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<blockquote data-quote="Arkhandus" data-source="post: 4242073" data-attributes="member: 13966"><p><strong>Dragon Knight Prestige Class, continued</strong></p><p></p><p>The Dragon Knight, continued</p><p></p><p>[sblock]<span style="color: Red"><strong>Draconic Gifts:</strong></span> The dragon knight gradually acquires a few special traits and powers from his or her patron dragon, thanks to the attunement of their Dragonbond. Each dragon knight acquires one Draconic Gift of his or her choice at 2nd-level in this class, then a second Draconic Gift at 5th-level, and finally a third Draconic Gift at 10th-level. These are chosen from amongst the following options, and each Draconic Gift may only be selected once.</p><p></p><p><em><span style="color: Blue"><strong>Blindsight (Su):</strong></span></em> A dragon knight who receives this Draconic Gift may temporarily mimic a dragon's acute senses. Up to once per day per two levels in this class, the dragon knight may use this supernatural ability as a standard action that does not provoke attacks of opportunity. Once activated, this provides the dragon knight with the Blindsight special quality for 1 minute (10 rounds), out to a range of 30 feet. This is a combination of hearing, smell, sensitivity to vibrations, and similar senses, so it does not detect any incorporeal or ethereal creatures if they do not make noise and are not physically manifested (ethereal creatures are detected normally if the dragon knight himself is also ethereal).</p><p></p><p><em><span style="color: Blue"><strong>Breath Weapon (Su):</strong></span></em> If the dragon knight acquires this Draconic Gift, he or she gains the capacity to unleash a breath weapon similar to their patron dragon's, though not as often and probably not as powerful. The dragon knight chooses one energy type that his or her patron dragon's breath weapon utilizes, either acid, cold, electricity, fire, sonic, negative energy, positive energy, or force, at the time he or she acquires this ability. If the patron dragon produces none of these energies with its breath weapon, then the dragon knight's breath weapon uses force energy. The energy type chosen must be the same type that is used by (or will be used by) the dragon knight's Energy Resistance class feature, as described further below. Each day, the dragon knight's breath weapon may deal up to 2d8 damage per level in this class, but each use of the breath weapon is limited to no more than 1d8 damage per dragon knight level. The dragon knight chooses before each use of the breath weapon how many dice of damage it will deal, up to these limits.</p><p></p><p>If the breath weapon uses sonic energy, negative energy, or positive energy, then the damage dice are d6s instead of d8s. If the breath weapon uses force energy, then the damage dice are d4s instead. Negative energy breath weapons only harm living creatures, and heal undead instead of harming them. Positive energy breath weapons only harm undead creatures, and heal living creatures instead of harming them. Force energy breath weapons affect ethereal and incorporeal targets just as easily as corporeal ones, and on the Ethereal Plane they harm corporeal and incorporeal targets just as easily as ethereal ones.</p><p></p><p>The dragon knight chooses, upon gaining this ability, for his or her breath weapon to be either a line of energy or a cone of energy. The choice cannot be changed. This breath weapon works otherwise exactly like a typical dragon's, except that the line area is 60 feet long, and the cone area is 30 feet long. The DC of Reflex saving throws for half damage from a dragon knight's breath weapon is 10 + the dragon knight's level in this class + the dragon knight's Constitution modifier. In order for the dragon knight to gain this Draconic Gift, his or her patron dragon must naturally possess a breath weapon of some sort.</p><p></p><p><em><span style="color: Blue"><strong>Damage Reduction (Su):</strong></span></em> Once the dragon knight gains this Draconic Gift, he or she may call on a dragon's supernatural toughness on occasion to make himself or herself temporarily resilient. Once per day per two levels in this class, the dragon knight may activate this supernatural ability as a standard action that does not provoke attacks of opportunity. As long as it is active, the dragon knight has Damage Reduction as per a dragon, with DR 5/+2 initially. This improves to DR 5/+3 at 5th-level in the class, then to 10/+4 at 10th-level in the class. The Damage Reduction lasts for 1 minute (10 rounds). In order for the dragon knight to select this Draconic Gift, his or her patron dragon must possess the Damage Reduction quality itself.