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<blockquote data-quote="Arkhandus" data-source="post: 4758388" data-attributes="member: 13966"><p>Duelist posted above a few days ago. Now I've edited in a handful more Dueling Advantage options, that I just hadn't finished a few days ago: Acrobatic Distraction, Ardent Challenger, Cool Under Pressure, Deft Maneuver, Disarming Personality, Force Surrender, and Quick Wits. Also tweaked a line of Weapon Prowess to make it less awkward. These new options help duelists make better use of Dexterity, Wisdom, and Charisma, whereas the initial set of Dueling Advantages emphasized Intelligence more.</p><p></p><p>Duelists make for a more effective unarmored/lightly-armored and lightly-armed combatant in Aurelia than the old, printed versions of the Duelist. They can make great use of Intelligence or Charisma, unlike most other warriors, and can get high AC without much armor, overcoming the weakness of their mediocre HP. They need two or three high ability scores to be effective, but have some neat tricks and good offensive options at the same time. The Aurelian Duelist synergizes well with the Aurelian Ranger, as well as the Fighter, Rogue, and Bard. It's especially good for combining with Ranger/Fighters or Swashbuckler variant bards.</p><p></p><p>A Ranger 5/Fighter 5/Duelist 10 or Ranger 9/Fighter 1/Duelist 10 can get huge AC bonuses along with significant offensive power. A few Ranger Talents and Battle Styles work well with a Duelist's Dual Finesse, Clever Strike, Improved Clever Strike, Skillful Disarmament, and Deft Maneuver options, and Weapon Prowess makes Fighter/Duelists an effective choice as well. Swashbucklers and other Bards can make more use of their Intelligence and Charisma than other classes becoming Duelists.</p><p></p><p>I made the Duelist more flexible than the print version, while shifting their HD/SP balance to make them more appropriately skillful. Made Reflex their strong save, to reflect their agility. Altered Elaborate Parry, granted it earlier, and made it somewhat weaker so the potential AC bonuses won't be too excessive when combined with other big AC boosters. Made Canny Defense allow for Charisma to be used instead of Intelligence for its AC bonus. Overall I strengthened the class a bit and made it more flexible so it would be a better option for those who don't want to focus on two-handed weapons or sword-and-board fighting styles, which the Fighter and Barbarian are more directly inclined towards.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4758388, member: 13966"] Duelist posted above a few days ago. Now I've edited in a handful more Dueling Advantage options, that I just hadn't finished a few days ago: Acrobatic Distraction, Ardent Challenger, Cool Under Pressure, Deft Maneuver, Disarming Personality, Force Surrender, and Quick Wits. Also tweaked a line of Weapon Prowess to make it less awkward. These new options help duelists make better use of Dexterity, Wisdom, and Charisma, whereas the initial set of Dueling Advantages emphasized Intelligence more. Duelists make for a more effective unarmored/lightly-armored and lightly-armed combatant in Aurelia than the old, printed versions of the Duelist. They can make great use of Intelligence or Charisma, unlike most other warriors, and can get high AC without much armor, overcoming the weakness of their mediocre HP. They need two or three high ability scores to be effective, but have some neat tricks and good offensive options at the same time. The Aurelian Duelist synergizes well with the Aurelian Ranger, as well as the Fighter, Rogue, and Bard. It's especially good for combining with Ranger/Fighters or Swashbuckler variant bards. A Ranger 5/Fighter 5/Duelist 10 or Ranger 9/Fighter 1/Duelist 10 can get huge AC bonuses along with significant offensive power. A few Ranger Talents and Battle Styles work well with a Duelist's Dual Finesse, Clever Strike, Improved Clever Strike, Skillful Disarmament, and Deft Maneuver options, and Weapon Prowess makes Fighter/Duelists an effective choice as well. Swashbucklers and other Bards can make more use of their Intelligence and Charisma than other classes becoming Duelists. I made the Duelist more flexible than the print version, while shifting their HD/SP balance to make them more appropriately skillful. Made Reflex their strong save, to reflect their agility. Altered Elaborate Parry, granted it earlier, and made it somewhat weaker so the potential AC bonuses won't be too excessive when combined with other big AC boosters. Made Canny Defense allow for Charisma to be used instead of Intelligence for its AC bonus. Overall I strengthened the class a bit and made it more flexible so it would be a better option for those who don't want to focus on two-handed weapons or sword-and-board fighting styles, which the Fighter and Barbarian are more directly inclined towards. [/QUOTE]
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