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<blockquote data-quote="Arkhandus" data-source="post: 2983266" data-attributes="member: 13966"><p><strong>Aurelian Seeker, Variant Ranger</strong></p><p></p><p>Temporary placeholder for my Seeker variant of the Ranger class.</p><p></p><p>The preview of my Master Weapon List has been moved here for now, to make room further up the page. I'm kind of close to finishing the list, so maybe I'll get the whole thing posted in the near future. When I do, this preview will be removed as the full list goes up in another post (or more likely, over a couple of posts).</p><p></p><p>-----------------------------------------------------------------------------</p><p>Format:</p><p><u><span style="color: Green">SIMPLE / MARTIAL / EXOTIC - MELEE / RANGED</span></u></p><p><strong><span style="color: Red">Size</span></strong></p><p><span style="color: Blue">Name</span>................................Cost.....Weight...AC.......Hardness.....HP.....Break DC</p><p>.....Damage.........................................Threat/Critical............Range Increment</p><p>.....*Alternate names, special features, and special use descriptions.</p><p>-----------------------------------------------------------------------------</p><p></p><p><u><span style="color: Green">RANGED PROJECTILE AMMUNITION</span></u></p><p></p><p><strong><span style="color: Red">Tiny</span></strong></p><p></p><p><span style="color: Blue">Sheaf Arrows (quiver of 20)</span>..3 gp.....4 lbs....AC 7.....Hardness 5...HP 1...Break DC 8</p><p>.....----------------..............................----------------............(Ammunition)</p><p>.....*Designed for use as ammunition with Medium-sized shortbows and composite</p><p>.....shortbows, as well as Large-sized longbows and composite longbows.</p><p>.....*Shortbows and composite shortbows which fire a sheaf arrow deal 1d10</p><p>.....damage instead of their usual 1d6, while longbows and composite longbows</p><p>.....firing a sheaf arrow deal 1d12 damage instead of their usual 1d8. Sheaf arrows</p><p>.....are heavier and have superior arrowheads. However, this also results in such</p><p>.....attacks having a range increment that is only half that of a normal attack with</p><p>.....the bow, rounded down to the nearest 5 feet.</p><p>.....*If used on its own as a melee weapon, counts as a Tiny weapon that deals</p><p>.....1d4 piercing damage, with a threat range of 20 and a critical multiplier of x2. A</p><p>.....wielder's Strength bonus to damage does not apply to arrows in melee. As it is</p><p>.....not designed for melee combat, an arrow used in melee is considered an</p><p>.....improvised weapon, so the wielder suffers a -4 non-proficiency penalty on the</p><p>.....attack roll. An arrow used in melee does not threaten an area.</p><p>.....*A launched arrow has a 50% chance of being lost or broken if it misses the</p><p>.....target. An arrow used in melee breaks automatically if it misses because of</p><p>.....the target's armor or natural armor. Any arrow that successfully hits a target</p><p>.....is damaged to the point of being unusable.</p><p></p><p>-----------------------------------------------------------------------------</p><p></p><p><u><span style="color: Green">SIMPLE WEAPONS - MELEE</span></u></p><p></p><p><strong><span style="color: Red">Diminutive</span></strong></p><p></p><p><span style="color: Blue">Dagger, Stiletto</span>...............7 sp.....0.5 lbs...AC 9.....Hardness 5...HP 1...Break DC 15</p><p>.....1d3 (Piercing) or 1d3 (Slashing).....T/C 20/x2 (20/x2)..........5 feet (Throwing)</p><p>.....*Stilettos are too minute and lightweight to confer any Strength bonus to</p><p>.....damage.</p><p>.....*Also represents the shiv, throwing needle, and aiguchi.</p><p></p><p>-----------------------------------------------------------------------------</p><p></p><p><u><span style="color: Green">MARTIAL WEAPONS - RANGED</span></u></p><p></p><p><strong><span style="color: Red">Small</span></strong></p><p></p><p><span style="color: Blue">Blade Boomerang, Greater</span>...9 gp.....2 lbs...AC 6.....Hardness 5...HP 3...Break DC 17</p><p>.....1d6 (Slashing)............................T/C 19-20/x2...............30 feet (Throwing)</p><p>.....*This is an aerodynamic, one-way-flight, wooden boomerang, with a</p><p>.....sharpened steel edge.</p><p>.....*Also represents the throwing disk or quoit, but the quoit deals bludgeoning</p><p>.....damage instead of slashing.</p><p>.....*Also represents the three-point, four-point, or five-point throwing pinwheel,</p><p>.....but the pinwheel deals piercing damage instead of slashing.</p><p></p><p>-----------------------------------------------------------------------------</p><p></p><p><u><span style="color: Green">EXOTIC WEAPONS - MELEE</span></u></p><p></p><p><strong><span style="color: Red">Medium</span></strong></p><p></p><p><span style="color: Blue">Bastard Sword</span>.....35 gp.....4.5 lbs...AC 5.....Hardness 10....HP 6...Break DC 20</p><p>.....1d10 (Slashing) or 1d10 (Piercing)...T/C 19-20/x2 (19-20/x2)...