</p><p></p><p><em><span style="color: Blue"><strong>Dragon's Endurance (Su):</strong></span></em> With this Draconic Gift, the dragon knight may draw upon the natural toughness and health of his or her patron dragon to bolster his or her own. As a standard action, the dragon knight may activate this supernatural ability without provoking attacks of opportunity. He or she then gains a +6 enhancement bonus to Constitution for 1 minute (10 rounds) per level in this class. The enhancement improves to +8 at 5th-level in this class, then to +10 at 10th-level in this class. In addition, once the duration ends, the dragon knight naturally heals as though having rested for a day (only normal natural healing takes place from this effect, not Fast Healing or Regeneration, nor does subdual damage heal from this effect). Dragon's Endurance may be used up to three times per day.</p><p></p><p><em><span style="color: Blue"><strong>Dragon's Strength (Su):</strong></span></em> With this Draconic Gift, the dragon knight may draw upon the natural strength of his or her patron dragon to bolster his or her own. As a standard action, the dragon knight may activate this supernatural ability without provoking attacks of opportunity. He or she then gains a +4 enhancement bonus to Strength for 1 minute (10 rounds) per level in this class. The enhancement improves to +6 at 5th-level in this class, then to +8 at 10th-level in this class. Dragon's Strength may be used up to twice per day.</p><p></p><p><em><span style="color: Blue"><strong>Natural Weapons (Ex/Su):</strong></span></em> When the dragon knight selects this Draconic Gift, he or she gains a minor shapeshifting ability to grow fangs and claws whenever they like. This extraordinary ability may be activated or deactivated as a full-round action, which does not provoke attacks of opportunity. The effect remains active until the dragon knight loses consciousness, dies, or deactivates it, or until the duration expires. The natural weapons may be active for up to 3 minutes (30 rounds) per day. As long as it is active, the dragon knight's mouth extends into a draconic set of jaws with sharp fangs, granting him or her a powerful bite attack that deals 1d8 points of damage plus one-half his or her Strength modifier, rounded down. This is bludgeoning, piercing, and slashing damage. Likewise, his or her hands and feet grow long, draconic claws that each deal 1d6 points of damage plus the dragon knight's full Strength modifier. The claws inflict slashing and piercing damage.</p><p></p><p>These natural weapons threaten an area within the dragon knight's natural reach, and the dragon knight may attack with one natural weapon (such as a single claw or a bite) as an attack action or with all of them as a full-attack action. When all are used, the claws are primary natural weapons and the bite is secondary, suffering a -5 penalty on its attack roll. Also, note that humans and similar creatures will only be able to effectively use the claws on their hands for attacking, not claws on their feet (whereas a centaur could rear up on its hind legs, and attack with both hands and front legs).</p><p></p><p>If the dragon knight already has a bite attack or claw attacks, this improves each existing damage die for the appropriate natural weapons by one step along the following path, unless lower than the damage dice this ability normally grants - 1 to 1d2, 1d2 to 1d3, 1d3 to 1d4, 1d4 to 1d6, 1d6 to 1d8, 1d8 to 1d10, 1d10 to 2d6, 1d12 to 2d8, or 1d20 to 3d8. Similarly, once the dragon knight has reached at least 5th-level in this class, these natural weapons improve once along that path in damage dice (or again if they already had such natural weapons otherwise). This is repeated at 10th-level in the class.</p><p></p><p>Also, as a separate, supernatural quality, as long as these natural weapons are active, they are treated as having a +1 magical enhancement for purposes of bypassing Damage Reduction or being able to damage magic items (and have a 50% chance of harming incorporeal targets, just like magic weapons). At 5th-level onward, this improves to an effective +3 enhancement for those purposes, then to +5 at 10th-level.