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<blockquote data-quote="Arkhandus" data-source="post: 2997393" data-attributes="member: 13966"><p><strong>Draegi, Planetouched Humans Of Negative Energy</strong></p><p></p><p><span style="color: Green"><em><span style="font-size: 12px"><strong>Draegi</strong></span></em></span></p><p></p><p>[sblock]<span style="color: Red"><strong>Appearance:</strong></span> The Draegi stand between 6 and 6-1/2 feet tall, with an average weight of about 150 pounds, and somewhat stocky but not bulky features. Draegi skin is mottled black and scarlet, with a few patches of thin, dark-gray scales. A Draegi's ears are slightly pointed and curved, while bony ridges run along their brows, sweep around their ears, and partially down the back of their cheeks.</p><p></p><p>Their hair is either black, dark blue, dark green, or some shade of gray. Draegi eyes are always empty black voids with neither pupils nor irises. Their voices are harsh and creepy at the same time. Draegi wear clothing of the Mentari style but altered to suit fiendish affectations, generally in hues of red, gray, and violet, with black and navy blue integrated as well. Brighter colors are disdained. Some Draegi like to adorn themselves with chains, spiked collars, and similar accoutrements.</p><p></p><p><span style="color: Red"><strong>Personality:</strong></span> The Draegi have very strong natural tendencies towards evil alignment, with a delight for cruelty and a penchant for striking fear and despair into others. Draegi love to cause trouble and stir up violence, as well as having a fondness for terrorizing and harassing other creatures. While Draegi do not usually perpetuate such violence and harassment against each other, they will do so when no other suitable victims are about.</p><p></p><p>Draegi are somewhat more likely to be chaotic than lawful in alignment, with greater preferences for wanton violence, pranks, and terrorizing. However, they do typically favor a little bit of order for the sake of preserving themselves, and many of them enjoy acting within the law to cause mischief that cannot be easily handled by their rivals. Draegi are usually relatively loyal to the Nega Imperium and to their species as a whole, but not as loyal to their own kind as Dwarves are to Dwarvenkind, for instance.</p><p></p><p>Each Draegi tends to follow a few self-imposed rules for conduct that serve to improve the Draegi's chance for survival and their chances of completing any personal goals. Draegi have a craving for power, control, and wealth, always striving to improve their station in life. They are not generally pious, but some do think they can gain power and prestige by venerating a strong deity and rising high in the clergy. Others simply think in the same vein as a particular deity's philosphy and just take up the banner of that deity out of mutual interests and respect.</p><p></p><p><span style="color: Red"><strong>Background:</strong></span> Descended from the first generation of the human species, the Mentari, and various extraplanar negative energy creatures which allied with them. Most of the Mentari race was destroyed by the gods long ago and replaced with newer, more refined humans, but even those were eventually replaced once or twice. However, the Mentari who had bonded with elemental creatures or outsiders were spared, for they were relatively few in number and were changing, becoming less of a threat or nuisance to the gods.</p><p></p><p>The Mentari tribes who befriended negative energy outsiders to further their power were quickly forced away from the other Mentari tribes, before they could capitalize on their frightening new allies, and these exiled Mentari fled underground for a time, eventually producing half-outsider offspring from relations with those negative energy creatures. Over time, as fewer outsiders joined these Mentari tribes, that part of the race became what it is now, the Draegi, altered humans with distant negative energy outsider ancestry.</p><p></p><p>The progenitors of the Draegi made frequent attempts to conquer the other Mentari tribes on the surface, until the gods destroyed the majority of the Mentari people. Afterwards, the Draegi lived upon the surface but still held many strongholds deep beneath the ground, in the borderlands alongside the Negative Energy Plane. The Draegi now live in various large strongholds and a few sprawling farm communities near those, with nearly all Draegi settlements belonging to the singular Nega Imperium.