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<blockquote data-quote="Arkhandus" data-source="post: 3685908" data-attributes="member: 13966"><p><strong>Aurelian Bard</strong></p><p></p><p><span style="font-size: 12px"><em><span style="color: Green"><strong>The Bard</strong></span></em></span></p><p></p><p>Bard. The so-called jack of all trades and master of none. They roam the streets, the seas, the roads and rivers, plying taverns and tournaments, noble halls and market stalls, any place they can make a coin. Bards sell their services as warriors, pirates, musicians, entertainers, spies, couriers, taleweavers, rumormongers, liars, thieves, diplomats, or whatever else suits their fancy. Some are honest and good-natured, others are manipulative and selfish, or somewhere in-between. They might be tribal witches, royal jesters, wild vagabonds, fey revelers, charming nobles, warrior-sages, or traveling entertainers, but rarely have strong focus or discipline.</p><p></p><p>Bards learn enough combat prowess for self-defense, and some even become great warriors, but only through guile and magic, not true skill. Fencing, archery, exotic weaponry, and marksmanship are common among bards. A bard learns many different skills but usually just dabbles in them, aside from the occasional social skill, which they excel at. Each bard learns to harness the mystical powers of music and language, the power hidden inside words, tones, and harmonies. This allows them to wield a bit of control over the world around them, tinkering with nature magic, divinations, enchantments, illusions, and sonic attacks. Bards learn various rumors and secrets over time, mastering many little tricks.</p><p></p><p><strong><span style="color: Red">Races:</span></strong> Bards are most often found among humans, elves, half-elves, aeragi, celestri, halflings, merfolk, and nearly all kinds of fey. Elves and fey have a deep appreciation for music and poetry, while elves also enjoy the arts of swordsmanship and archery, whereas fey love jokes and tricks. Aeragi and celestri often share a similar appreciation for bardic arts and humor, while halflings adore storytelling, jokes, rumors, and trickery.</p><p></p><p>Gnomes, hengeyokai, korobokuru, firagi, and locathah sometimes become bards, but not nearly so often as others. Gnomes and korobokuru enjoy the humor, storytelling, music, and flashy illusions, but don't often pursue bardic arts. Firagi, hengeyokai, and locathah appreciate the loremastery, storytelling, and magical skills of bards but usually pursue other lifestyles.</p><p></p><p>Orcs, half-orcs, draegi, gnolls, bugbears, nezumi, vanara, spiritfolk, and hizak-kreen become bards only rarely, but it's not too rare. The nezumi, vanara, and hizak-kreen appreciate the linguistic, magical, and scholarly talents of bards, but their cultures and mindsets do not often lead to bardic pursuits. Spiritfolk just appreciate the life of a wandering bard, interacting with other people only when it suits them, exploring nature, and living in the moment. Others just pursue bardic lore as a witchery tradition, for the sake of arcane power and secrets. Bards are exceedingly rare amongst other races, aside from a few outsiders, such as lillends or janni.</p><p></p><p><strong><span style="color: Red">Other Classes:</span></strong> Bards are often accompanied by an entourage, or they accompany an existing group of adventurers, a troupe of entertainers, or a noble lord or lady that favors their performances. However, many bards travel alone or with random acquaintances, parting ways or joining a different group whenever it's convenient. Bards are usually urban folk, but nearly as many prefer the wilderness and the open road, or the open seas. When it comes to adventuring or intrigue, bards often get along well with rangers, fighters, rogues, psychic warriors, and some barbarians. Such individuals complement a bard's much more modest fighting skills, and appreciate the bard's musical talents, social wits, practical magic, and useful knowledge.</p><p></p><p>Some fighters, rangers, or wizards, as well as most clerics, monks, paladins, samurai, and sohei, are too stodgy for bards to get along with, but a few appreciate the bard's recording and retelling of glorious deeds. In fact, some wizards, monks, psions, shugenja, and clerics get along perfectly with bards on a scholarly or creative level, regardless of any differences in attitude. Most sorcerers, wu jen, and shugenja have an easy time befriending bards and working with them, sharing similar talents or interests. Shamans and druids get along well with the occasional bard who enjoys life in the wilderness, and those same bards tend to get along excellently with any forest fey they encounter.</p><p></p><p></p><p><em><span style="font-size: 10px"><span style="color: Blue"><u><strong>Game Rule Information</strong></u></span></span></em></p><p>Bards have the following game statistics.</p><p><strong><span style="color: Red">Abilities:</span></strong> Charisma determines how powerful a spell a bard can cast, how many spells the bard can cast per day, and how hard those spells are to resist. To cast a spell, a bard must have a Charisma score of at least 10 + the spell’s level. A bard gets bonus spells based on Charisma. The Difficulty Class of a saving throw against a bard’s spell is 10 + the spell’s level + the bard’s Charisma modifier. Dexterity, Intelligence, and Charisma are important for many of the bard’s class skills and class features, but only Charisma is truly essential for bards. Bards who intend to focus on close combat should have good Strength and Constitution, instead of Dexterity and Intelligence, since a bard's offense and defense are normally very mediocre.