</p><p></p><p><em><span style="color: Blue"><strong>Power Resistance (Su):</strong></span></em> This Draconic Gift grants a dragon knight with exceptional resilience against psionic effects on occasion. This psionic supernatural ability may be activated once per day as a standard action that does not provoke attacks of opportunity. Once activated, it provides the dragon knight with the Power Resistance special quality, at a value of 15 + the dragon knight's level in this class. This benefit lasts for 2 rounds per level in this class, although the dragon knight may suppress it as normal when desired. At 10th-level onward, the dragon knight may choose when activating this ability to make it provide 5 additional points of Power Resistance, but at the cost of reducing its duration to 1 round per dragon knight level. In order for the dragon knight to select this Draconic Gift, his or her patron dragon must possess the Power Resistance racial trait.</p><p></p><p><em><span style="color: Blue"><strong>Sight (Ex):</strong></span></em> This Draconic Gift provides the dragon knight with specially-adapted eyesight, if the dragon knight possesses eyes at all. This grants him or her Darkvision out to 60 feet, or increases his or her existing Darkvision range by 60 feet if already possessed. Darkvision allows a creature to see normally out to a certain distance in darkness, but not magical or psionic darkness. Darkvision is black and white only, but it is otherwise like normal sight. This Draconic Gift also grants the dragon knight Low-Light Vision at 5th-level onward, allowing him or her to see up to twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination, or increases the multiplier for the dragon knight's Low-Light Vision by one point if already possessed. Low-Light Vision allows them to discern colors and details as normal in poor lighting. These benefits are extraordinary abilities.</p><p></p><p><em><span style="color: Blue"><strong>Spell Resistance (Su):</strong></span></em> This Draconic Gift grants a dragon knight with exceptional resilience against magical effects on occasion. This supernatural ability may be activated once per day as a standard action that does not provoke attacks of opportunity. Once activated, it provides the dragon knight with the Spell Resistance special quality, at a value of 15 + the dragon knight's level in this class. This benefit lasts for 2 rounds per level in this class, although the dragon knight may suppress it as normal when desired. At 10th-level onward, the dragon knight may choose when activating this ability to make it provide 5 additional points of Spell Resistance, but at the cost of reducing its duration to 1 round per dragon knight level. In order for the dragon knight to select this Draconic Gift, his or her patron dragon must possess the Spell Resistance racial trait.</p><p></p><p><em><span style="color: Blue"><strong>Water Breathing (Ex):</strong></span></em> With this Draconic Gift, the dragon knight develops a special adaptation to his or her lungs or gills. If the dragon knight is an aquatic race, he or she may now breathe air just as easily as water, for any length of time (regardless of any penalties his or her race may have otherwise incurred), and may speak in an airy environment likewise. If the dragon knight is not an aquatic race, he or she may now breathe water just as easily as air, for any length of time (regardless of any penalties his or her race may have otherwise incurred), and may speak in aquatic or liquid environments likewise. In order for the dragon knight to receive this Draconic Gift, however, his or her patron dragon must naturally possess the Water Breathing special quality, in its natural form (not merely from shapeshifting, items, spells, psionic powers, or class features).</p><p></p><p><em><span style="color: Blue"><strong>Wings (Su):</strong></span></em> If the dragon knight obtains this draconic gift, he or she gains the supernatural ability to grow a pair of draconic wings at any time in order to fly like a dragon. He or she may activate this ability as a full-round action, which does not provoke attacks of opportunity. Since this is a magical ability, it temporarily changes the dragon knight's worn gear slightly if necessary, to prevent damage from the growth of the wings. These wings each stretch roughly one-and-a-half-times the dragon knight's body length in span, and require at least that much space around him or her in order to function. They allow the dragon knight to fly at a speed of 30 feet with average maneuverability, or 40 feet at 5th-level in this class, or 60 feet at 10th-level. The wings last for up to 1 minute (10 rounds) per two levels in this class, or until the dragon knight uses a free action to deactivate them. This Draconic Gift may be used up to three times per day. In order for the dragon knight to select it, his or her patron dragon must normally possess wings and a fly speed in its natural form.