</p><p></p><p>This government encompasses the sparse underground communities along the Negative Energy Plane borderlands, and also various surface territories held by the Draegi and their few allies. The Draegi have had several centuries, perhaps a couple of millenia even, to build and secure their surface strongholds, and have been slowly growing in number and influence during that time. They have brought several orcish tribes, giantish clans, Gnoll clans, corrupt Dwarven delves, and others into their Imperium as subjects and slaves.</p><p></p><p>The Nega Imperium built by the Draegi is now the strongest power in the subterranean realms, and is strong enough on the surface not to be trifled with. Still, the Draegi were never as numerous as the other common races, so they still don't represent any serious threat, and likely won't for a few more centuries to come. Nonetheless, they have gained allies and slaves for their empire, and are at least a dire threat to a few individual surface kingdoms.</p><p></p><p>The Draegi build their structures to be sturdy and long-lasting, with resilient and strong materials and often a gothic appearance. While the Draegi are relatively barbaric and cruel, their civilization is functional and not entirely oppressive. The Nega Imperium has many slaves who are treated poorly and cruelly, but citizens are allowed to do nearly anything they like without punishment, though Draegi military sentries patrol the Imperium settlements regularly and in great numbers. Citizens who do act against the interests and loose laws of the Imperium are quickly noticed, tortured, and slain by sentries, without trial.</p><p></p><p>However, the ranks of the sentries are carefully monitored and chosen, so most Imperial sentries do not just commit wanton violence. Draegi are generally loyal to the Nega Imperium and its Imperator, but those who feel neglected, left out of important battles or duties, treated unfairly, or wronged by the Imperial leaders may sow dissent occasionally and try to overthrow the Imperium, though such rabble-rousers are quickly ferreted out and dispatched. A fair number of Draegi live outside the Imperium however, living amongst other races and trying to be accepted.</p><p></p><p><span style="color: Red"><strong>Classes:</strong></span> Many Draegi are Barbarians, Fighters, or Psychic Warriors, as they enjoy battle and carnage a great deal, and have varying amounts of discipline. Many favor the savagery of the Barbarian, but others enjoy the flexible tactics and effective techniques of the Fighter, while others are mentally gifted as well as physically, taking up the path of the Psychic Warrior.</p><p></p><p>Draegi are more likely than other Mentari descendants to pursue psionics, as they have acquired a few psionic traditions and regimens from other races, such as from the few Illithidkin they have recruited into the Nega Imperium. So Draegi who are mentally gifted often pursue the Psion or Psychic Warrior paths as they learn to empower themselves or dominate their enemies.</p><p></p><p>Draegi have only minor traditions remaining from their days as Mentari, possessing only a few Monks, Samurai, and Sohei amongst their people, especially since only a few Draegi are disciplined enough to take up such paths and stick with them. The Ebon Fist is their monastic order of contemplative martial artists, teaching not only Monks and Sohei but also a few Fighters and Rogues, as the Ebon Fist trains and leads the Imperial assassins.</p><p></p><p>Rogues are so common amongst the Draegi that thievery, mugging, and battery is expected by Imperium citizens all the time, so altercations between Rogues and citizens occur on every street at least a few times each day. There are no Imperium laws forbidding such activities, so Rogues thrive.</p><p></p><p>Bards, Rangers, and Druids are almost never seen in Draegi settlements, as the Draegi have no love for song, poetry, or nature, though a rare few happen to enjoy simple and primal music from drums and the like, and Draegi loners are not terribly uncommon in the world at large. A few Draegi do respect nature's wrath however, so Druids and Rangers aren't unheard of.</p><p></p><p>Most priests amongst the Draegi, of which there aren't very many, tend to be Clerics or Shamans worshipping evil spirits and despicable deities, and the Nega Imperium allows its citizens to venerate whatever or whomever they wish, although assassins may come for anyone who is treacherous enough to openly venerate a benevolent or righteous deity. Draegi temples are few but large, built in the same sturdy but gothic style as their fortresses.