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30 speed for all! Halflings, Gnomes, Dwarves were feeling left behind?
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<blockquote data-quote="Gorgoroth" data-source="post: 6257798" data-attributes="member: 6674889"><p>I agree. OD&D might have had super fast halflings, but we've progressed since then, and a change such as this (even if it doesn't go towards my preferences), should be vetted by the company during public playtests, not mentioned in passing that they were changing it post-closing beta-test phase.</p><p></p><p>I just found it very irritating that it was mentioned so half-hazardly, like, "oh, by the way we've decided to make dwarves 8 feet tall"</p><p></p><p>When I played a lot of 4e, with a character in Plate Armor, I had many instances where an extra square of moment per turn would have altered which targets I pursued, which paths I took to get there, and which order I approached my kills in.</p><p></p><p>I just find the homogenization of yet another aspect of the game, turning race into mostly just fluff, to be a step in the wrong direction. I played 1e once in my life, and 2e, 3e, 4e, and all the playtests of 5e, and never had I had a 30 speed dwarf or halfling character at any table.</p><p></p><p>Speed is one way to differentiate races, if they make it so that one speed fits all now, what does that say for the future? I mean, if halflings are 30 speed, why are wood elves still 35? And if wood elves are 35, why is it so bad that halflings are 25 instead of 30? It boggles the mind the way they think sometimes. I find it really disappointing they're making such a major change so late in the process, without any consultation, and essentially saying the number five is the same as the number six, more or less (hint : no, it <em>isn't</em>)</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6257798, member: 6674889"] I agree. OD&D might have had super fast halflings, but we've progressed since then, and a change such as this (even if it doesn't go towards my preferences), should be vetted by the company during public playtests, not mentioned in passing that they were changing it post-closing beta-test phase. I just found it very irritating that it was mentioned so half-hazardly, like, "oh, by the way we've decided to make dwarves 8 feet tall" When I played a lot of 4e, with a character in Plate Armor, I had many instances where an extra square of moment per turn would have altered which targets I pursued, which paths I took to get there, and which order I approached my kills in. I just find the homogenization of yet another aspect of the game, turning race into mostly just fluff, to be a step in the wrong direction. I played 1e once in my life, and 2e, 3e, 4e, and all the playtests of 5e, and never had I had a 30 speed dwarf or halfling character at any table. Speed is one way to differentiate races, if they make it so that one speed fits all now, what does that say for the future? I mean, if halflings are 30 speed, why are wood elves still 35? And if wood elves are 35, why is it so bad that halflings are 25 instead of 30? It boggles the mind the way they think sometimes. I find it really disappointing they're making such a major change so late in the process, without any consultation, and essentially saying the number five is the same as the number six, more or less (hint : no, it [I]isn't[/I]) [/QUOTE]
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30 speed for all! Halflings, Gnomes, Dwarves were feeling left behind?
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