-like effects, +1 to attacks versus Goblinoids and Orcs, +4 dodge AC versus Giants, +2 Appraise related to stone or metal, +2 Craft related to stone or metal, Favored Class (fighter)</p><p></p><p><strong>Class Features:</strong> Proficiencies (all simple weapons, all light armors)</p><p></p><p><strong>Equipment:</strong> Heavy Mace, Dagger, Artisan's Outfit, Belt Pouch (Flint & Steel, Soap, Whetstone, 7 Chalk Pieces), Belt Pouch (2 Trail Rations), Backpack (2 Trail Rations, 4 Waterskins), Sack (9-Square-Yard Canvas, Slate Board, Merchant's Scale, Shovel), Sack (Bedroll, Masterwork Smithing Artisan's Tools, Carpentry Artisan's Tools, Stonemasonry Artisan's Tools), Sack (2 Ale Jugs), Sack (2 Waterskins, Trail Ration, 4 Meat Chunks), Miner's Pick, 105 Iron Ingots, 15-Days' Firewood</p><p></p><p>Load 522 lbs. (Lift Low or Push/Pull), Light 100, Medium 200, Heavy 300</p><p>Light High 300, Lift Low 600, Push/Pull 1,500</p><p></p><p><strong>Source Materials:</strong> 3.5 SRD[/sblock]</p><p></p><p><strong>Appearance:</strong> Theris Blackhammer is a stout, stern-looking dwarven woman with flinty gray eyes, a broad face, prominent cheekbones, and a square jaw, her feminine nature only slightly apparent from her face, but more obvious from the fact that she lacks any kind of beard. She wears her short black hair somewhat long, tied in interwoven braids just over halfway down her back. Her eyebrows are a bit less bushy and a bit more feminine than those of a male dwarf. Theris has smooth, deep-tan skin with the exception of growing callouses on her hands and feet from a great deal of walking and hard work in her short life so far. She is a young adult, standing just over 4 feet tall and brimming with muscle. Her voice is deep, but hearty when she isn't berating someone for being lazy, misbehaving, or just not doing what she's told them to do. There's a certain motherly aspect to her attitude, though a stern one.</p><p></p><p>She wears a leather work apron with tool pockets, over a sleeveless navy-blue shirt and simple gray pants, which leaves a bit of her chest and stomach exposed when she isn't wearing the work apron. Theris wears simple leather shoes, and leather gloves when working. Two pouches, a simple dagger in a brown sheath, and a hefty mace hang from her belt. A mining pick hangs from a bandolier, just under her backpack. She has three large sacks filled with supplies, along with large stacks of firewood and iron ingots.</p><p></p><p>[sblock=Other Details]<strong>Background:</strong> Theris Blackhammer first felt the sensation of being forged in flames, smelted like ore into a pure form, hammered into shape, then tempered and cooled. She awoke in a small cave, the rock still cooling, and she walked slowly out into the sunlight, squinting. Theris had a vague sense of her creator, but nothing more. She knew she had a purpose, was forged with a reason in mind, a place in the unfamiliar world where she found herself.</p><p></p><p>Theris knew her name, and found a black hammer lying atop the pile of clothes, gear, tools, and supplies that lay at the mouth of the cave. This was her purpose. Her tool. To create others, to forge a future she could not yet understand. To hone herself and others, for she was suddenly aware that there were others somewhere in this world, and a mate for her. To hammer and smelt and carve and engrave and perfect. To build......</p><p></p><p>Theris set out from the cave after donning her clothes and gear. She knew the building supplies could be left safely by her birthplace, at least for now. The dwarf traveled on foot for two days in the woods, following a stream that she found late on the first day. Downstream she found a few people gathered around a shallow part of the stream, disorganized strangers loosely working together at the behest of a taller, beautiful woman. Theris was first envious of Seshani, but ultimately decided that she was too scrawny. Theris introduced herself and began to develop a rapport with Seshani, helping manage the others and establish a basic social order around the camp.