</p><p></p><p></p><p><span style="color: Red"><strong>Draconic Skills:</strong></span> At 3rd-level the dragon knight develops some heightened senses and increased mobility from their bond with a dragon, as well as becoming more fierce. He or she receives a +1 bonus on all Climb, Intimidate, Jump, Listen, Search, Sense Motive, Spot, and Swim skill checks. This bonus improves to +3 at 7th-level in the dragon knight class.</p><p></p><p><span style="color: Red"><strong>Energy Resistance (Ex):</strong></span> Starting at 3rd-level, the dragon knight begins to develop exceptional endurance for withstanding the kind of energy naturally attuned to his or her patron dragon. The dragon knight gains Energy Resistance 5 against the appropriate type of energy, whichever kind his or her patron dragon normally uses in its breath weapon (such as Acid for black dragons, Fire for red dragons, or Cold for silver dragons). This is an extraordinary ability, and it reduces the amount of damage the dragon knight suffers each round from the appropriate energy type by 5 points. It improves to 10 points at 6th-level and then to 20 points at 9th-level. If the patron dragon can normally produce breath weapons of multiple energy types, then the dragon knight must choose a single one of those energy types for this ability. If the patron dragon has no energy type to its breath weapon, or has no breath weapon, then this ability is Force Resistance, reducing damage from force effects (the same goes for dragon knights whose patron dragon is a force dragon). With certain patron dragons, this might be Negative Energy Resistance or Positive Energy Resistance.</p><p></p><p><span style="color: Red"><strong>Strength Increases:</strong></span> At 5th-level, the dragon knight's bond with his or her patron dragon makes him or her more dragon-like in physical power. The dragon knight's Strength score permanently increases by 1 point, as a natural development. This is repeated at 8th-level.[/sblock]</p><p></p><p>[code][B][COLOR=Red][U][I]The Dragon Knight:[/I][/U][/COLOR]</p><p>[COLOR=Blue]Class Base Fort. Ref. Will</p><p>Level Attack Save Save Save Special[/COLOR][/B]</p><p>1 +1 +2 +0 +2 Dauntless, Dragonbond, Natural Armor +1</p><p>2 +2 +3 +0 +3 Draconic Gift</p><p>3 +3 +3 +1 +3 Draconic Skills +1, Energy Resistance 5</p><p>4 +4 +4 +1 +4 Natural Armor +2</p><p>5 +5 +4 +1 +4 Draconic Gift, Strength +1</p><p>6 +6 +5 +2 +5 Energy Resistance 10</p><p>7 +7 +5 +2 +5 Draconic Skills +3, Natural Armor +3</p><p>8 +8 +6 +2 +6 Strength +2</p><p>9 +9 +6 +3 +6 Energy Resistance 20</p><p>10 +10 +7 +3 +7 Draconic Gift, Natural Armor +4[/code]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4242073, member: 13966"] [b]Dragon Knight Prestige Class, continued[/b] The Dragon Knight, continued [sblock][COLOR=Red][B]Draconic Gifts:[/B][/COLOR] The dragon knight gradually acquires a few special traits and powers from his or her patron dragon, thanks to the attunement of their Dragonbond. Each dragon knight acquires one Draconic Gift of his or her choice at 2nd-level in this class, then a second Draconic Gift at 5th-level, and finally a third Draconic Gift at 10th-level. These are chosen from amongst the following options, and each Draconic Gift may only be selected once. [I][COLOR=Blue][B]Blindsight (Su):[/B][/COLOR][/I] A dragon knight who receives this Draconic Gift may temporarily mimic a dragon's acute senses. Up to once per day per two levels in this class, the dragon knight may use this supernatural ability as a standard action that does not provoke attacks of opportunity. Once activated, this provides the dragon knight with the Blindsight special quality for 1 minute (10 rounds), out to a range of 30 feet. This is a combination of hearing, smell, sensitivity to vibrations, and similar senses, so it does not detect any incorporeal or ethereal creatures if they do not make noise and are not physically manifested (ethereal creatures are detected normally if the dragon knight himself is also ethereal). [I][COLOR=Blue][B]Breath Weapon (Su):[/B][/COLOR][/I] If the dragon knight acquires this Draconic Gift, he or she gains the capacity to unleash a breath weapon similar to their patron dragon's, though not as often and probably not as powerful. The dragon knight chooses one energy type that his or her patron dragon's breath weapon utilizes, either acid, cold, electricity, fire, sonic, negative energy, positive energy, or force, at the time he or she acquires this ability. If the patron dragon produces none of these energies with its breath weapon, then