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<blockquote data-quote="Arkhandus" data-source="post: 4767355" data-attributes="member: 13966"><p>Nah, I'm not replacing the existing D&D spells. As shown in the Bard, Paladin, and Ranger spell lists, I'm just adding a few custom spells to each spell level. The rest I'll be leaving alone or just fixing. As for save or die, I'm still not sure yet, but save or dying is a decent idea. I'm not going to get far into my spell-making and spell-revisions until after I've finished my tweaks to the spellcasting classes themselves.</p><p></p><p>General feats list posted above, edited in a few posts up where I said it would be.</p><p></p><p>I updated the 1st page list of links to include the links for the feat list and the Duelist design notes. I also updated the Slayer on page 2; I decided that it really didn't fit with 3 bonus Toughness feats (those had been put into the class' design well before I had decided to make Toughness double its bonus at 10th-level onward), so I replaced their 9th-level Toughness feat with a new ability, Crack Shot, which helps any Slayer who wants to have less of a major focus on melee, allowing them to be more effective at a distance. Also makes them a good multiclass combo for range-oriented Rogues.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4767355, member: 13966"] Nah, I'm not replacing the existing D&D spells. As shown in the Bard, Paladin, and Ranger spell lists, I'm just adding a few custom spells to each spell level. The rest I'll be leaving alone or just fixing. As for save or die, I'm still not sure yet, but save or dying is a decent idea. I'm not going to get far into my spell-making and spell-revisions until after I've finished my tweaks to the spellcasting classes themselves. General feats list posted above, edited in a few posts up where I said it would be. I updated the 1st page list of links to include the links for the feat list and the Duelist design notes. I also updated the Slayer on page 2; I decided that it really didn't fit with 3 bonus Toughness feats (those had been put into the class' design well before I had decided to make Toughness double its bonus at 10th-level onward), so I replaced their 9th-level Toughness feat with a new ability, Crack Shot, which helps any Slayer who wants to have less of a major focus on melee, allowing them to be more effective at a distance. Also makes them a good multiclass combo for range-oriented Rogues. [/QUOTE]
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