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<blockquote data-quote="Arkhandus" data-source="post: 3030213" data-attributes="member: 13966"><p><strong>Martial Arts Talents preview</strong></p><p></p><p>A preview of monkish Martial Arts Talents.</p><p></p><p>I'm still working on finishing up the full descriptions of each MAT, so their descriptions in my notes are currently only rough expansions on these short-hand descriptions. I'm also still working on figuring out the MATs for the water, wind, and wood paths. Once all this is done, I'll have just a few last monkish abilities to complete the details for, then the Aurelian monk will be finished.</p><p></p><p>With 30 talents in each path, the ability to learn talents from more than one path (though most of the talents have prerequisites), and 12 talents learned by the standard monk (ascetics learn 15, kensei may learn 6, and pugilists learn 5), Aurelian monks will be pretty flexible in their fighting styles and special abilities.</p><p></p><p>[sblock=Preview]<strong>Martial Arts Talents:</strong> Starting at 3rd-level, a monk develops a special technique harnessing martial arts or ki. He develops another special ability at 4th-level, then again at 6th, 7th, 9th, 10th, 12th, 13th, 15th, 16th, 18th, and 19th-level, in a pattern of gaining two such abilities in a row then skipping a level. These special talents are chosen from amongst the following, each of which may only be gained once, and some of which have prerequisites noted in their description.</p><p></p><p>The Martial Arts Talents represent different martial arts disciplines, styles, and philosophies, and they are categorized by particular elements that represent general types of martial arts, though a monk does not have to stick to any particular element for these purposes, nor do they have to gain these abilities in any specific order, so long as they meet the prerequisites for each Martial Arts Talent they choose. These elemental categories are the flame path, metal path, water path, wind path, and wood path.</p><p></p><p>Martial Arts Talents related to the flame path are focused on harnessing ki in ways that are very outwardly noticeable and direct, particularly for travel and attack purposes.</p><p></p><p>.....<em>Abundant Step (Sp):</em> Occasional dimension door ability. Flame.</p><p>.....<em>Body Heat Moderation (Ex):</em> You gain cold and fire resistance 5. Flame.</p><p>.....<em>Burning Ki Strike (Su):</em> Confers the flaming burst quality to ki strikes. Flame.</p><p>.....<em>Crescent Moon Kick (Su):</em> Spinning upwards kick shines with bright ki. Flame.</p><p>.....<em>Diamond Guard (Su):</em> Use focused ki barrier as a momentary shield. Flame.</p><p>.....<em>Diamond Ki Blade (Ex):</em> Ki-hardened hand chop, Int bonus to damage. Flame.</p><p>.....<em>Diamond Ki Rush (Ex):</em> Charge and strike with ki force, +3d4 damage. Flame.</p><p>.....<em>Diamond Soul (Su):</em> 5 + monk level SR, high prereqs. Flame.</p><p>.....<em>Diamond Will (Su):</em> Add wis + cha mods to SR of diamond soul. Flame.</p><p>.....<em>Empowered Ki Strike (Su):</em> Increase ki strike by +1, ignore 5 hardness. Flame.</p><p>.....<em>Empty Body (Sp):</em> Temporary etherealness. Flame.</p><p>.....<em>Flash Step (Su):</em> Dash forward a fair distance, almost instantly. Flame.</p><p>.....<em>Focused Ki Strike (Su):</em> Ki strike deals d6 or d10 damage per bonus. Flame.</p><p>.....<em>Heart's Tempered Fury (Ex):</em> Short charge, full attack, heat +1 damage. Flame.</p><p>.....