</p><p></p><p>A Draegi Paladin is an anachronism, and there has never been any reports of such an individual, although it is not necessarily impossible for a Draegi of rare worth to actually become a Paladin, though they would certainly find many Paladin abilities barred to them. Also, a Draegi's innately evil nature would render most magic weapons favored by Paladins to be nonfunctional for them, regardless of their personal mindset and desires.</p><p></p><p>Only a few Draegi venerate the elemental spirits in particular, gaining the power of a Shugenja, and hardly any choose to focus on the element of water since it utilizes too many positive energy spells that they cannot use and wouldn't want. Arcane spellcasters amongst the Draegi, though uncommon, are often Wizards or Wu Jen since Draegi have little talent for other varieties of arcane magic. Draegi favor destructive magic of course, and also magic that tricks, confuses, or frightens enemies, while rarely ever learning more than a few defensive or utilitarian spells.</p><p></p><p><span style="color: Red"><strong>Relations:</strong></span> Draegi are constantly warring with other races, and the very purpose of their Nega Imperium is to conquer all other creatures. They do battle most often with Elves, Dwarves, Aquari, and Endari on the surface, while also waging war with the Illithidkin and their forces underground. Most other subterranean races despise the conquest-obsessed Draegi, as do most surface-dwellers, so only Orcs, Gnolls, various Giants, and the like tend to ally with the Draegi, and even then the Draegi tend to conquer them and force them into a submissive role in the Imperium.</p><p></p><p>Draegi actually respect the Firagi and do not fight with them much, except to test their mettle against a strong rival, while the Firagi themselves share a similar lack of aggression towards Draegi. Halflings and Gnomes generally avoid Draegi and live far away from them, but harbor little or no aggression towards them, merely fearing for their safety and freedom.</p><p></p><p>Humans have mixed relations with Draegi, so their opinion varies from one Human nation to the next. Many fiends join forces with Draegi mages, priests, and armies, as the Draegi are quite comfortable in dealing with the extraplanar fiends, so much so that half-fiendish Draegi offspring aren't particularly rare. Lone Draegi are usually treated with suspicion by most other races, but the other races know that Draegi usually travel and attack in groups, so a lone Draegi is often assumed to be either a spy, a scout, or an exile.</p><p></p><p><span style="color: Red"><strong>Miscellaneous Details:</strong></span> Draegi, like Humans, reach adulthood at 15 years of age, then attain middle age at 30 years, old age at 50 years, and venerable age at 65 years. Their maximum age is reached 2d20 years after becoming venerable. Draegi, in their old age, begin to see their skin turning brown in shade, their bone ridges yellowing, and their voices growing harsher and grating on the ears.</p><p></p><p>Draegi name themselves, and are only given a temporary name by parents or guardians until they reach maturity. Each Draegi only has a personal name, with no surname or other attachments, though some acquire or choose informal titles as well. Any who possess a title of office within the Nega Imperium tend to flaunt it, insisting on its use every time their name is spoken or written.</p><p></p><p>Certain organizations within the Imperium have a tradition of giving each member a unique nickname to be used instead for formal matters, such as the signing of contracts, or for other purposes. The Ebon Fist, for instance, gives one or two-word nicknames with a slightly poetic, ironic, or threatening meaning, to be used for all purposes related to the organization.</p><p></p><p>Draegi are almost as likely to choose names from the Abyssal or Infernal tongues as they are to choose them from the Mentari language. Some Mentari names used by Draegi men include Azali, Kohiro, Mirukal, Kassai, Tsumagorath, Isshin, Hakkal, Unzo, and Hirugan, while a few fiendish names used by them include Bakkesh, Szath, Vreth, Tlurgaal, Krinsh, and Paruzubal. Mentari names used by some Draegi women include Kahina, Sarhala, Zelhu, Dranha, Tsuli, Ganshiba, and Parassun, while fiendish names amongst them include Calhareth, Nurazthiel, Anzaral, Sheth, Lurseth, and Zrthaai.