the dragon knight's breath weapon uses force energy. The energy type chosen must be the same type that is used by (or will be used by) the dragon knight's Energy Resistance class feature, as described further below. Each day, the dragon knight's breath weapon may deal up to 2d8 damage per level in this class, but each use of the breath weapon is limited to no more than 1d8 damage per dragon knight level. The dragon knight chooses before each use of the breath weapon how many dice of damage it will deal, up to these limits. If the breath weapon uses sonic energy, negative energy, or positive energy, then the damage dice are d6s instead of d8s. If the breath weapon uses force energy, then the damage dice are d4s instead. Negative energy breath weapons only harm living creatures, and heal undead instead of harming them. Positive energy breath weapons only harm undead creatures, and heal living creatures instead of harming them. Force energy breath weapons affect ethereal and incorporeal targets just as easily as corporeal ones, and on the Ethereal Plane they harm corporeal and incorporeal targets just as easily as ethereal ones. The dragon knight chooses, upon gaining this ability, for his or her breath weapon to be either a line of energy or a cone of energy. The choice cannot be changed. This breath weapon works otherwise exactly like a typical dragon's, except that the line area is 60 feet long, and the cone area is 30 feet long. The DC of Reflex saving throws for half damage from a dragon knight's breath weapon is 10 + the dragon knight's level in this class + the dragon knight's Constitution modifier. In order for the dragon knight to gain this Draconic Gift, his or her patron dragon must naturally possess a breath weapon of some sort. [I][COLOR=Blue][B]Damage Reduction (Su):[/B][/COLOR][/I] Once the dragon knight gains this Draconic Gift, he or she may call on a dragon's supernatural toughness on occasion to make himself or herself temporarily resilient. Once per day per two levels in this class, the dragon knight may activate this supernatural ability as a standard action that does not provoke attacks of opportunity. As long as it is active, the dragon knight has Damage Reduction as per a dragon, with DR 5/+2 initially. This improves to DR 5/+3 at 5th-level in the class, then to 10/+4 at 10th-level in the class. The Damage Reduction lasts for 1 minute (10 rounds). In order for the dragon knight to select this Draconic Gift, his or her patron dragon must possess the Damage Reduction quality itself. [I][COLOR=Blue][B]Dragon's Endurance (Su):[/B][/COLOR][/I] With this Draconic Gift, the dragon knight may draw upon the natural toughness and health of his or her patron dragon to bolster his or her own. As a standard action, the dragon knight may activate this supernatural ability without provoking attacks of opportunity. He or she then gains a +6 enhancement bonus to Constitution for 1 minute (10 rounds) per level in this class. The enhancement improves to +8 at 5th-level in this class, then to +10 at 10th-level in this class. In addition, once the duration ends, the dragon knight naturally heals as though having rested for a day (only normal natural healing takes place from this effect, not Fast Healing or Regeneration, nor does subdual damage heal from this effect). Dragon's Endurance may be used up to three times per day. [I][COLOR=Blue][B]Dragon's Strength (Su):[/B][/COLOR][/I] With this Draconic Gift, the dragon knight may draw upon the natural strength of his or her patron dragon to bolster his or her own. As a standard action, the dragon knight may activate this supernatural ability without provoking attacks of opportunity. He or she then gains a +4 enhancement bonus to Strength for 1 minute (10 rounds) per level in this class. The enhancement improves to +6 at 5th-level in this class, then to +8 at 10th-level in this class. Dragon's Strength may be used up to twice per day. [I][COLOR=Blue][B]Natural Weapons (Ex/Su):[/B][/COLOR][/I] When the dragon knight selects this Draconic Gift, he or she gains a minor shapeshifting ability to grow fangs and claws whenever they like. This extraordinary ability may be activated or deactivated as a full-round action, which does not provoke attacks of opportunity. The effect remains active until the dragon knight loses consciousness, dies, or deactivates it, or until the duration expires. The natural weapons may be active for up to 3 minutes (30 rounds) per day. As long as it is active, the dragon knight's mouth extends into a draconic set of jaws with sharp fangs, granting him or her a powerful bite