<em>Heart's Thundering Pulse (Su):</em> Sonic attack 1/day, resembles shout. Flame.</p><p>.....<em>Intelligence Of Fox (Ex):</em> Inherant +4 to Intelligence score. Flame.</p><p>.....<em>Intelligence Of Hannya (Ex):</em> Inherant +2 to Intelligence score. Flame.</p><p>.....<em>Intelligence Of Naga (Ex):</em> Inherant +5 to Intelligence score. Flame.</p><p>.....<em>Intelligence Of Rat (Ex):</em> Inherant +3 to Intelligence score. Flame.</p><p>.....<em>Intelligence Of Tiger (Ex):</em> Inherant +1 to Intelligence score. Flame.</p><p>.....<em>Ki Balance (Su):</em> Faint aura of ki lends you balance and maneuverability. Flame.</p><p>.....<em>Ki Deflection (Su):</em> Use Deflect Arrows feat to deflect some energy. Flame.</p><p>.....<em>Ki Flare (Su):</em> Your power manifests briefly, +4 Strength, Dexterity. Flame.</p><p>.....<em>Ki Pulse (Su):</em> Ranged touch attack 3/day, bludgeoning and fire damage. Flame.</p><p>.....<em>Menacing Stance (Su):</em> Your display makes foes cower or hesitate. Flame.</p><p>.....<em>Overpowering Gaze (Su):</em> Gaze attack paralyzes foes with terror. Flame.</p><p>.....<em>Shining Ki Strike (Su):</em> Doubles a burning ki strike, and may blind foes. Flame.</p><p>.....<em>Snap Kick (Ex):</em> Sudden, upward kick and ki flash surprises the enemy. Flame.</p><p>.....<em>Spiritual Ki Strike (Su):</em> Increase ki strike with +1 and ghost touch. Flame.</p><p>.....<em>Thundering Ki Strike (Su):</em> Confers thundering and sonics to ki strike. Flame.</p><p></p><p>Those related to the metal path focus on harnessing the monk's body and willpower to enhance their resilience, health, and strength.</p><p></p><p>.....<em>Constitution Of Bear (Ex):</em> Inherant +4 to Constitution score. Metal.</p><p>.....<em>Constitution Of Dragon (Ex):</em> Inherant +5 to Constitution score. Metal.</p><p>.....<em>Constitution Of Ox (Ex):</em> Inherant +3 to Constitution score. Metal.</p><p>.....<em>Constitution Of Puma (Ex):</em> Inherant +2 to Constitution score. Metal.</p><p>.....<em>Constitution Of Wolf (Ex):</em> Inherant +1 to Constitution score. Metal.</p><p>.....<em>Diamond Body (Ex):</em> Immunity to mundane poisons. Metal.</p><p>.....<em>Diamond Fist (Su):</em> Changes ki strike to an actual enhancement bonus. Metal.</p><p>.....<em>Diamond Heart (Su):</em> Diamond body becomes immunity to all poisons. Metal.</p><p>.....<em>Diamond Nerves (Ex):</em> Immunity to paralysis and holding magic or psionics. Metal.</p><p>.....<em>Dragon-Tail Kick (Ex):</em> Jumping and cork-screwing drop-kick. Metal.</p><p>.....<em>Falling Hammer Kick (Ex):</em> Jumping downward-kick. Metal.</p><p>.....<em>Hardened Vitals (Su):</em> Gains light fortification. Metal.</p><p>.....<em>Iron Flesh (Ex):</em> Extra HP and better stabilization chance. Metal.</p><p>.....<em>Iron Heart (Ex):</em> Improves carrying capacities, grants endurance effect. Metal.</p><p>.....<em>Iron Mind (Ex):</em> Immunity to stunning, dazing, and nausea. Metal.</p><p>.....<em>Iron Muscle (Ex):</em> Temporary strength boost. Metal.</p><p>.....<em>Monolithic Fortitude (Su):</em> Gains heavy fortification. Metal.</p><p>.....<em>Pressure Point Strike (Ex):</em> Improves and expands use of coup de grace. Metal.</p><p>.....<em>Purity Of Body (Ex):</em> Immunity to mundane diseases. Metal.</p><p>.....<em>Purity Of Heart (Ex):</em> Purity of body becomes immunity to all diseases. Metal.</p><p>.....<em>Purity Of Spirit (Ex):</em> Immunity to ability drain. Metal.</p><p>.....<em>Quivering Palm (Su):</em> Deadly unarmed attack. Metal.