[/sblock]</p><p></p><p></p><p><span style="color: Blue"><strong>Outsider:</strong></span> Draegi are Outsiders (with the Planetouched subtype) instead of Humanoids, and are thus unaffected by spells and effects that function against Humanoids and not Outsiders, such as <em>Charm Person</em>, but are instead affected by spells and effects that function against Outsiders, such as <em>Protection from Chaos</em>. As Outsiders, Draegi cannot be returned to life by <em>Raise Dead</em>, <em>Reincarnation</em>, or <em>Resurrection</em>, but they may be returned to life by <em>Reclaim Spirit</em>, <em>True Resurrection</em>, <em>True Reincarnation</em>, <em>Wish</em>, or <em>Miracle</em>. Draegi are native Outsiders, meaning that Aurelia is their home plane, and thus while in Aurelia are unaffected by effects that would return them to their home plane. They are mortal and need to eat, drink, breathe, and rest like Humans do, aging at the same rate too.</p><p></p><p><span style="color: Blue"><strong>Fiendish Soul:</strong></span> A Draegi cannot use, prepare, cast, manifest, or activate any effect with the Good descriptor or utilizing positive, holy, or sacred energy. Draegi with a class or feat that allows the channeling of either positive or negative energy must always choose negative energy, othewise they do not gain that channeling ability at all. Draegi also cannot possess, gain, or be affected by any templates, spells, powers, or effects which would grant them the Good subtype or descriptor. Draegi that belong to any class with a set of spells, powers, or abilities specifically described as being linked to good or positive, holy, or sacred energy, cannot learn, utilize, or specialize in such effects from the good or positive energy, holy energy, or sacred energy elements. Draegi cannot acquire the Community, Exorcism, Glory, Good, Healing, or Inquisition domains.</p><p></p><p><span style="color: Blue"><strong>Size:</strong></span> Draegi are Medium-size creatures.</p><p></p><p><span style="color: Blue"><strong>Speed:</strong></span> Draegi have a base speed of 30 feet.</p><p></p><p><span style="color: Blue"><strong>+2 Strength, -2 Charisma:</strong></span> Draegi are muscular and resilient, but tend to be barbaric, ugly, and self-absorbed.</p><p></p><p><span style="color: Blue"><strong>Darkvision:</strong></span> Draegi can see in the dark up to 120 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Draegi can function just fine in no light at all.</p><p></p><p><span style="color: Blue"><strong>Burly:</strong></span> Being somewhat larger and tougher than their Human ancestors, Draegi are a bit more resilient but less jumpy at signs of danger. They get a +2 racial bonus on Fortitude saving throws, add +2 to their maximum hit points, and suffer a -2 racial penalty on Reflex saving throws.</p><p></p><p><span style="color: Blue"><strong>+4 Racial Bonus on Bluff Checks:</strong></span> The Draegi are conniving, diabolical, and natural liars.</p><p></p><p><span style="color: Blue"><strong>-2 Racial Penalty on Animal Empathy and Handle Animal Checks:</strong></span> Animals and their ilk tend to be unsettled and uncomfortable around Draegi, who themselves tend to be rough and unintuitive handlers. Their scent, appearance, and similar factors also contribute to this unease in animals and beasts.</p><p></p><p><span style="color: Blue"><strong>Profane Energy Affinity:</strong></span> Draegi suffer only half the effect from harmful or weakening Evil effects and negative, unholy, or profane energy effects, and from all harmful or weakening attacks or effects with the Evil descriptor or utilizing negative, unholy, or profane energy. If such an effect does not cause a numerical amount of damage, penalties, and so on, then instead simply reduce the effect's duration upon the Draegi to one-half, rounded up, if applicable. If the effect does neither, then the Draegi simply gains a +3 racial bonus on saving throws against the effect. Furthermore, Draegi add +1 to the DC of saving throws against any Evil or negative energy spell, power, spell-like ability, or supernatural ability they use, and Draegi also add +1 to their effective caster level or manifester level for purposes of resolving such effects.</p><p></p><p><span style="color: Blue"><strong>Sacred Energy Vulnerability:</strong></span> Draegi suffer double the effect from harmful or weakening Good effects and positive, holy, or sacred energy effects, and from all harmful or weakening attacks or effects with the Good descriptor or utilizing positive, holy, or sacred energy, unless they make a successful saving throw (if applicable). If such an effect does not cause a numerical amount of damage, penalties, and so on, then instead simply double the effect's duration upon the Draegi if applicable. If the effect does neither, then the Draegi simply suffers a -3 racial penalty on saving throws against the effect.