</p><p></p><p>A few more people showed up over the next few days, but Theris had already left, enlisting the aid of a towering behemoth named Jaegar to help fetch her building supplies. The two of them made due haste to retrieve the cumbersome pile of ingots and firewood, hauling the load back over the next two days. Theris set up her portable forge and started organizing the campers, quickly earning a reputation among them for a stern, hard-working attitude and a penchant for enforcing order despite her minimal combat skills, through sheer muscle and force of will.</p><p></p><p>Still, it was obvious that she had the best interests of the group in mind, and always worked the hardest, patiently dealing with others. She feels a sort of motherly instinct towards these strangers. Theris has mentored a few in the camp who have shown an interest in smithing, something that she has an incredible knack for, particularly the elf named Falryn. Now, on the seventh day since her awakening, Theris has met Kaznak the dwarf, whom she has been slow to accept so far.</p><p></p><p><strong>Rolls:</strong></p><p>Heavy mace +4 melee for 1d8+6 bludgeoning damage (20/x2)</p><p>Dagger +4 melee or +1 ranged (thrown, 10 ft. increment) for 1d4+4 piercing or slashing damage (19-20/x2)[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4963395, member: 13966"] [b]NPC: Theris Blackhammer[/b] [B]Theris Blackhammer[/B], First young adult female Hill Dwarf Effective Age 40 years, Height 4'-2", Weight 164 lbs., Lawful Neutral Alignment [B]Divine Patron:[/B] Unknown, [B]ECL:[/B] 1, [B]XP:[/B] 0, [B]Class:[/B] Expert 1 [B]Languages:[/B] Common, Dwarven, Gnome, Terran, Undercommon [sblock=Stats]Strength 18, Dexterity 13, Constitution 20, Intelligence 16, Wisdom 14, Charisma 14 HP 11 / 11, Nonlethal 0, AC 11, Touch AC 11, Flat-Footed AC 10 BAB +0, Melee +4, Ranged +1, Grapple +4, Initiative +1 Fortitude +5, Reflex +1, Will +4, Speed 20 ft. [B]Skills:[/B] Appraise +6/+8/+10 (3 ranks, +3 Int, +2 racial, +2 scale), Craft (Armorsmithing) +11 (4 ranks, +3 Int, +2 racial, +2 tools), Craft (Blacksmithing) +11 (4 ranks, +3 Int, +2 racial, +2 tools), Craft (Carpentry) +7 (4 ranks, +3 Int), Craft (Goldsmithing) +9 (4 ranks, +3 Int, +2 racial), Craft (Silversmithing) +11 (4 ranks, +3 Int, +2 racial, +2 tools), Craft (Stonemasonry) +9 (4 ranks, +3 Int, +2 racial), Craft (Weaponsmithing) +14 (4 ranks, +3 Int, +2 racial, +3 feat, +2 tools), Knowledge (Architecture & Engineering) +5 (2 ranks, +3 Int), Profession (Farmer) +3 (1 rank cross-class, +2 Wis), Profession (Miner) +3 (1 rank, +2 Wis), Search +3/+5 (0 ranks, +3 Int, +2 racial) [B]Feats:[/B] Skill Focus (Craft - Weaponsmithing) [B]Racial Traits:[/B] +2 Constitution, -2 Charisma, Medium Humanoid (Dwarf), Base Speed 20 ft. (regardless of medium or heavy armor/loads), Darkvision (60 ft.), Weapon Familiarity (dwarven waraxe, dwarven urgrosh), Sturdy (+4 to oppose bull rush and trip attempts when standing on firm ground), Stonecunning (+2 Search for unusual stonework, free Search check to notice unusual stonework when passing within 10 ft., find stonework traps like a rogue, intuit depth underground), +2 on saves versus poison, +2 on saves versus spells and spell-like effects, +1 to attacks versus Goblinoids and Orcs, +4 dodge AC versus Giants, +2 Appraise related to stone or metal, +2 Craft related to stone or metal, Favored Class (fighter) [B]Class Features:[/B] Proficiencies (all simple weapons, all light armors) [B]Equipment:[/B] Heavy Mace, Dagger, Artisan's Outfit, Belt Pouch (Flint & Steel, Soap, Whetstone, 7 Chalk Pieces), Belt Pouch (2 Trail Rations), Backpack (2 Trail Rations, 4 Waterskins), Sack (9-Square-Yard Canvas, Slate Board, Merchant's Scale, Shovel), Sack (Bedroll, Masterwork Smithing Artisan's Tools, Carpentry Artisan's Tools, Stonemasonry Artisan's Tools), Sack (2 Ale Jugs), Sack (2 Waterskins, Trail Ration, 4 Meat Chunks), Miner's Pick, 105 Iron Ingots, 15-Days' Firewood Load 522 lbs. (Lift Low or Push/Pull), Light 100, Medium 200, Heavy 300 Light High 300, Lift Low 600, Push/Pull 1,500 [B]Source Materials:[/B] 3.5 SRD[/sblock] [B]Appearance:[/B] Theris Blackhammer is a stout, stern-looking dwarven woman with flinty gray eyes, a broad face, prominent cheekbones, and a square