</p><p>.....<em>Shattering Palm (Ex):</em> Special unarmed attack. Metal.</p><p>.....<em>Spiritual Reinforcement (Su):</em> Gains moderate fortification. Metal.</p><p>.....<em>Strength Of Bear (Ex):</em> Inherant +4 to Strength score. Metal.</p><p>.....<em>Strength Of Dragon (Ex):</em> Inherant +5 to Strength score. Metal.</p><p>.....<em>Strength Of Ox (Ex):</em> Inherant +3 to Strength score. Metal.</p><p>.....<em>Strength Of Puma (Ex):</em> Inherant +2 to Strength score. Metal.</p><p>.....<em>Strength Of Wolf (Ex):</em> Inherant +1 to Strength score. Metal.</p><p>.....<em>Thundering Palm (Su):</em> More powerful quivering palm. Metal.</p><p></p><p>A monk who learns Martial Arts Talents of the water path will acquire heightened awareness, intuition, meditative focus, patience, focused application of ki, and relentlessness.</p><p></p><p>.....<em>Spirit Projection (Su):</em> Like clairaudience/clairvoyance. Water.</p><p>.....<em>Wisdom Of Carp (Ex):</em> Inherant +1 to Wisdom score. Water.</p><p>.....<em>Wisdom Of Crow (Ex):</em> Inherant +3 to Wisdom score. Water.</p><p>.....<em>Wisdom Of Ki-Rin (Ex):</em> Inherant +5 to Wisdom score. Water.</p><p>.....<em>Wisdom Of Mantis (Ex):</em> Inherant +4 to Wisdom score. Water.</p><p>.....<em>Wisdom Of Toad (Ex):</em> Inherant +2 to Wisdom score. Water.</p><p><strong>***add 8 attacks, 8 defenses, and 8 other talents</strong></p><p></p><p>Martial Arts Talents belonging to the wind path instead emphasize mobility, freedom, speed, and reflexes, often through erratic ki channeling.</p><p></p><p>.....<em>Dexterity Of Hummingbird (Ex):</em> Inherant +5 to Dexterity score. Wind.</p><p>.....<em>Dexterity Of Kappa (Ex):</em> Inherant +3 to Dexterity score. Wind.</p><p>.....<em>Dexterity Of Snake (Ex):</em> Inherant +2 to Dexterity score. Wind.</p><p>.....<em>Dexterity Of Spider (Ex):</em> Inherant +1 to Dexterity score. Wind.</p><p>.....<em>Dexterity Of Wasp (Ex):</em> Inherant +4 to Dexterity score. Wind.</p><p>.....<em>Elusive Breeze (Ex):</em> Escape artist enhancement bonus. Wind.</p><p>.....<em>Evasion (Ex):</em> No damage on successful Reflex save. Wind.</p><p>.....<em>Improved Evasion (Ex):</em> Half damage on failed Reflex save. Wind.</p><p>.....<em>Leap Of The Clouds (Ex):</em> No limit, and adds tumble ranks to jump checks. Wind.</p><p>.....<em>Leap Of The Stars (Ex):</em> Jump enhancement bonus. Wind.</p><p>.....<em>Quick Escape (Ex):</em> Free action escape, double dex bonus on escape artist. Wind.</p><p>.....<em>Sky's Embrace (Su):</em> Add 40 feet to speed of sky's grasp, and +2 rounds. Wind.</p><p>.....<em>Sky's Grasp (Su):</em> Fly 3 rounds at perfect maneuverability, speed 20 feet. Wind.</p><p>.....<em>Slow Fall I (Ex):</em> Works up to 40 feet. Wind.</p><p>.....<em>Slow Fall II (Ex):</em> Works up to 80 feet. Wind.</p><p>.....<em>Slow Fall III (Su):</em> Works up to any height. Wind.</p><p>.....<em>True Freedom (Su):</em> Freedom of movement for 1 round/2 levels per day. Wind.</p><p><strong>***need to add 7 attacks, 3 defenses, and 8 other talents</strong></p><p></p><p>Lastly, the wood path involves ki growth for greater vigor, stamina, tenacity, defensive fighting, and harmony with the surrounding environment, which yields adaptability, stealth, and influence.</p><p></p><p>.....<em>Charisma Of Bisan (Ex):</em> Inherant +5 to Charisma score. Wood.</p><p>.....<em>Charisma Of Crane (Ex):</em> Inherant +2 to Charisma score. Wood.</p><p>.....<em>Charisma Of Lion (Ex):</em> Inherant +3 to Charisma score. Wood.</p><p>.....