</p><p></p><p><span style="color: Blue"><strong>Automatic Languages:</strong></span> Mentari, and either Abyssal or Infernal.</p><p></p><p><span style="color: Blue"><strong>Bonus Languages:</strong></span> Draegi may choose Abyssal, Aquan, Auran, Celestial, Draconic, Ignan, Infernal, or Terran as bonus languages from a high Intelligence score.</p><p></p><p><span style="color: Blue"><strong>Favored Class:</strong></span> A Draegi chooses either Barbarian or Rogue, at character creation, as their favored class for purposes of multi-classing benefits and penalties.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2997393, member: 13966"] [b]Draegi, Planetouched Humans Of Negative Energy[/b] [COLOR=Green][I][SIZE=3][B]Draegi[/B][/SIZE][/I][/COLOR] [sblock][COLOR=Red][B]Appearance:[/B][/COLOR] The Draegi stand between 6 and 6-1/2 feet tall, with an average weight of about 150 pounds, and somewhat stocky but not bulky features. Draegi skin is mottled black and scarlet, with a few patches of thin, dark-gray scales. A Draegi's ears are slightly pointed and curved, while bony ridges run along their brows, sweep around their ears, and partially down the back of their cheeks. Their hair is either black, dark blue, dark green, or some shade of gray. Draegi eyes are always empty black voids with neither pupils nor irises. Their voices are harsh and creepy at the same time. Draegi wear clothing of the Mentari style but altered to suit fiendish affectations, generally in hues of red, gray, and violet, with black and navy blue integrated as well. Brighter colors are disdained. Some Draegi like to adorn themselves with chains, spiked collars, and similar accoutrements. [COLOR=Red][B]Personality:[/B][/COLOR] The Draegi have very strong natural tendencies towards evil alignment, with a delight for cruelty and a penchant for striking fear and despair into others. Draegi love to cause trouble and stir up violence, as well as having a fondness for terrorizing and harassing other creatures. While Draegi do not usually perpetuate such violence and harassment against each other, they will do so when no other suitable victims are about. Draegi are somewhat more likely to be chaotic than lawful in alignment, with greater preferences for wanton violence, pranks, and terrorizing. However, they do typically favor a little bit of order for the sake of preserving themselves, and many of them enjoy acting within the law to cause mischief that cannot be easily handled by their rivals. Draegi are usually relatively loyal to the Nega Imperium and to their species as a whole, but not as loyal to their own kind as Dwarves are to Dwarvenkind, for instance. Each Draegi tends to follow a few self-imposed rules for conduct that serve to improve the Draegi's chance for survival and their chances of completing any personal goals. Draegi have a craving for power, control, and wealth, always striving to improve their station in life. They are not generally pious, but some do think they can gain power and prestige by venerating a strong deity and rising high in the clergy. Others simply think in the same vein as a particular deity's philosphy and just take up the banner of that deity out of mutual interests and respect. [COLOR=Red][B]Background:[/B][/COLOR] Descended from the first generation of the human species, the Mentari, and various extraplanar negative energy creatures which allied with them. Most of the Mentari race was destroyed by the gods long ago and replaced with newer, more refined humans, but even those were eventually replaced once or twice. However, the Mentari who had bonded with elemental creatures or outsiders were spared, for they were relatively few in number and were changing, becoming less of a threat or nuisance to the gods. The Mentari tribes who befriended negative energy outsiders to further their power were quickly forced away from the other Mentari tribes, before they could capitalize on their frightening new allies, and these exiled Mentari fled underground for a time, eventually producing half-outsider offspring from relations with those negative energy creatures. Over time, as fewer outsiders joined these Mentari tribes, that part of the race became what it is now, the Draegi, altered humans with distant negative energy outsider ancestry. The progenitors of the Draegi made frequent attempts to conquer the other Mentari tribes on the surface, until the gods destroyed the majority of the Mentari people. Afterwards, the Draegi lived upon the surface but still held many strongholds deep beneath the ground, in the borderlands alongside the Negative Energy Plane. The Draegi now live in various