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<blockquote data-quote="Arkhandus" data-source="post: 3181594" data-attributes="member: 13966"><p><strong>Aurelian Feats Preview</strong></p><p></p><p>I'm going to temporarily place a preview of some Aurelian feats here. Some are new, others are just tweaked versions of feats from printed 3rd Edition books by Wizards of the Coast. Some are left just as they were in the books, but clarified. In most (perhaps all) cases, I have such a designation within the feat description, for reference (this is so throughout my pages upon pages of Aurelian Feats documents; as the list grew, I split it into separate text documents).</p><p></p><p>It is important to keep in mind that I use 3.0 rules as my base, so while a few of my feats may have the same name or theme as 3.5 feats, mine are not based on any 3.5 feats. Similarly, regarding Martial Weapon Proficiency, note that in 3.0 rules, weapon size had nothing to do with the size of the character intended to wield it (so for instance, greatswords and daggers aren't considered 'medium-size' weapons in 3.0, unlike 3.5). Refer to the online 3.0 SRD if any confusion arises. Click the spoiler button to open the sblock and view the feats.</p><p></p><p>3-24-07 Edit: Now updated with a few more feats, and I slightly revised the wording and bonuses of a few feats.</p><p>Quick Other Edit: Didn't realize right away that the change to Toughness and Improved Toughness made GT and ST kinda weak for their prerequisites and all, so I slightly bumped up the extra HP given by them for each Toughness feat possessed.</p><p>4-11-07 Edit: Added a handful of other feats. Also, in Aurelia, I've revised the Summon Monster and Summon Nature's Ally spells to have a slightly longer duration, primarily to make them actually useful at 1st-level and 2nd-level. The Nature's Augmentation feat boosts the duration for SNA, so I'm mentioning this for reference. I'll get my revised versions of SM and SNA posted sometime soon most likely, but without the fully expanded creature lists for them (that'll have to come later).</p><p>5-16-10 Edit: Removed the General feats from this list, since last year I posted the General feats of Aurelia on the last few pages of this thread. Also removed the Special feats from this preview, since I just posted them and other Special feats at the end of the thread today. So now this preview just holds some Psionic feats......but I'll remedy that later.</p><p></p><p><span style="font-size: 12px"><span style="color: Green"><em><strong>Aurelian Feats Preview</strong></em></span></span></p><p></p><p>[sblock]<span style="color: Red"><strong>Body Fuel (Psionic)</strong></span></p><p>You can expand your power point total at the expense of your health. This is a similar but slightly different version of the feat from the Psionics Handbook.</p><p><span style="color: Blue"><strong>Prerequisites:</strong></span> Inner Strength, Talented.</p><p><span style="color: Blue"><strong>Benefit:</strong></span> You can “burn” ability points as power points on the basis of 1 power point per ability score point burned. Burning ability points for power points is a free action, which can be performed at any time; you could burn more than 1 ability score point to gain several power points with each free action. However, you may only burn a maximum number of ability score points per day equal to your character level. Treat reduced ability scores as temporary ability damage.</p><p></p><p><span style="color: Red"><strong>Hide Power (Metapsionic)</strong></span></p><p>You can manifest powers without a telltale display. This is a similar but slightly different version of the feat from the Psionics Handbook.</p><p><span style="color: Blue"><strong>Benefit:</strong></span> A psionic power can be manifested without one associated display characteristic chosen by you when you begin to manifest the power, either auditory, material, mental, olfactory, or visual. The hidden power costs a number of power points equal to its standard cost plus 2. You may apply this metapsionic feat to a power multiple times, each time negating one display of the power and increasing the cost in power points by another 2.</p><p></p><p><span style="color: Red"><strong>Improved Psychic Impact (Psionic)</strong></span></p><p>Your potent mind has adapted well to the use of the Psychic Impact ability. This is a new feat.</p><p><span style="color: Blue"><strong>Prerequisites:</strong></span> Int or Wis or Cha 15+, Psychic Impact class ability.</p><p><span style="color: Blue"><strong>Benefit:</strong></span> Add your Intelligence, Wisdom, or Charisma modifier, whichever is higher, to the attack and damage bonus granted by your Psychic Impact ability, and then add a further +1 to that total. This effect is just an increase to the attack and damage bonuses of Psychic Impact, so it follows the same restrictions.</p><p></p><p><span style="color: Red"><strong>Inner Strength (Psionic)</strong></span></p><p>You have more power points than normal. This is a similar but slightly different version of the feat from the Psionics Handbook.</p><p><span style="color: Blue"><strong>Benefit:</strong></span> You gain +1 power points.</p><p><span style="color: Blue"><strong>Special:</strong></span> A character may gain this feat multiple times, each time gaining a number of power points equal to the previous Inner Strength gain plus 2. For instance, if a psion were to take the feat three times, the first time they would receive 1 extra power point, the second time receiving 3 extra power points, and the third time gaining 5 extra power points. However, you cannot have more copies of this feat than you have character levels.</p><p></p><p><span style="color: Red"><strong>Talented (Psionic)</strong></span></p><p>You can manifest more 0-level powers for free each day, or use your psionic combat modes more efficiently. This is a similar but slightly different version of the feat from the Psionics Handbook.</p><p><span style="color: Blue"><strong>Prerequisite:</strong></span> Inner Strength.