jaw, her feminine nature only slightly apparent from her face, but more obvious from the fact that she lacks any kind of beard. She wears her short black hair somewhat long, tied in interwoven braids just over halfway down her back. Her eyebrows are a bit less bushy and a bit more feminine than those of a male dwarf. Theris has smooth, deep-tan skin with the exception of growing callouses on her hands and feet from a great deal of walking and hard work in her short life so far. She is a young adult, standing just over 4 feet tall and brimming with muscle. Her voice is deep, but hearty when she isn't berating someone for being lazy, misbehaving, or just not doing what she's told them to do. There's a certain motherly aspect to her attitude, though a stern one. She wears a leather work apron with tool pockets, over a sleeveless navy-blue shirt and simple gray pants, which leaves a bit of her chest and stomach exposed when she isn't wearing the work apron. Theris wears simple leather shoes, and leather gloves when working. Two pouches, a simple dagger in a brown sheath, and a hefty mace hang from her belt. A mining pick hangs from a bandolier, just under her backpack. She has three large sacks filled with supplies, along with large stacks of firewood and iron ingots. [sblock=Other Details][B]Background:[/B] Theris Blackhammer first felt the sensation of being forged in flames, smelted like ore into a pure form, hammered into shape, then tempered and cooled. She awoke in a small cave, the rock still cooling, and she walked slowly out into the sunlight, squinting. Theris had a vague sense of her creator, but nothing more. She knew she had a purpose, was forged with a reason in mind, a place in the unfamiliar world where she found herself. Theris knew her name, and found a black hammer lying atop the pile of clothes, gear, tools, and supplies that lay at the mouth of the cave. This was her purpose. Her tool. To create others, to forge a future she could not yet understand. To hone herself and others, for she was suddenly aware that there were others somewhere in this world, and a mate for her. To hammer and smelt and carve and engrave and perfect. To build...... Theris set out from the cave after donning her clothes and gear. She knew the building supplies could be left safely by her birthplace, at least for now. The dwarf traveled on foot for two days in the woods, following a stream that she found late on the first day. Downstream she found a few people gathered around a shallow part of the stream, disorganized strangers loosely working together at the behest of a taller, beautiful woman. Theris was first envious of Seshani, but ultimately decided that she was too scrawny. Theris introduced herself and began to develop a rapport with Seshani, helping manage the others and establish a basic social order around the camp. A few more people showed up over the next few days, but Theris had already left, enlisting the aid of a towering behemoth named Jaegar to help fetch her building supplies. The two of them made due haste to retrieve the cumbersome pile of ingots and firewood, hauling the load back over the next two days. Theris set up her portable forge and started organizing the campers, quickly earning a reputation among them for a stern, hard-working attitude and a penchant for enforcing order despite her minimal combat skills, through sheer muscle and force of will. Still, it was obvious that she had the best interests of the group in mind, and always worked the hardest, patiently dealing with others. She feels a sort of motherly instinct towards these strangers. Theris has mentored a few in the camp who have shown an interest in smithing, something that she has an incredible knack for, particularly the elf named Falryn. Now, on the seventh day since her awakening, Theris has met Kaznak the dwarf, whom she has been slow to accept so far. [B]Rolls:[/B] Heavy mace +4 melee for 1d8+6 bludgeoning damage (20/x2) Dagger +4 melee or +1 ranged (thrown, 10 ft. increment) for 1d4+4 piercing or slashing damage (19-20/x2)[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
(3.X D&D/d20) Recruiting: The First (Now OOC)
Top