large strongholds and a few sprawling farm communities near those, with nearly all Draegi settlements belonging to the singular Nega Imperium. This government encompasses the sparse underground communities along the Negative Energy Plane borderlands, and also various surface territories held by the Draegi and their few allies. The Draegi have had several centuries, perhaps a couple of millenia even, to build and secure their surface strongholds, and have been slowly growing in number and influence during that time. They have brought several orcish tribes, giantish clans, Gnoll clans, corrupt Dwarven delves, and others into their Imperium as subjects and slaves. The Nega Imperium built by the Draegi is now the strongest power in the subterranean realms, and is strong enough on the surface not to be trifled with. Still, the Draegi were never as numerous as the other common races, so they still don't represent any serious threat, and likely won't for a few more centuries to come. Nonetheless, they have gained allies and slaves for their empire, and are at least a dire threat to a few individual surface kingdoms. The Draegi build their structures to be sturdy and long-lasting, with resilient and strong materials and often a gothic appearance. While the Draegi are relatively barbaric and cruel, their civilization is functional and not entirely oppressive. The Nega Imperium has many slaves who are treated poorly and cruelly, but citizens are allowed to do nearly anything they like without punishment, though Draegi military sentries patrol the Imperium settlements regularly and in great numbers. Citizens who do act against the interests and loose laws of the Imperium are quickly noticed, tortured, and slain by sentries, without trial. However, the ranks of the sentries are carefully monitored and chosen, so most Imperial sentries do not just commit wanton violence. Draegi are generally loyal to the Nega Imperium and its Imperator, but those who feel neglected, left out of important battles or duties, treated unfairly, or wronged by the Imperial leaders may sow dissent occasionally and try to overthrow the Imperium, though such rabble-rousers are quickly ferreted out and dispatched. A fair number of Draegi live outside the Imperium however, living amongst other races and trying to be accepted. [COLOR=Red][B]Classes:[/B][/COLOR] Many Draegi are Barbarians, Fighters, or Psychic Warriors, as they enjoy battle and carnage a great deal, and have varying amounts of discipline. Many favor the savagery of the Barbarian, but others enjoy the flexible tactics and effective techniques of the Fighter, while others are mentally gifted as well as physically, taking up the path of the Psychic Warrior. Draegi are more likely than other Mentari descendants to pursue psionics, as they have acquired a few psionic traditions and regimens from other races, such as from the few Illithidkin they have recruited into the Nega Imperium. So Draegi who are mentally gifted often pursue the Psion or Psychic Warrior paths as they learn to empower themselves or dominate their enemies. Draegi have only minor traditions remaining from their days as Mentari, possessing only a few Monks, Samurai, and Sohei amongst their people, especially since only a few Draegi are disciplined enough to take up such paths and stick with them. The Ebon Fist is their monastic order of contemplative martial artists, teaching not only Monks and Sohei but also a few Fighters and Rogues, as the Ebon Fist trains and leads the Imperial assassins. Rogues are so common amongst the Draegi that thievery, mugging, and battery is expected by Imperium citizens all the time, so altercations between Rogues and citizens occur on every street at least a few times each day. There are no Imperium laws forbidding such activities, so Rogues thrive. Bards, Rangers, and Druids are almost never seen in Draegi settlements, as the Draegi have no love for song, poetry, or nature, though a rare few happen to enjoy simple and primal music from drums and the like, and Draegi loners are not terribly uncommon in the world at large. A few Draegi do respect nature's wrath however, so Druids and Rangers aren't unheard of. Most priests amongst the Draegi, of which there aren't very many, tend to be Clerics or Shamans worshipping evil spirits and despicable deities, and the Nega Imperium allows its citizens to venerate whatever or whomever they wish, although assassins may come for anyone who is treacherous enough to openly venerate a benevolent or righteous deity. Draegi temples are few but large, built in the same sturdy but gothic style as their fortresses. A