</p><p><strong><span style="color: Red">Alignment:</span></strong> Any nonlawful.</p><p><strong><span style="color: Red">Hit Die:</span></strong> d6.</p><p></p><p></p><p><em><span style="font-size: 10px"><span style="color: Blue"><u><strong>Class Skills</strong></u></span></span></em></p><p>The bard’s class skills (and the key ability for each skill) are Alchemy (Int), Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int, exclusive), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Intuit Direction (Wis), Innuendo (Wis), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Scry (Int, exclusive), Sense Motive (Wis), Speak Language (Int), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha, exclusive). Additionally, since bards are worldly and dabble in many different fields, they gain two other skills of their choice as bard class skills, which cannot be exclusive skills.</p><p><strong><span style="color: Red">Skill Points at 1st Level:</span></strong> (6 + Int modifier) x 4.</p><p><strong><span style="color: Red">Skill Points at Each Additional Level:</span></strong> 6 + Int modifier.</p><p></p><p></p><p><em><span style="font-size: 10px"><span style="color: Blue"><u><strong>Class Features</strong></u></span></span></em></p><p>All of the following are class features of the bard.</p><p></p><p>[sblock]<strong><span style="color: Red">Weapon and Armor Proficiency:</span></strong> A bard is proficient with all simple weapons, light and medium armors, and shields. Additionally, the bard is proficient with one weapon of their choice from the following list: blade boot, bokken, broadsword, claw bracer, cutlass, fencing foil, greater chakram, hand crossbow, kukri, lesser chakram, light scimitar, longbow, longsword, machede, nagaika, net, rapier, repeating crossbow, saber, sap, scimitar, scourge, shinai, shortbow, short sword, or whip. Armor and shields interfere somewhat with a bard’s ability to cast arcane spells that have somatic components, so many bards wear little or no armor at all.</p><p></p><p><strong><span style="color: Red">Spells:</span></strong> A bard casts arcane spells from the Bard Spell List (see below). He casts these spells without needing to prepare them beforehand or keep a spellbook. All bard spells have a verbal component (singing, reciting, or music), which cannot be circumvented through metamagic or other effects. Bards receive bonus spells for high Charisma, and to cast a spell the bard must have a Charisma score at least equal to 10 + the level of the spell. Note that a bard’s bonus spells for high Charisma only applies to the number of spells the bard can cast per day; it does not affect the number of spells the bard actually knows or the number of spells rehearsed. The Difficulty Class for a saving throw against a bard’s spell is 10 + the spell’s level + the bard’s Charisma modifier.</p><p></p><p>However, bards are a bit unusual in their learning and casting of spells. A bard's spells always have a musical or poetic form to their verbal components, for one thing. The bard may substitute some music from a wind instrument for part of a verbal spell component (for bard spells only), but must sing or recite at least the opening verse and final verse. Secondly, a bard learns spells through research and practice like a wizard does, except a bit differently. A bard's spell research is merely through learning new music or poetry that is magical in nature (but which produces no magical effect for anyone lacking the proper skills to draw it out). The bard learns one spell for free at each level in this class, plus an additional five spells at 1st-level in this class, rather than learning free spells at the same rate a wizard does.</p><p></p><p>The bard cannot learn or research spells that are higher in level than what his class level normally allows (so for instance, the spells learned at 1st-level in this class must each be 0-level or 1st-level spells; 0-level arcane spells are called cantrips). Furthermore, a bard is somewhat limited in how many bard spells he or she may know. The spells they learn freely from this class do not count against that limit, but other spells the bard learns must be scribed into a songbook, which is functionally the same as a spellbook (and the costs to learn and inscribe spells is the same as for a wizard). The bard does not need to scribe the spells he or she learns for free from this class; they are spells that he or she has permanently memorized.</p><p></p><p>Thirdly, bards can attempt to research spells that are not on the Bard Spell List, but doing so is difficult, expensive, and time-consuming, to research a new bardic version of such a spell and scribe it into their songbook (if successful, the bard then learns the spell and can both rehearse it and cast it, as with any other bard spell they know). If the spell is unique and new, then the bard uses normal research times and costs as per a wizard researching unique spells.