</p><p><span style="color: Blue"><strong>Benefit:</strong></span> You gain +4 power points, but these do not count towards your power point reserve and they can only be spent on manifesting 0-level powers and psionic combat modes. You may only spend 1 of these extra power points on any given manifestation.[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3181594, member: 13966"] [b]Aurelian Feats Preview[/b] I'm going to temporarily place a preview of some Aurelian feats here. Some are new, others are just tweaked versions of feats from printed 3rd Edition books by Wizards of the Coast. Some are left just as they were in the books, but clarified. In most (perhaps all) cases, I have such a designation within the feat description, for reference (this is so throughout my pages upon pages of Aurelian Feats documents; as the list grew, I split it into separate text documents). It is important to keep in mind that I use 3.0 rules as my base, so while a few of my feats may have the same name or theme as 3.5 feats, mine are not based on any 3.5 feats. Similarly, regarding Martial Weapon Proficiency, note that in 3.0 rules, weapon size had nothing to do with the size of the character intended to wield it (so for instance, greatswords and daggers aren't considered 'medium-size' weapons in 3.0, unlike 3.5). Refer to the online 3.0 SRD if any confusion arises. Click the spoiler button to open the sblock and view the feats. 3-24-07 Edit: Now updated with a few more feats, and I slightly revised the wording and bonuses of a few feats. Quick Other Edit: Didn't realize right away that the change to Toughness and Improved Toughness made GT and ST kinda weak for their prerequisites and all, so I slightly bumped up the extra HP given by them for each Toughness feat possessed. 4-11-07 Edit: Added a handful of other feats. Also, in Aurelia, I've revised the Summon Monster and Summon Nature's Ally spells to have a slightly longer duration, primarily to make them actually useful at 1st-level and 2nd-level. The Nature's Augmentation feat boosts the duration for SNA, so I'm mentioning this for reference. I'll get my revised versions of SM and SNA posted sometime soon most likely, but without the fully expanded creature lists for them (that'll have to come later). 5-16-10 Edit: Removed the General feats from this list, since last year I posted the General feats of Aurelia on the last few pages of this thread. Also removed the Special feats from this preview, since I just posted them and other Special feats at the end of the thread today. So now this preview just holds some Psionic feats......but I'll remedy that later. [SIZE=3][COLOR=Green][I][B]Aurelian Feats Preview[/B][/I][/COLOR][/SIZE] [sblock][COLOR=Red][B]Body Fuel (Psionic)[/B][/COLOR] You can expand your power point total at the expense of your health. This is a similar but slightly different version of the feat from the Psionics Handbook. [COLOR=Blue][B]Prerequisites:[/B][/COLOR] Inner Strength, Talented. [COLOR=Blue][B]Benefit:[/B][/COLOR] You can “burn” ability points as power points on the basis of 1 power point per ability score point burned. Burning ability points for power points is a free action, which can be performed at any time; you could burn more than 1 ability score point to gain several power points with each free action. However, you may only burn a maximum number of ability score points per day equal to your character level. Treat reduced ability scores as temporary ability damage. [COLOR=Red][B]Hide Power (Metapsionic)[/B][/COLOR] You can manifest powers without a telltale display. This is a similar but slightly different version of the feat from the Psionics Handbook. [COLOR=Blue][B]Benefit:[/B][/COLOR] A psionic power can be manifested without one associated display characteristic chosen by you when you begin to manifest the power, either auditory, material, mental, olfactory, or visual. The hidden power costs a number of power points equal to its standard cost plus 2. You may apply this metapsionic feat to a power multiple times, each time negating one display of the power and increasing the cost in power points by another 2. [COLOR=Red][B]Improved Psychic Impact (Psionic)[/B][/COLOR] Your potent mind has adapted well to the use of the Psychic Impact ability. This is a new feat. [COLOR=Blue][B]Prerequisites:[/B][/COLOR] Int or Wis or Cha 15+, Psychic Impact class ability. [COLOR=Blue][B]Benefit:[/B][/COLOR] Add your Intelligence, Wisdom, or Charisma modifier, whichever is higher, to the attack and damage bonus granted by your Psychic Impact ability, and then add a further +1 to that total. This effect is just an increase to the attack and damage bonuses of Psychic Impact, so it follows the same restrictions. [COLOR=Red][B]Inner Strength (Psionic)[/B][/COLOR] You have more power points than normal. This is a similar but slightly different version of the feat from the Psionics Handbook. [COLOR=Blue][B]Benefit:[/B][/COLOR] You gain +1 power points. [COLOR=Blue][B]Special:[/B][/COLOR] A character may gain this feat multiple times, each time gaining a number of power points equal to the previous Inner Strength gain plus 2. For instance, if a psion were to take the feat three times, the first time they would receive 1 extra power point, the second time receiving 3 extra power points, and the third time gaining 5 extra power points. However, you cannot have more copies of this feat than you have character levels. [COLOR=Red][B]Talented (Psionic)[/B][/COLOR] You can manifest more 0-level powers for free each day, or use your psionic combat modes more efficiently. This is a similar but slightly different version of the feat from the Psionics Handbook. [COLOR=Blue][B]Prerequisite:[/B][/COLOR] Inner Strength. [COLOR=Blue][B]Benefit:[/B][/COLOR] You gain +4 power points, but these do not count towards your power point reserve and they can only be spent on manifesting 0-level powers and psionic combat modes. You may only spend 1 of these extra power points on any given manifestation.[/sblock] [/QUOTE]
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