<em>Charisma Of Scorpion (Ex):</em> Inherant +1 to Charisma score. Wood.</p><p>.....<em>Charisma Of Tengu (Ex):</em> Inherant +4 to Charisma score. Wood.</p><p>.....<em>Elemental Balance (Su):</em> Heals ability damage like wholeness of body. Wood.</p><p>.....<em>Vital Spirit (Su):</em> Easier healing with wholeness of body. Wood.</p><p>.....<em>Wholeness Of Body (Su):</em> HP healing. Wood.</p><p><strong>***need to add 5 attacks, 10 defenses, and 7 other talents</strong>[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3030213, member: 13966"] [b]Martial Arts Talents preview[/b] A preview of monkish Martial Arts Talents. I'm still working on finishing up the full descriptions of each MAT, so their descriptions in my notes are currently only rough expansions on these short-hand descriptions. I'm also still working on figuring out the MATs for the water, wind, and wood paths. Once all this is done, I'll have just a few last monkish abilities to complete the details for, then the Aurelian monk will be finished. With 30 talents in each path, the ability to learn talents from more than one path (though most of the talents have prerequisites), and 12 talents learned by the standard monk (ascetics learn 15, kensei may learn 6, and pugilists learn 5), Aurelian monks will be pretty flexible in their fighting styles and special abilities. [sblock=Preview][B]Martial Arts Talents:[/B] Starting at 3rd-level, a monk develops a special technique harnessing martial arts or ki. He develops another special ability at 4th-level, then again at 6th, 7th, 9th, 10th, 12th, 13th, 15th, 16th, 18th, and 19th-level, in a pattern of gaining two such abilities in a row then skipping a level. These special talents are chosen from amongst the following, each of which may only be gained once, and some of which have prerequisites noted in their description. The Martial Arts Talents represent different martial arts disciplines, styles, and philosophies, and they are categorized by particular elements that represent general types of martial arts, though a monk does not have to stick to any particular element for these purposes, nor do they have to gain these abilities in any specific order, so long as they meet the prerequisites for each Martial Arts Talent they choose. These elemental categories are the flame path, metal path, water path, wind path, and wood path. Martial Arts Talents related to the flame path are focused on harnessing ki in ways that are very outwardly noticeable and direct, particularly for travel and attack purposes. .....[I]Abundant Step (Sp):[/I] Occasional dimension door ability. Flame. .....[I]Body Heat Moderation (Ex):[/I] You gain cold and fire resistance 5. Flame. .....[I]Burning Ki Strike (Su):[/I] Confers the flaming burst quality to ki strikes. Flame. .....[I]Crescent Moon Kick (Su):[/I] Spinning upwards kick shines with bright ki. Flame. .....[I]Diamond Guard (Su):[/I] Use focused ki barrier as a momentary shield. Flame. .....[I]Diamond Ki Blade (Ex):[/I] Ki-hardened hand chop, Int bonus to damage. Flame. .....[I]Diamond Ki Rush (Ex):[/I] Charge and strike with ki force, +3d4 damage. Flame. .....[I]Diamond Soul (Su):[/I] 5 + monk level SR, high prereqs. Flame. .....[I]Diamond Will (Su):[/I] Add wis + cha mods to SR of diamond soul. Flame. .....[I]Empowered Ki Strike (Su):[/I] Increase ki strike by +1, ignore 5 hardness. Flame. .....[I]Empty Body (Sp):[/I] Temporary etherealness. Flame. .....[I]Flash Step (Su):[/I] Dash forward a fair distance, almost instantly. Flame. .....