Draegi Paladin is an anachronism, and there has never been any reports of such an individual, although it is not necessarily impossible for a Draegi of rare worth to actually become a Paladin, though they would certainly find many Paladin abilities barred to them. Also, a Draegi's innately evil nature would render most magic weapons favored by Paladins to be nonfunctional for them, regardless of their personal mindset and desires. Only a few Draegi venerate the elemental spirits in particular, gaining the power of a Shugenja, and hardly any choose to focus on the element of water since it utilizes too many positive energy spells that they cannot use and wouldn't want. Arcane spellcasters amongst the Draegi, though uncommon, are often Wizards or Wu Jen since Draegi have little talent for other varieties of arcane magic. Draegi favor destructive magic of course, and also magic that tricks, confuses, or frightens enemies, while rarely ever learning more than a few defensive or utilitarian spells. [COLOR=Red][B]Relations:[/B][/COLOR] Draegi are constantly warring with other races, and the very purpose of their Nega Imperium is to conquer all other creatures. They do battle most often with Elves, Dwarves, Aquari, and Endari on the surface, while also waging war with the Illithidkin and their forces underground. Most other subterranean races despise the conquest-obsessed Draegi, as do most surface-dwellers, so only Orcs, Gnolls, various Giants, and the like tend to ally with the Draegi, and even then the Draegi tend to conquer them and force them into a submissive role in the Imperium. Draegi actually respect the Firagi and do not fight with them much, except to test their mettle against a strong rival, while the Firagi themselves share a similar lack of aggression towards Draegi. Halflings and Gnomes generally avoid Draegi and live far away from them, but harbor little or no aggression towards them, merely fearing for their safety and freedom. Humans have mixed relations with Draegi, so their opinion varies from one Human nation to the next. Many fiends join forces with Draegi mages, priests, and armies, as the Draegi are quite comfortable in dealing with the extraplanar fiends, so much so that half-fiendish Draegi offspring aren't particularly rare. Lone Draegi are usually treated with suspicion by most other races, but the other races know that Draegi usually travel and attack in groups, so a lone Draegi is often assumed to be either a spy, a scout, or an exile. [COLOR=Red][B]Miscellaneous Details:[/B][/COLOR] Draegi, like Humans, reach adulthood at 15 years of age, then attain middle age at 30 years, old age at 50 years, and venerable age at 65 years. Their maximum age is reached 2d20 years after becoming venerable. Draegi, in their old age, begin to see their skin turning brown in shade, their bone ridges yellowing, and their voices growing harsher and grating on the ears. Draegi name themselves, and are only given a temporary name by parents or guardians until they reach maturity. Each Draegi only has a personal name, with no surname or other attachments, though some acquire or choose informal titles as well. Any who possess a title of office within the Nega Imperium tend to flaunt it, insisting on its use every time their name is spoken or written. Certain organizations within the Imperium have a tradition of giving each member a unique nickname to be used instead for formal matters, such as the signing of contracts, or for other purposes. The Ebon Fist, for instance, gives one or two-word nicknames with a slightly poetic, ironic, or threatening meaning, to be used for all purposes related to the organization. Draegi are almost as likely to choose names from the Abyssal or Infernal tongues as they are to choose them from the Mentari language. Some Mentari names used by Draegi men include Azali, Kohiro, Mirukal, Kassai, Tsumagorath, Isshin, Hakkal, Unzo, and Hirugan, while a few fiendish names used by them include Bakkesh, Szath, Vreth, Tlurgaal, Krinsh, and Paruzubal. Mentari names used by some Draegi women include Kahina, Sarhala, Zelhu, Dranha, Tsuli, Ganshiba, and Parassun, while fiendish names amongst them include Calhareth, Nurazthiel, Anzaral, Sheth, Lurseth, and Zrthaai.