</p><p></p><p>If the spell comes from another class' spell list, then the bard must spend twice the normal amount of time and gold on that spell's research and inscription. In addition, if the spell comes from another class' spell list, the bard must attempt at a Spellcraft check at the end of the research (but before attempting to scribe the spell into his or her songbook) against a DC of 25 + double the spell's level (DC 26 if 0-level). On a failed check, the research fails and yields no result (the bard can attempt the research again, with a separate expenditure of time and money). These same rules apply to learning and copying a spell from another book or scroll.</p><p></p><p>Lastly, a bard is limited to casting only those spells that he or she has rehearsed the lyrics for; the bard may cast his or her rehearsed spells freely, limited only by their allotment of spell slots per day. A bard rehearses their spells similarly to a wizard studying his spellbook, and bards need no other preparation time to use their spells. Unlike a wizard studying his book, a bard's rehearsal just involves glancing at his or her songbook occasionally, while vocally rehearsing a spell's lyrics, multiple times until they get the proper intonation worked out and the lyrics temporarily memorized.</p><p></p><p>The spells a bard has memorized permanently, as free spells learned from this class, do not require a songbook to rehearse with; they just require some thought and practice to rehearse. Rehearsing spells takes an hour to complete, or 5 minutes to rehearse a single spell. The total number of spells a bard can have rehearsed at any given time is limited by his class level, as shown on the Bard Spells Rehearsed & Spells Per Day table, below, which also shows how many spell slots the bard has available each day. Bards may rehearse different spells in place of those they rehearsed earlier the same day, whether it is one at a time or all at once.</p><p></p><p>The time required for a rehearsal is the same as noted above, and a bard may rehearse any number of times per day (unlike a wizard, the bard does not really prepare his or her spells; they just rehearse what spells they want to have ready at any given time, and can rehearse a different set of spells at any time). Casting a spell does not remove it from the bard's collection of rehearsed spells, so the bard may cast it multiple times if he or she has enough spell slots per day of that level.</p><p></p><p>Rehearsing itself does not involve casting any spells, and there are no rehearsal slots. Each spell is only rehearsed once at a time, and the bard may rehearse a lower-level spell in place of any higher-level spell, if desired. Metamagic and other such effects are applied at the time of casting, not when rehearsing (and only affect the spell slot used). The bard's spell slots are not recovered each day until he or she has received at least 8 hours of sleep (or equivalent rest for the bard's race; such as 4 hours of trance if the bard is an Elf), and spent an hour in rehearsal with their spell lyrics at some time afterward.[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3685908, member: 13966"] [b]Aurelian Bard[/b] [SIZE=3][I][COLOR=Green][B]The Bard[/B][/COLOR][/I][/SIZE] Bard. The so-called jack of all trades and master of none. They roam the streets, the seas, the roads and rivers, plying taverns and tournaments, noble halls and market stalls, any place they can make a coin. Bards sell their services as warriors, pirates, musicians, entertainers, spies, couriers, taleweavers, rumormongers, liars, thieves, diplomats, or whatever else suits their fancy. Some are honest and good-natured, others are manipulative and selfish, or somewhere in-between. They might be tribal witches, royal jesters, wild vagabonds, fey revelers, charming nobles, warrior-sages, or traveling entertainers, but rarely have strong focus or discipline. Bards learn enough combat prowess for self-defense, and some even become great warriors, but only through guile and magic, not true skill. Fencing, archery, exotic weaponry, and marksmanship are common among bards. A bard learns many different skills but usually just dabbles in them, aside from the occasional social skill, which they excel at. Each bard learns to harness the mystical powers of music and language, the power hidden inside words, tones, and harmonies. This allows them to wield a bit of control over the world around them, tinkering with nature magic, divinations, enchantments, illusions, and sonic attacks. Bards learn various rumors and secrets over time, mastering many little tricks. [B][COLOR=Red]Races:[/COLOR][/B] Bards are most often found among humans, elves, half-elves, aeragi, celestri, halflings, merfolk, and nearly all kinds of fey. Elves and fey have a deep appreciation for music and poetry, while elves also enjoy the arts of swordsmanship and archery, whereas fey love jokes and tricks. Aeragi and celestri often share a similar appreciation for bardic arts and humor, while halflings adore storytelling, jokes, rumors, and trickery. Gnomes, hengeyokai, korobokuru, firagi, and locathah sometimes become bards, but not nearly so often as others. Gnomes and korobokuru enjoy the humor, storytelling, music, and flashy illusions, but don't often pursue bardic arts. Firagi, hengeyokai, and locathah appreciate the loremastery, storytelling, and magical skills of