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30D - Table 1 - RG
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<blockquote data-quote="Keia" data-source="post: 4748139" data-attributes="member: 98"><p><strong>Warrick Grey, Male Elven Avenger</strong></p><p></p><p><strong>Warrick Grey</strong> [Male Elven Avenger] (Played by Keia) </p><p> </p><p><span style="color: #8800FF">”There are times when you truly discover the man inside, realize the wrong you have done. Pray you redeem yourself before I come looking for you.”</span> </p><p> </p><p>[sblock=Background and personality]<strong>Warrick Grey</strong> </p><p>Grey is not his family name, nor is Warrick his real first name. Giving away his real name was one of the last steps in becoming an Avenger for the faith at the monestary where Warrick grey up. <em>(more to come)</em> [/sblock]</p><p> </p><p>[sblock=Abilities][code][U]Ability scores[/U] </p><p>Strength : [B]10 (+0)[/B] Hit points : [B]27[/B] [Base 14 + Con 13] </p><p>Constitution : [B]13 (+1)[/B] Bloodied : [B]13[/B] </p><p>Dexterity : [B]16 (+3)[/B] Surges : [B] 6[/B] </p><p>Intelligence : [B]14 (+2)[/B] Surges/day : [B] 8[/B] [Base 7 + 1 Con] </p><p>Wisdom : [B]18 (+4)[/B] Initiative : [B]+3[/B] [Level 0 + Dex 3] </p><p>Charisma : [B] 8 (-1)[/B] </p><p> </p><p>[U]Defenses:[/U] </p><p>Armour class : [B]18[/B] [Base 10 + level 0 + Dex 3 + Armor 2 + class 3]</p><p>Fortitude : [B]12[/B] [Base 10 + level 0 + Con 1 + racial 0 + class 1]</p><p>Reflex : [B]14[/B] [Base 10 + level 0 + Dex 3 + racial 0 + class 1]</p><p>Will : [B]15[/B] [Base 10 + level 0 + Wis 4 + racial 0 + class 1]</p><p> </p><p>[U]Skills[/U] </p><p>Acrobatics: [b]+ 8[/b] [Level 0 + Dex 3 + training 5]</p><p>Arcana: [B]+ 2[/B] [level 0 + Int 2] </p><p>Athletics: [b]+ 0[/b] [level 0 + Str 0]</p><p>Bluff: [B]- 1[/B] [level 0 + Cha -1]</p><p>Diplomacy: [b]- 1[/b] [level 0 + Cha -1]</p><p>Dungeonering: [b]+ 4[/b] [level 0 + Wis 4]</p><p>Endurance: [b]+ 1[/b] [level 0 + Con 1]</p><p>Heal: [b]+ 4[/b] [level 0 + Wis 4]</p><p>History: [B]+ 2[/B] [level 0 + Int 2] </p><p>Insight: [b]+ 4[/b] [level 0 + Wis 4]</p><p>Intimidate: [b]- 1[/b] [level 0 + Cha -1]</p><p>Nature: [b]+ 4[/b] [level 0 + Wis 4]</p><p>Perception: [b]+10[/b] [level 0 + Wis 4 + training 5 + background 1]</p><p>Religion: [B]+ 8[/B] [level 0 + Int 2 + training 5 + background 1]</p><p>Stealth: [b]+ 8[/b] [level 0 + Dex 3 + training 5]</p><p>Streetwise: [B]- 1[/B] [level 0 + Cha -1]</p><p>Thievery: [b]+ 3[/b] [level 0 + Dex 3] [/code]</p><p></p><p><u>Languages: </u> Common, Elven, one other </p><p> </p><p><u>Racial traits</u> </p><p>Speed 7, Vision Low-light, Languages: Common, Elven, Skill Bonuses: +2 Nature, +2 Perception, Elven Weapon Proficiency: proficiency with the longbow and the shortbow,</p><p>Fey Origin: considered a fey creature, Group Awareness: non-elf allies within 5 squares of you a +1 racial bonus to Perception checks, Wild Step: ignore difficult terrain when shift, Elven Accuracy: Elven accuracy as an encounter power. </p><p></p><p><u>Background</u></p><p>Silent Hunter: Benefit: You add Stealth and Perception to your class skill list, and you gain a +1 bonus to Stealth and Perception checks.