[/sblock] [COLOR=Blue][B]Outsider:[/B][/COLOR] Draegi are Outsiders (with the Planetouched subtype) instead of Humanoids, and are thus unaffected by spells and effects that function against Humanoids and not Outsiders, such as [I]Charm Person[/I], but are instead affected by spells and effects that function against Outsiders, such as [I]Protection from Chaos[/I]. As Outsiders, Draegi cannot be returned to life by [I]Raise Dead[/I], [I]Reincarnation[/I], or [I]Resurrection[/I], but they may be returned to life by [I]Reclaim Spirit[/I], [I]True Resurrection[/I], [I]True Reincarnation[/I], [I]Wish[/I], or [I]Miracle[/I]. Draegi are native Outsiders, meaning that Aurelia is their home plane, and thus while in Aurelia are unaffected by effects that would return them to their home plane. They are mortal and need to eat, drink, breathe, and rest like Humans do, aging at the same rate too. [COLOR=Blue][B]Fiendish Soul:[/B][/COLOR] A Draegi cannot use, prepare, cast, manifest, or activate any effect with the Good descriptor or utilizing positive, holy, or sacred energy. Draegi with a class or feat that allows the channeling of either positive or negative energy must always choose negative energy, othewise they do not gain that channeling ability at all. Draegi also cannot possess, gain, or be affected by any templates, spells, powers, or effects which would grant them the Good subtype or descriptor. Draegi that belong to any class with a set of spells, powers, or abilities specifically described as being linked to good or positive, holy, or sacred energy, cannot learn, utilize, or specialize in such effects from the good or positive energy, holy energy, or sacred energy elements. Draegi cannot acquire the Community, Exorcism, Glory, Good, Healing, or Inquisition domains. [COLOR=Blue][B]Size:[/B][/COLOR] Draegi are Medium-size creatures. [COLOR=Blue][B]Speed:[/B][/COLOR] Draegi have a base speed of 30 feet. [COLOR=Blue][B]+2 Strength, -2 Charisma:[/B][/COLOR] Draegi are muscular and resilient, but tend to be barbaric, ugly, and self-absorbed. [COLOR=Blue][B]Darkvision:[/B][/COLOR] Draegi can see in the dark up to 120 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Draegi can function just fine in no light at all. [COLOR=Blue][B]Burly:[/B][/COLOR] Being somewhat larger and tougher than their Human ancestors, Draegi are a bit more resilient but less jumpy at signs of danger. They get a +2 racial bonus on Fortitude saving throws, add +2 to their maximum hit points, and suffer a -2 racial penalty on Reflex saving throws. [COLOR=Blue][B]+4 Racial Bonus on Bluff Checks:[/B][/COLOR] The Draegi are conniving, diabolical, and natural liars. [COLOR=Blue][B]-2 Racial Penalty on Animal Empathy and Handle Animal Checks:[/B][/COLOR] Animals and their ilk tend to be unsettled and uncomfortable around Draegi, who themselves tend to be rough and unintuitive handlers. Their scent, appearance, and similar factors also contribute to this unease in animals and beasts. [COLOR=Blue][B]Profane Energy Affinity:[/B][/COLOR] Draegi suffer only half the effect from harmful or weakening Evil effects and negative, unholy, or profane energy effects, and from all harmful or weakening attacks or effects with the Evil descriptor or utilizing negative, unholy, or profane energy. If such an effect does not cause a numerical amount of damage, penalties, and so on, then instead simply reduce the effect's duration upon the Draegi to one-half, rounded up, if applicable. If the effect does neither, then the Draegi simply gains a +3 racial bonus on saving throws against the effect. Furthermore, Draegi add +1 to the DC of saving throws against any Evil or negative energy spell, power, spell-like ability, or supernatural ability they use, and Draegi also add +1 to their effective caster level or manifester level for purposes of resolving such effects. [COLOR=Blue][B]Sacred Energy Vulnerability:[/B][/COLOR] Draegi suffer double the effect from harmful or weakening Good effects and positive, holy, or sacred energy effects, and from all harmful or weakening attacks or effects with the Good descriptor or utilizing positive, holy, or sacred energy, unless they make a successful saving throw (if applicable). If such an effect does not cause a numerical amount of damage, penalties, and so on, then instead simply double the effect's duration upon the Draegi if applicable. If the effect does neither, then the Draegi simply suffers a -3 racial penalty on saving throws against the effect. [COLOR=Blue][B]Automatic Languages:[/B][/COLOR] Mentari, and either Abyssal or Infernal. [COLOR=Blue][B]Bonus Languages:[/B][/COLOR] Draegi may choose Abyssal, Aquan, Auran, Celestial, Draconic, Ignan, Infernal, or Terran as bonus languages from a high Intelligence score. [COLOR=Blue][B]Favored Class:[/B][/COLOR] A Draegi chooses either Barbarian or Rogue, at character creation, as their favored class for purposes of multi-classing benefits and penalties. [/QUOTE]
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