----------------</p><p>.....*Also represents the hand-and-a-half sword, wo dao, or daito.</p><p></p><p><span style="color: Blue">Elven Leafblade</span>.....45 gp.....2.5 lbs...AC 5.....Hardness 10...HP 5...Break DC 17</p><p>.....1d6 (Slashing) or 1d6 (Piercing).....T/C 19-20/x3 (19-20/x3)...----------------</p><p>.....*The many-curved, two-pronged hilt of this weapon, combined with its</p><p>.....fencing-oriented handguard, grants the wielder a +2 bonus on opposed attack</p><p>.....rolls to make or resist a disarm attempt with the leafblade.</p><p>.....*The Weapon Finesse feat may be applied to the leafblade, if the wielder is the</p><p>.....same size category or larger than the leafblade and takes the Weapon Finesse</p><p>.....feat for the leafblade specifically.</p><p></p><p>-----------------------------------------------------------------------------</p><p></p><p><u><span style="color: Green">EXOTIC WEAPONS - RANGED</span></u></p><p></p><p><strong><span style="color: Red">Tiny</span></strong></p><p></p><p><span style="color: Blue">Shuriken</span>....................1 gp.....0.1 lbs...AC 7.....Hardness 10...HP 1...Break DC 17</p><p>.....1d2 (Piercing)............................T/C 19-20/x2...............10 feet (Throwing)</p><p>.....*Shuriken are too minute and lightweight to confer any Strength bonus to</p><p>.....damage.</p><p>.....*Shuriken may be drawn from any simple sheathe or easily-accessible part of</p><p>.....the wielder's clothes without spending an action, so the wielder may perform</p><p>.....their usual rate of attacks per round.</p><p>.....*May throw up to three of these with a single attack, but each uses a different</p><p>.....attack roll, and each shuriken must target either the same foe as the previous</p><p>.....shuriken thrown with that attack, or must target a foe within 5 feet of the first</p><p>.....target. Any special abilities, powers, or spells that would apply only to your</p><p>.....first attack will only apply with the first shuriken when doing this.</p><p>.....*Wielder may strike with up to three shuriken in melee as though unarmed, but</p><p>.....without drawing attacks of opportunity and without threatening an area.</p><p>.....Shuriken used in melee are considered improvised weapons, so the wielder</p><p>.....suffers a -4 non-proficiency penalty on the attack roll. This counts as one</p><p>.....attack and uses a single attack roll, dealing damage with each of the shuriken</p><p>.....held. The shuriken used in that way become lodged in the target if the attack</p><p>.....roll hits, and cannot be retrieved until the target is dead or in a helpless state,</p><p>.....at which time it requires a full-round action to pull the shuriken out and back</p><p>.....into your hand.</p><p>.....*Shuriken receive enhancements, special qualities, and special material</p><p>.....adjustments as per ammunition.</p><p></p><p>-----------------------------------------------------------------------------</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2983266, member: 13966"] [b]Aurelian Seeker, Variant Ranger[/b] Temporary placeholder for my Seeker variant of the Ranger class. The preview of my Master Weapon List has been moved here for now, to make room further up the page. I'm kind of close to finishing the list, so maybe I'll get the whole thing posted in the near future. When I do, this preview will be removed as the full list goes up in another post (or more likely, over a couple of posts). ----------------------------------------------------------------------------- Format: [U][COLOR=Green]SIMPLE / MARTIAL / EXOTIC - MELEE / RANGED[/COLOR][/U] [B][COLOR=Red]Size[/COLOR][/B] [COLOR=Blue]Name[/COLOR]................................Cost.....Weight...AC.......Hardness.....HP.....Break DC .....Damage.........................................Threat/Critical............Range Increment .....*Alternate names, special features, and special use descriptions. ----------------------------------------------------------------------------- [U][COLOR=Green]RANGED PROJECTILE AMMUNITION[/COLOR][/U] [B][COLOR=Red]Tiny[/COLOR][/B] [COLOR=Blue]Sheaf Arrows (quiver of 20)[/COLOR]..3 gp.....4 lbs....AC 7.....Hardness 5...HP 1...Break DC 8 .....----------------..............................----------------............(Ammunition) .....*Designed for use as ammunition with Medium-sized shortbows and composite .....shortbows, as well as Large-sized longbows and composite longbows. .....*Shortbows and composite shortbows which fire a sheaf arrow deal 1d10 .....damage instead of their usual 1d6, while longbows and composite longbows .....firing a sheaf arrow deal 1d12 damage instead of their usual 1d8. Sheaf arrows .....are heavier and have superior arrowheads. However, this also results in such .....attacks having a range increment that is only half that of a normal attack with .....the bow, rounded down to the nearest 5 feet. .....