attack that deals 1d8 points of damage plus one-half his or her Strength modifier, rounded down. This is bludgeoning, piercing, and slashing damage. Likewise, his or her hands and feet grow long, draconic claws that each deal 1d6 points of damage plus the dragon knight's full Strength modifier. The claws inflict slashing and piercing damage. These natural weapons threaten an area within the dragon knight's natural reach, and the dragon knight may attack with one natural weapon (such as a single claw or a bite) as an attack action or with all of them as a full-attack action. When all are used, the claws are primary natural weapons and the bite is secondary, suffering a -5 penalty on its attack roll. Also, note that humans and similar creatures will only be able to effectively use the claws on their hands for attacking, not claws on their feet (whereas a centaur could rear up on its hind legs, and attack with both hands and front legs). If the dragon knight already has a bite attack or claw attacks, this improves each existing damage die for the appropriate natural weapons by one step along the following path, unless lower than the damage dice this ability normally grants - 1 to 1d2, 1d2 to 1d3, 1d3 to 1d4, 1d4 to 1d6, 1d6 to 1d8, 1d8 to 1d10, 1d10 to 2d6, 1d12 to 2d8, or 1d20 to 3d8. Similarly, once the dragon knight has reached at least 5th-level in this class, these natural weapons improve once along that path in damage dice (or again if they already had such natural weapons otherwise). This is repeated at 10th-level in the class. Also, as a separate, supernatural quality, as long as these natural weapons are active, they are treated as having a +1 magical enhancement for purposes of bypassing Damage Reduction or being able to damage magic items (and have a 50% chance of harming incorporeal targets, just like magic weapons). At 5th-level onward, this improves to an effective +3 enhancement for those purposes, then to +5 at 10th-level. [I][COLOR=Blue][B]Power Resistance (Su):[/B][/COLOR][/I] This Draconic Gift grants a dragon knight with exceptional resilience against psionic effects on occasion. This psionic supernatural ability may be activated once per day as a standard action that does not provoke attacks of opportunity. Once activated, it provides the dragon knight with the Power Resistance special quality, at a value of 15 + the dragon knight's level in this class. This benefit lasts for 2 rounds per level in this class, although the dragon knight may suppress it as normal when desired. At 10th-level onward, the dragon knight may choose when activating this ability to make it provide 5 additional points of Power Resistance, but at the cost of reducing its duration to 1 round per dragon knight level. In order for the dragon knight to select this Draconic Gift, his or her patron dragon must possess the Power Resistance racial trait. [I][COLOR=Blue][B]Sight (Ex):[/B][/COLOR][/I] This Draconic Gift provides the dragon knight with specially-adapted eyesight, if the dragon knight possesses eyes at all. This grants him or her Darkvision out to 60 feet, or increases his or her existing Darkvision range by 60 feet if already possessed. Darkvision allows a creature to see normally out to a certain distance in darkness, but not magical or psionic darkness. Darkvision is black and white only, but it is otherwise like normal sight. This Draconic Gift also grants the dragon knight Low-Light Vision at 5th-level onward, allowing him or her to see up to twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination, or increases the multiplier for the dragon knight's Low-Light Vision by one point if already possessed. Low-Light Vision allows them to discern colors and details as normal in poor lighting. These benefits are extraordinary abilities. [I][COLOR=Blue][B]Spell Resistance (Su):[/B][/COLOR][/I] This Draconic Gift grants a dragon knight with exceptional resilience against magical effects on occasion. This supernatural ability may be activated once per day as a standard action that does not provoke attacks of opportunity. Once activated, it provides the dragon knight with the Spell Resistance special quality, at a value of 15 + the dragon knight's level in this class. This benefit lasts for 2 rounds per level in this class, although the dragon knight may suppress it as normal when desired. At 10th-level onward, the dragon knight may choose when activating this ability to make it provide 5 additional points of Spell Resistance, but at the cost of reducing its duration to 1 round per dragon knight level. In order for the dragon knight to select this