bards but usually pursue other lifestyles. Orcs, half-orcs, draegi, gnolls, bugbears, nezumi, vanara, spiritfolk, and hizak-kreen become bards only rarely, but it's not too rare. The nezumi, vanara, and hizak-kreen appreciate the linguistic, magical, and scholarly talents of bards, but their cultures and mindsets do not often lead to bardic pursuits. Spiritfolk just appreciate the life of a wandering bard, interacting with other people only when it suits them, exploring nature, and living in the moment. Others just pursue bardic lore as a witchery tradition, for the sake of arcane power and secrets. Bards are exceedingly rare amongst other races, aside from a few outsiders, such as lillends or janni. [B][COLOR=Red]Other Classes:[/COLOR][/B] Bards are often accompanied by an entourage, or they accompany an existing group of adventurers, a troupe of entertainers, or a noble lord or lady that favors their performances. However, many bards travel alone or with random acquaintances, parting ways or joining a different group whenever it's convenient. Bards are usually urban folk, but nearly as many prefer the wilderness and the open road, or the open seas. When it comes to adventuring or intrigue, bards often get along well with rangers, fighters, rogues, psychic warriors, and some barbarians. Such individuals complement a bard's much more modest fighting skills, and appreciate the bard's musical talents, social wits, practical magic, and useful knowledge. Some fighters, rangers, or wizards, as well as most clerics, monks, paladins, samurai, and sohei, are too stodgy for bards to get along with, but a few appreciate the bard's recording and retelling of glorious deeds. In fact, some wizards, monks, psions, shugenja, and clerics get along perfectly with bards on a scholarly or creative level, regardless of any differences in attitude. Most sorcerers, wu jen, and shugenja have an easy time befriending bards and working with them, sharing similar talents or interests. Shamans and druids get along well with the occasional bard who enjoys life in the wilderness, and those same bards tend to get along excellently with any forest fey they encounter. [I][SIZE=2][COLOR=Blue][U][B]Game Rule Information[/B][/U][/COLOR][/SIZE][/I] Bards have the following game statistics. [B][COLOR=Red]Abilities:[/COLOR][/B] Charisma determines how powerful a spell a bard can cast, how many spells the bard can cast per day, and how hard those spells are to resist. To cast a spell, a bard must have a Charisma score of at least 10 + the spell’s level. A bard gets bonus spells based on Charisma. The Difficulty Class of a saving throw against a bard’s spell is 10 + the spell’s level + the bard’s Charisma modifier. Dexterity, Intelligence, and Charisma are important for many of the bard’s class skills and class features, but only Charisma is truly essential for bards. Bards who intend to focus on close combat should have good Strength and Constitution, instead of Dexterity and Intelligence, since a bard's offense and defense are normally very mediocre. [B][COLOR=Red]Alignment:[/COLOR][/B] Any nonlawful. [B][COLOR=Red]Hit Die:[/COLOR][/B] d6. [I][SIZE=2][COLOR=Blue][U][B]Class Skills[/B][/U][/COLOR][/SIZE][/I] The bard’s class skills (and the key ability for each skill) are Alchemy (Int), Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int, exclusive), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Intuit Direction (Wis), Innuendo (Wis), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Scry (Int, exclusive), Sense Motive (Wis), Speak Language (Int), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha, exclusive). Additionally, since bards are worldly and dabble in many different fields, they gain two other skills of their choice as bard class skills, which cannot be exclusive skills. [B][COLOR=Red]Skill Points at 1st Level:[/COLOR][/B] (6 + Int modifier) x 4. [B][COLOR=Red]Skill Points at Each Additional Level:[/COLOR][/B] 6 + Int modifier. [I][SIZE=2][COLOR=Blue][U][B]Class Features[/B][/U][/COLOR][/SIZE][/I] All of the following are class features of the bard. [sblock][B][COLOR=Red]Weapon and Armor Proficiency:[/COLOR][/B] A bard is proficient with all simple weapons, light and medium armors, and shields. Additionally, the bard is proficient with one weapon of their choice from the following list: blade boot, bokken, broadsword, claw bracer, cutlass, fencing foil, greater chakram, hand crossbow, kukri, lesser chakram, light scimitar, longbow, longsword, machede, nagaika, net, rapier, repeating crossbow, saber, sap, scimitar, scourge, shinai, shortbow, short sword, or whip. Armor and shields interfere somewhat with a bard’s ability to cast arcane spells that have somatic components, so many bards wear little or no armor at all. [B][COLOR=Red]Spells:[/COLOR][/B] A bard casts arcane spells from the Bard Spell List (see below). He casts these spells without needing to prepare them beforehand or keep a spellbook. All bard spells have a verbal component (singing, reciting, or music), which cannot be circumvented through metamagic or other effects. Bards receive bonus spells for high Charisma, and to cast a spell the bard must have a Charisma score at least equal to 10 + the level of the spell. Note that a bard’s bonus spells for high Charisma only applies to the number of spells the bard can cast per day; it does not