[I]Focused Ki Strike (Su):[/I] Ki strike deals d6 or d10 damage per bonus. Flame. .....[I]Heart's Tempered Fury (Ex):[/I] Short charge, full attack, heat +1 damage. Flame. .....[I]Heart's Thundering Pulse (Su):[/I] Sonic attack 1/day, resembles shout. Flame. .....[I]Intelligence Of Fox (Ex):[/I] Inherant +4 to Intelligence score. Flame. .....[I]Intelligence Of Hannya (Ex):[/I] Inherant +2 to Intelligence score. Flame. .....[I]Intelligence Of Naga (Ex):[/I] Inherant +5 to Intelligence score. Flame. .....[I]Intelligence Of Rat (Ex):[/I] Inherant +3 to Intelligence score. Flame. .....[I]Intelligence Of Tiger (Ex):[/I] Inherant +1 to Intelligence score. Flame. .....[I]Ki Balance (Su):[/I] Faint aura of ki lends you balance and maneuverability. Flame. .....[I]Ki Deflection (Su):[/I] Use Deflect Arrows feat to deflect some energy. Flame. .....[I]Ki Flare (Su):[/I] Your power manifests briefly, +4 Strength, Dexterity. Flame. .....[I]Ki Pulse (Su):[/I] Ranged touch attack 3/day, bludgeoning and fire damage. Flame. .....[I]Menacing Stance (Su):[/I] Your display makes foes cower or hesitate. Flame. .....[I]Overpowering Gaze (Su):[/I] Gaze attack paralyzes foes with terror. Flame. .....[I]Shining Ki Strike (Su):[/I] Doubles a burning ki strike, and may blind foes. Flame. .....[I]Snap Kick (Ex):[/I] Sudden, upward kick and ki flash surprises the enemy. Flame. .....[I]Spiritual Ki Strike (Su):[/I] Increase ki strike with +1 and ghost touch. Flame. .....[I]Thundering Ki Strike (Su):[/I] Confers thundering and sonics to ki strike. Flame. Those related to the metal path focus on harnessing the monk's body and willpower to enhance their resilience, health, and strength. .....[I]Constitution Of Bear (Ex):[/I] Inherant +4 to Constitution score. Metal. .....[I]Constitution Of Dragon (Ex):[/I] Inherant +5 to Constitution score. Metal. .....[I]Constitution Of Ox (Ex):[/I] Inherant +3 to Constitution score. Metal. .....[I]Constitution Of Puma (Ex):[/I] Inherant +2 to Constitution score. Metal. .....[I]Constitution Of Wolf (Ex):[/I] Inherant +1 to Constitution score. Metal. .....[I]Diamond Body (Ex):[/I] Immunity to mundane poisons. Metal. .....[I]Diamond Fist (Su):[/I] Changes ki strike to an actual enhancement bonus. Metal. .....[I]Diamond Heart (Su):[/I] Diamond body becomes immunity to all poisons. Metal. .....[I]Diamond Nerves (Ex):[/I] Immunity to paralysis and holding magic or psionics. Metal. .....[I]Dragon-Tail Kick (Ex):[/I] Jumping and cork-screwing drop-kick. Metal. .....[I]Falling Hammer Kick (Ex):[/I] Jumping downward-kick. Metal. .....[I]Hardened Vitals (Su):[/I] Gains light fortification. Metal. .....[I]Iron Flesh (Ex):[/I] Extra HP and better stabilization chance. Metal. .....[I]Iron Heart (Ex):[/I] Improves carrying capacities, grants endurance effect. Metal. .....[I]Iron Mind (Ex):[/I] Immunity to stunning, dazing, and nausea. Metal. .....[I]Iron Muscle (Ex):[/I] Temporary strength boost. Metal. .....[I]Monolithic Fortitude (Su):[/I] Gains heavy fortification. Metal. .....[I]Pressure Point Strike (Ex):[/I] Improves and expands use of coup de grace. Metal. .....[I]Purity Of Body (Ex):[/I] Immunity to mundane diseases. Metal. .....[I]Purity Of Heart (Ex):[/I] Purity of body becomes immunity to all diseases. Metal. .....[I]Purity Of Spirit (Ex):[/I] Immunity to ability drain. Metal. .....[I]Quivering Palm (Su):[/I] Deadly unarmed attack. Metal. .....[I]Shattering Palm (Ex):[/I] Special unarmed attack. Metal. .....[I]Spiritual Reinforcement (Su):[/I] Gains moderate fortification. Metal. .....