*If used on its own as a melee weapon, counts as a Tiny weapon that deals .....1d4 piercing damage, with a threat range of 20 and a critical multiplier of x2. A .....wielder's Strength bonus to damage does not apply to arrows in melee. As it is .....not designed for melee combat, an arrow used in melee is considered an .....improvised weapon, so the wielder suffers a -4 non-proficiency penalty on the .....attack roll. An arrow used in melee does not threaten an area. .....*A launched arrow has a 50% chance of being lost or broken if it misses the .....target. An arrow used in melee breaks automatically if it misses because of .....the target's armor or natural armor. Any arrow that successfully hits a target .....is damaged to the point of being unusable. ----------------------------------------------------------------------------- [U][COLOR=Green]SIMPLE WEAPONS - MELEE[/COLOR][/U] [B][COLOR=Red]Diminutive[/COLOR][/B] [COLOR=Blue]Dagger, Stiletto[/COLOR]...............7 sp.....0.5 lbs...AC 9.....Hardness 5...HP 1...Break DC 15 .....1d3 (Piercing) or 1d3 (Slashing).....T/C 20/x2 (20/x2)..........5 feet (Throwing) .....*Stilettos are too minute and lightweight to confer any Strength bonus to .....damage. .....*Also represents the shiv, throwing needle, and aiguchi. ----------------------------------------------------------------------------- [U][COLOR=Green]MARTIAL WEAPONS - RANGED[/COLOR][/U] [B][COLOR=Red]Small[/COLOR][/B] [COLOR=Blue]Blade Boomerang, Greater[/COLOR]...9 gp.....2 lbs...AC 6.....Hardness 5...HP 3...Break DC 17 .....1d6 (Slashing)............................T/C 19-20/x2...............30 feet (Throwing) .....*This is an aerodynamic, one-way-flight, wooden boomerang, with a .....sharpened steel edge. .....*Also represents the throwing disk or quoit, but the quoit deals bludgeoning .....damage instead of slashing. .....*Also represents the three-point, four-point, or five-point throwing pinwheel, .....but the pinwheel deals piercing damage instead of slashing. ----------------------------------------------------------------------------- [U][COLOR=Green]EXOTIC WEAPONS - MELEE[/COLOR][/U] [B][COLOR=Red]Medium[/COLOR][/B] [COLOR=Blue]Bastard Sword[/COLOR].....35 gp.....4.5 lbs...AC 5.....Hardness 10....HP 6...Break DC 20 .....1d10 (Slashing) or 1d10 (Piercing)...T/C 19-20/x2 (19-20/x2)...---------------- .....*Also represents the hand-and-a-half sword, wo dao, or daito. [COLOR=Blue]Elven Leafblade[/COLOR].....45 gp.....2.5 lbs...AC 5.....Hardness 10...HP 5...Break DC 17 .....1d6 (Slashing) or 1d6 (Piercing).....T/C 19-20/x3 (19-20/x3)...---------------- .....*The many-curved, two-pronged hilt of this weapon, combined with its .....fencing-oriented handguard, grants the wielder a +2 bonus on opposed attack .....rolls to make or resist a disarm attempt with the leafblade. .....*The Weapon Finesse feat may be applied to the leafblade, if the wielder is the .....same size category or larger than the leafblade and takes the Weapon Finesse .....feat for the leafblade specifically. ----------------------------------------------------------------------------- [U][COLOR=Green]EXOTIC WEAPONS - RANGED[/COLOR][/U] [B][COLOR=Red]Tiny[/COLOR][/B] [COLOR=Blue]Shuriken[/COLOR]....................1 gp.....0.1 lbs...AC 7.....Hardness 10...HP 1...Break DC 17 .....1d2 (Piercing)............................T/C 19-20/x2...............10 feet (Throwing) .....*Shuriken are too minute and lightweight to confer any Strength bonus to .....damage. .....*Shuriken may be drawn from any simple sheathe or easily-accessible part of .....the wielder's clothes without spending an action, so the wielder may perform .....their usual rate of attacks per round. .....*May throw up to three of these with a single attack, but each uses a different .....attack roll, and each shuriken must target either the same foe as the previous .....shuriken thrown with that attack, or must target a foe within 5 feet of the first .....target. Any special abilities, powers, or spells that would apply only to your .....first attack will only apply with the first shuriken when doing this. .....*Wielder may strike with up to three shuriken in melee as though unarmed, but .....without drawing attacks of opportunity and without threatening an area. .....Shuriken used in melee are considered improvised weapons, so the wielder .....suffers a -4 non-proficiency penalty on the attack roll. This counts as one .....attack and uses a single attack roll, dealing damage with each of the shuriken .....held. The shuriken used in that way become lodged in the target if the attack .....roll hits, and cannot be retrieved until the target is dead or in a helpless state, .....at which time it requires a full-round action to pull the shuriken out and back .....into your hand. .....*Shuriken receive enhancements, special qualities, and special material .....adjustments as per ammunition. ----------------------------------------------------------------------------- [/QUOTE]
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