affect the number of spells the bard actually knows or the number of spells rehearsed. The Difficulty Class for a saving throw against a bard’s spell is 10 + the spell’s level + the bard’s Charisma modifier. However, bards are a bit unusual in their learning and casting of spells. A bard's spells always have a musical or poetic form to their verbal components, for one thing. The bard may substitute some music from a wind instrument for part of a verbal spell component (for bard spells only), but must sing or recite at least the opening verse and final verse. Secondly, a bard learns spells through research and practice like a wizard does, except a bit differently. A bard's spell research is merely through learning new music or poetry that is magical in nature (but which produces no magical effect for anyone lacking the proper skills to draw it out). The bard learns one spell for free at each level in this class, plus an additional five spells at 1st-level in this class, rather than learning free spells at the same rate a wizard does. The bard cannot learn or research spells that are higher in level than what his class level normally allows (so for instance, the spells learned at 1st-level in this class must each be 0-level or 1st-level spells; 0-level arcane spells are called cantrips). Furthermore, a bard is somewhat limited in how many bard spells he or she may know. The spells they learn freely from this class do not count against that limit, but other spells the bard learns must be scribed into a songbook, which is functionally the same as a spellbook (and the costs to learn and inscribe spells is the same as for a wizard). The bard does not need to scribe the spells he or she learns for free from this class; they are spells that he or she has permanently memorized. Thirdly, bards can attempt to research spells that are not on the Bard Spell List, but doing so is difficult, expensive, and time-consuming, to research a new bardic version of such a spell and scribe it into their songbook (if successful, the bard then learns the spell and can both rehearse it and cast it, as with any other bard spell they know). If the spell is unique and new, then the bard uses normal research times and costs as per a wizard researching unique spells. If the spell comes from another class' spell list, then the bard must spend twice the normal amount of time and gold on that spell's research and inscription. In addition, if the spell comes from another class' spell list, the bard must attempt at a Spellcraft check at the end of the research (but before attempting to scribe the spell into his or her songbook) against a DC of 25 + double the spell's level (DC 26 if 0-level). On a failed check, the research fails and yields no result (the bard can attempt the research again, with a separate expenditure of time and money). These same rules apply to learning and copying a spell from another book or scroll. Lastly, a bard is limited to casting only those spells that he or she has rehearsed the lyrics for; the bard may cast his or her rehearsed spells freely, limited only by their allotment of spell slots per day. A bard rehearses their spells similarly to a wizard studying his spellbook, and bards need no other preparation time to use their spells. Unlike a wizard studying his book, a bard's rehearsal just involves glancing at his or her songbook occasionally, while vocally rehearsing a spell's lyrics, multiple times until they get the proper intonation worked out and the lyrics temporarily memorized. The spells a bard has memorized permanently, as free spells learned from this class, do not require a songbook to rehearse with; they just require some thought and practice to rehearse. Rehearsing spells takes an hour to complete, or 5 minutes to rehearse a single spell. The total number of spells a bard can have rehearsed at any given time is limited by his class level, as shown on the Bard Spells Rehearsed & Spells Per Day table, below, which also shows how many spell slots the bard has available each day. Bards may rehearse different spells in place of those they rehearsed earlier the same day, whether it is one at a time or all at once. The time required for a rehearsal is the same as noted above, and a bard may rehearse any number of times per day (unlike a wizard, the bard does not really prepare his or her spells; they just rehearse what spells they want to have ready at any given time, and can rehearse a different set of spells at any time). Casting a spell does not remove it from the bard's collection of rehearsed spells, so the bard may cast it multiple times if he or she has enough spell slots per day of that level. Rehearsing itself does not involve casting any spells, and there are no rehearsal slots. Each spell is only rehearsed once at a time, and the bard may rehearse a lower-level spell in place of any higher-level spell, if desired. Metamagic and other such effects are applied at the time of casting, not when rehearsing (and only affect the spell slot used). The bard's spell slots are not recovered each day until he or she has received at least 8 hours of sleep (or equivalent rest for the bard's race; such as 4 hours of trance if the bard is an Elf), and spent an hour in rehearsal with their spell lyrics at some time afterward.[/sblock] [/QUOTE]
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