[I]Strength Of Bear (Ex):[/I] Inherant +4 to Strength score. Metal. .....[I]Strength Of Dragon (Ex):[/I] Inherant +5 to Strength score. Metal. .....[I]Strength Of Ox (Ex):[/I] Inherant +3 to Strength score. Metal. .....[I]Strength Of Puma (Ex):[/I] Inherant +2 to Strength score. Metal. .....[I]Strength Of Wolf (Ex):[/I] Inherant +1 to Strength score. Metal. .....[I]Thundering Palm (Su):[/I] More powerful quivering palm. Metal. A monk who learns Martial Arts Talents of the water path will acquire heightened awareness, intuition, meditative focus, patience, focused application of ki, and relentlessness. .....[I]Spirit Projection (Su):[/I] Like clairaudience/clairvoyance. Water. .....[I]Wisdom Of Carp (Ex):[/I] Inherant +1 to Wisdom score. Water. .....[I]Wisdom Of Crow (Ex):[/I] Inherant +3 to Wisdom score. Water. .....[I]Wisdom Of Ki-Rin (Ex):[/I] Inherant +5 to Wisdom score. Water. .....[I]Wisdom Of Mantis (Ex):[/I] Inherant +4 to Wisdom score. Water. .....[I]Wisdom Of Toad (Ex):[/I] Inherant +2 to Wisdom score. Water. [B]***add 8 attacks, 8 defenses, and 8 other talents[/B] Martial Arts Talents belonging to the wind path instead emphasize mobility, freedom, speed, and reflexes, often through erratic ki channeling. .....[I]Dexterity Of Hummingbird (Ex):[/I] Inherant +5 to Dexterity score. Wind. .....[I]Dexterity Of Kappa (Ex):[/I] Inherant +3 to Dexterity score. Wind. .....[I]Dexterity Of Snake (Ex):[/I] Inherant +2 to Dexterity score. Wind. .....[I]Dexterity Of Spider (Ex):[/I] Inherant +1 to Dexterity score. Wind. .....[I]Dexterity Of Wasp (Ex):[/I] Inherant +4 to Dexterity score. Wind. .....[I]Elusive Breeze (Ex):[/I] Escape artist enhancement bonus. Wind. .....[I]Evasion (Ex):[/I] No damage on successful Reflex save. Wind. .....[I]Improved Evasion (Ex):[/I] Half damage on failed Reflex save. Wind. .....[I]Leap Of The Clouds (Ex):[/I] No limit, and adds tumble ranks to jump checks. Wind. .....[I]Leap Of The Stars (Ex):[/I] Jump enhancement bonus. Wind. .....[I]Quick Escape (Ex):[/I] Free action escape, double dex bonus on escape artist. Wind. .....[I]Sky's Embrace (Su):[/I] Add 40 feet to speed of sky's grasp, and +2 rounds. Wind. .....[I]Sky's Grasp (Su):[/I] Fly 3 rounds at perfect maneuverability, speed 20 feet. Wind. .....[I]Slow Fall I (Ex):[/I] Works up to 40 feet. Wind. .....[I]Slow Fall II (Ex):[/I] Works up to 80 feet. Wind. .....[I]Slow Fall III (Su):[/I] Works up to any height. Wind. .....[I]True Freedom (Su):[/I] Freedom of movement for 1 round/2 levels per day. Wind. [B]***need to add 7 attacks, 3 defenses, and 8 other talents[/B] Lastly, the wood path involves ki growth for greater vigor, stamina, tenacity, defensive fighting, and harmony with the surrounding environment, which yields adaptability, stealth, and influence. .....[I]Charisma Of Bisan (Ex):[/I] Inherant +5 to Charisma score. Wood. .....[I]Charisma Of Crane (Ex):[/I] Inherant +2 to Charisma score. Wood. .....[I]Charisma Of Lion (Ex):[/I] Inherant +3 to Charisma score. Wood. .....[I]Charisma Of Scorpion (Ex):[/I] Inherant +1 to Charisma score. Wood. .....[I]Charisma Of Tengu (Ex):[/I] Inherant +4 to Charisma score. Wood. .....[I]Elemental Balance (Su):[/I] Heals ability damage like wholeness of body. Wood. .....[I]Vital Spirit (Su):[/I] Easier healing with wholeness of body. Wood. .....[I]Wholeness Of Body (Su):[/I] HP healing. Wood. [B]***need to add 5 attacks, 10 defenses, and 7 other talents[/B][/sblock] [/QUOTE]
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