</p><p></p><p><u>Class features</u> </p><p>Armor of Faith, Avenger’s Censure (censure of pursuit), Channel Divinity, Oath of enmity</p><p></p><p><u>Feats</u> </p><p>[1st lvl]: Armor Proficiency (leather) </p><p> </p><p><u>Weapon Proficiency:</u> </p><p>Simple melee, Military Melee, Simple Ranged, Short Bow and Long Bow (racial)</p><p> </p><p>Size: Medium </p><p>Speed: 7 squares </p><p>Vision: Low light [/sblock]</p><p></p><p>[sblock=Powers]<img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" />10 <span style="color: Lime">Radiant Vengeance</span>: Wis +4 vs Reflex, Hit: 1d8+4 [Wis]damage, Gain temp hit points equal to Wisdom Mod [+4] </p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <span style="color: Lime">Overwhelming Strike</span>: +7 [Wis 4 + Prof 3] vs AC, 1d10 + 4 Wisdom modifier damage. You shift 1 square and slide the target 1 square into the pace you occupied.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" />10 <span style="color: red">Oath of Enmity</span>: Minor, Close burst 10, Roll twice on melee attacks. </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> 5 <span style="color: red">Channel Divinity: Abjure Undead</span>: Standard, Close burst 5, Wis +4 vs. Will, 3d10 + 4 Wis radiant damage, pull the target 5 squares [Wis 4 + 1]. The target is also immobilized until the end of your next turn. Miss: Half damage, and you pull the target 1 square. </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" />10 <span style="color: red"> Channel Divinity: Divine Guidance</span>: Immediate Interrupt, Close burst 10, Trigger:An ally within 10 squares of you makes an attack roll against your oath of enmity target. Effect: The target makes a second attack roll and uses either result.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <span style="color: red">Angelic Alacrity</span>: Standard, +7 [Wis 4 + Prof 3] vs AC, 2d10 + 4 Wisdom modifier damage. Effect: Before the attack, Shift 2 squares. Censure of Pursuit: The number of squares you shift equals 1 + your Dexterity modifier.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <span style="color: DimGray">Temple of Light</span>: Standard, Attack: +7 [Wis 4 + Prof 3] vs AC. Hit: 2d10 + 4 Wisdom modifier radiant damage. Effect: The attack creates a zone of radiant energy in a burst 2 centered on the target. The zone lasts until the end of the encounter. When the target moves, the zone moves with it, remaining centered on it. Whenever you hit a creature that is within the zone, that attack deals 1d6 extra radiant damage. [/sblock]</p><p></p><p>[sblock=Gear]</p><p>Adventurer's Kit, Holy Symbol, Greatsword, Leather Armor, Dagger, Climber's Kit, Oil (1 pint) (2)[/sblock]</p></blockquote><p></p>
[QUOTE="Keia, post: 4748139, member: 98"] [b]Warrick Grey, Male Elven Avenger[/b] [b]Warrick Grey[/b] [Male Elven Avenger] (Played by Keia) [COLOR=#8800FF]”There are times when you truly discover the man inside, realize the wrong you have done. Pray you redeem yourself before I come looking for you.”[/COLOR] [sblock=Background and personality][B]Warrick Grey[/B] Grey is not his family name, nor is Warrick his real first name. Giving away his real name was one of the last steps in becoming an Avenger for the faith at the monestary where Warrick grey up. [I](more to come)[/I] [/sblock] [sblock=Abilities][code][U]Ability scores[/U] Strength : [B]10 (+0)[/B] Hit points : [B]27[/B] [Base 14 + Con 13] Constitution : [B]13 (+1)[/B] Bloodied : [B]13[/B] Dexterity : [B]16 (+3)[/B] Surges : [B] 6[/B] Intelligence : [B]14 (+2)[/B] Surges/day : [B] 8[/B] [Base 7 + 1 Con] Wisdom : [B]18 (+4)[/B] Initiative : [B]+3[/B] [Level 0 + Dex 3] Charisma : [B] 8 (-1)[/B] [U]Defenses:[/U] Armour class : [B]18[/B] [Base 10 + level 0 + Dex 3 + Armor 2 + class 3] Fortitude : [B]12[/B] [Base 10 + level 0 + Con 1 + racial 0 + class 1] Reflex : [B]14[/B] [Base 10 + level 0 + Dex 3 + racial 0 + class 1] Will : [B]15[/B] [Base 10 + level 0 + Wis 4 + racial 0 + class 1] [U]Skills[/U] Acrobatics: [b]+ 8[/b] [Level 0 + Dex 3 + training 5] Arcana: [B]+ 2[/B] [level 0 + Int 2] Athletics: [b]+ 0[/b] [level 0 + Str 0] Bluff: [B]- 1[/B] [level 0 + Cha -1] Diplomacy: [b]- 1[/b] [level 0 + Cha -1] Dungeonering: [b]+ 4[/b] [level 0 + Wis 4] Endurance: [b]+ 1[/b] [level 0 + Con 1] Heal: [b]+ 4[/b] [level 0 + Wis 4] History: [B]+ 2[/B] [level 0 + Int 2] Insight: [b]+ 4[/b] [level 0 + Wis 4] Intimidate: [b]- 1[/b] [level 0 + Cha -1] Nature: [b]+ 4[/b] [level 0 + Wis 4] Perception: [b]+10[/b] [level 0 + Wis 4 + training 5 + background 1] Religion: [B]+ 8[/B] [level 0 + Int 2 + training 5 + background 1] Stealth: [b]+ 8[/b] [level 0 + Dex 3 + training 5] Streetwise: [B]- 1[/B] [level 0 + Cha -1] Thievery: [b]+ 3[/b] [level 0 + Dex 3] [/code] [U]Languages: [/U] Common, Elven, one other [U]Racial traits[/u] Speed 7, Vision Low-light, Languages: Common, Elven, Skill Bonuses: +2 Nature, +2 Perception, Elven Weapon Proficiency: proficiency with the longbow and the shortbow, Fey Origin: considered a fey creature, Group Awareness: non-elf allies within 5 squares of you a +1 racial bonus to Perception checks, Wild Step: ignore difficult terrain when shift, Elven Accuracy: Elven accuracy as an encounter power. [U]Background[/u] Silent Hunter: Benefit: You add Stealth and Perception to your class skill list, and you gain a +1 bonus to Stealth and Perception checks. [U]Class features[/U] Armor of Faith, Avenger’s Censure (censure of pursuit), Channel Divinity, Oath of enmity [U]Feats[/U] [1st lvl]: Armor Proficiency (leather) [U]Weapon Proficiency:[/U] Simple melee, Military Melee, Simple Ranged, Short Bow and Long Bow (racial) Size: Medium Speed: 7 squares Vision: Low light [/sblock] [sblock=Powers]:ranged:10 [COLOR="Lime"]Radiant Vengeance[/COLOR]: Wis +4 vs Reflex, Hit: 1d8+4 [Wis]damage, Gain temp hit points equal to Wisdom Mod [+4] :bmelee: [COLOR="Lime"]Overwhelming Strike[/COLOR]: +7 [Wis 4 + Prof 3] vs AC, 1d10 + 4 Wisdom modifier damage. You shift 1 square and slide the target 1 square into the pace you occupied. :ranged:10 [COLOR="red"]Oath of Enmity[/COLOR]: Minor, Close burst 10, Roll twice on melee attacks. :ranged: 5 [COLOR="red"]Channel Divinity: Abjure Undead[/COLOR]: Standard, Close burst 5, Wis +4 vs. Will, 3d10 + 4 Wis radiant damage, pull the target 5 squares [Wis 4 + 1]. The target is also immobilized until the end of your next turn. Miss: Half damage, and you pull the target 1 square. :ranged:10 [COLOR="red"] Channel Divinity: Divine Guidance[/COLOR]: Immediate Interrupt, Close burst 10, Trigger:An ally within 10 squares of you makes an attack roll against your oath of enmity target. Effect: The target makes a second attack roll and uses either result. :bmelee: [COLOR="red"]Angelic Alacrity[/COLOR]: Standard, +7 [Wis 4 + Prof 3] vs AC, 2d10 + 4 Wisdom modifier damage. Effect: Before the attack, Shift 2 squares. Censure of Pursuit: The number of squares you shift equals 1 + your Dexterity modifier. :bmelee: [COLOR="DimGray"]Temple of Light[/COLOR]: Standard, Attack: +7 [Wis 4 + Prof 3] vs AC. Hit: 2d10 + 4 Wisdom modifier radiant damage. Effect: The attack creates a zone of radiant energy in a burst 2 centered on the target. The zone lasts until the end of the encounter. When the target moves, the zone moves with it, remaining centered on it. Whenever you hit a creature that is within the zone, that attack deals 1d6 extra radiant damage. [/sblock] [sblock=Gear] Adventurer's Kit, Holy Symbol, Greatsword, Leather Armor, Dagger, Climber's Kit, Oil (1 pint) (2)[/sblock] [/QUOTE]
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