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3E D&D Aurelia setting & houserules material (now with magic items!)
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<blockquote data-quote="Arkhandus" data-source="post: 5184293" data-attributes="member: 13966"><p>Hey, been quite a while! I've been sidetracked over the past year or so with (unsuccessful) job-hunting, and a bit more videogaming than usual, along with too much dog-sitting and working on miscellaneous projects, like my Final Fantasy d20 project and my long-term play-by-post campaign concepts. As a result I've slacked off on my major campaign setting materials, Aurelia and Rhunaria.</p><p></p><p>However, I'm trying to get back to some kind of daily schedule, and will resume updating this thread (and maybe my Rhunaria content as well, once I get it back online somewhere, since Geocities shut down last year). Over the past few hours I've fixed some formatting problems in most of this thread (caused by the recent forum changes, which screwed up some earlier formatting and made a lot of parts harder to read), fixed a spelling error or two, and tweaked a few minor lines in the Paladin class and its variants (Detect Evil was supposed to work at a caster level equal to their class level, and likewise for Remedy).</p><p></p><p>I'll finish the formatting-fix later today or tomorrow, and then resume posting some regular updates. I think I'll start with a bit of setting material and a few more monsters (not mere Constructs, this time!), then resume working on the other stuff I had left off on. Like parts of my Master Weapons List (though my Master Armors List isn't quite so close to completion yet).</p><p></p><p>Edit: Finishing up some formatting on this page, and fixed a line in Loroche's Bolt-Hole. Originally expected that if anyone tried to attack through the entrance with Fireballs or the like, then enemies would just fight back in kind, but in hindsight I decided that it would be a significant advantage for those in the Bolt-Hole in those cases, and that's not really the spell's purpose; it's a hideout, not a sniper's nest. So I removed the capacity for magic and psionics to pass through the entrance of the extradimensional space. Also, tweaked the Elven Bladesinger a tad by replacing Toughness at 5th-level with Endure, which gives them +3 HP at 5th and 10th-level. Might improve that later or something, once I finally get around to playtesting the prestige class rather than just number-crunching and guesstimating.</p><p></p><p>Added some Special feats of Aurelia in the post below this one, but not done with all of them yet. Also added a few more General feats to the earlier feat-posts, but need to add a few more later. I tweaked Ability Focus to work with extraordinary abilities instead of just 1st-level racial ones. I'll update the General Feat List later.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 5184293, member: 13966"] Hey, been quite a while! I've been sidetracked over the past year or so with (unsuccessful) job-hunting, and a bit more videogaming than usual, along with too much dog-sitting and working on miscellaneous projects, like my Final Fantasy d20 project and my long-term play-by-post campaign concepts. As a result I've slacked off on my major campaign setting materials, Aurelia and Rhunaria. However, I'm trying to get back to some kind of daily schedule, and will resume updating this thread (and maybe my Rhunaria content as well, once I get it back online somewhere, since Geocities shut down last year). Over the past few hours I've fixed some formatting problems in most of this thread (caused by the recent forum changes, which screwed up some earlier formatting and made a lot of parts harder to read), fixed a spelling error or two, and tweaked a few minor lines in the Paladin class and its variants (Detect Evil was supposed to work at a caster level equal to their class level, and likewise for Remedy). I'll finish the formatting-fix later today or tomorrow, and then resume posting some regular updates. I think I'll start with a bit of setting material and a few more monsters (not mere Constructs, this time!), then resume working on the other stuff I had left off on. Like parts of my Master Weapons List (though my Master Armors List isn't quite so close to completion yet). Edit: Finishing up some formatting on this page, and fixed a line in Loroche's Bolt-Hole. Originally expected that if anyone tried to attack through the entrance with Fireballs or the like, then enemies would just fight back in kind, but in hindsight I decided that it would be a significant advantage for those in the Bolt-Hole in those cases, and that's not really the spell's purpose; it's a hideout, not a sniper's nest. So I removed the capacity for magic and psionics to pass through the entrance of the extradimensional space. Also, tweaked the Elven Bladesinger a tad by replacing Toughness at 5th-level with Endure, which gives them +3 HP at 5th and 10th-level. Might improve that later or something, once I finally get around to playtesting the prestige class rather than just number-crunching and guesstimating. Added some Special feats of Aurelia in the post below this one, but not done with all of them yet. Also added a few more General feats to the earlier feat-posts, but need to add a few more later. I tweaked Ability Focus to work with extraordinary abilities instead of just 1st-level racial ones. I'll update the General Feat List later. [/QUOTE]
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