Draconic Gift, his or her patron dragon must possess the Spell Resistance racial trait. [I][COLOR=Blue][B]Water Breathing (Ex):[/B][/COLOR][/I] With this Draconic Gift, the dragon knight develops a special adaptation to his or her lungs or gills. If the dragon knight is an aquatic race, he or she may now breathe air just as easily as water, for any length of time (regardless of any penalties his or her race may have otherwise incurred), and may speak in an airy environment likewise. If the dragon knight is not an aquatic race, he or she may now breathe water just as easily as air, for any length of time (regardless of any penalties his or her race may have otherwise incurred), and may speak in aquatic or liquid environments likewise. In order for the dragon knight to receive this Draconic Gift, however, his or her patron dragon must naturally possess the Water Breathing special quality, in its natural form (not merely from shapeshifting, items, spells, psionic powers, or class features). [I][COLOR=Blue][B]Wings (Su):[/B][/COLOR][/I] If the dragon knight obtains this draconic gift, he or she gains the supernatural ability to grow a pair of draconic wings at any time in order to fly like a dragon. He or she may activate this ability as a full-round action, which does not provoke attacks of opportunity. Since this is a magical ability, it temporarily changes the dragon knight's worn gear slightly if necessary, to prevent damage from the growth of the wings. These wings each stretch roughly one-and-a-half-times the dragon knight's body length in span, and require at least that much space around him or her in order to function. They allow the dragon knight to fly at a speed of 30 feet with average maneuverability, or 40 feet at 5th-level in this class, or 60 feet at 10th-level. The wings last for up to 1 minute (10 rounds) per two levels in this class, or until the dragon knight uses a free action to deactivate them. This Draconic Gift may be used up to three times per day. In order for the dragon knight to select it, his or her patron dragon must normally possess wings and a fly speed in its natural form. [COLOR=Red][B]Draconic Skills:[/B][/COLOR] At 3rd-level the dragon knight develops some heightened senses and increased mobility from their bond with a dragon, as well as becoming more fierce. He or she receives a +1 bonus on all Climb, Intimidate, Jump, Listen, Search, Sense Motive, Spot, and Swim skill checks. This bonus improves to +3 at 7th-level in the dragon knight class. [COLOR=Red][B]Energy Resistance (Ex):[/B][/COLOR] Starting at 3rd-level, the dragon knight begins to develop exceptional endurance for withstanding the kind of energy naturally attuned to his or her patron dragon. The dragon knight gains Energy Resistance 5 against the appropriate type of energy, whichever kind his or her patron dragon normally uses in its breath weapon (such as Acid for black dragons, Fire for red dragons, or Cold for silver dragons). This is an extraordinary ability, and it reduces the amount of damage the dragon knight suffers each round from the appropriate energy type by 5 points. It improves to 10 points at 6th-level and then to 20 points at 9th-level. If the patron dragon can normally produce breath weapons of multiple energy types, then the dragon knight must choose a single one of those energy types for this ability. If the patron dragon has no energy type to its breath weapon, or has no breath weapon, then this ability is Force Resistance, reducing damage from force effects (the same goes for dragon knights whose patron dragon is a force dragon). With certain patron dragons, this might be Negative Energy Resistance or Positive Energy Resistance. [COLOR=Red][B]Strength Increases:[/B][/COLOR] At 5th-level, the dragon knight's bond with his or her patron dragon makes him or her more dragon-like in physical power. The dragon knight's Strength score permanently increases by 1 point, as a natural development. This is repeated at 8th-level.[/sblock] [code][B][COLOR=Red][U][I]The Dragon Knight:[/I][/U][/COLOR] [COLOR=Blue]Class Base Fort. Ref. Will Level Attack Save Save Save Special[/COLOR][/B] 1 +1 +2 +0 +2 Dauntless, Dragonbond, Natural Armor +1 2 +2 +3 +0 +3 Draconic Gift 3 +3 +3 +1 +3 Draconic Skills +1, Energy Resistance 5 4 +4 +4 +1 +4 Natural Armor +2 5 +5 +4 +1 +4 Draconic Gift, Strength +1 6 +6 +5 +2 +5 Energy Resistance 10 7 +7 +5 +2 +5 Draconic Skills +3, Natural Armor +3 8 +8 +6 +2 +6 Strength +2 9 +9 +6 +3 +6 Energy Resistance 20 10 +10 +7 +3 +7 Draconic Gift, Natural Armor +4[/code] [/QUOTE]
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