Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
3E D&D Aurelia setting & houserules material (now with magic items!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 5675840" data-attributes="member: 13966"><p><strong>More magic items</strong></p><p></p><p>More magic items from that batch. Also, note that some of the spells among my magic items are drawn from sources like Tome & Blood, Defenders of the Faith, Masters of the Wild, or the like (and the same goes for magic weapon abilities like Merciful and Vicious).</p><p></p><p>STAVES</p><p></p><p><strong>Staff of Dark Power</strong></p><p>A +1/+1 Darkwood Quarterstaff, the Staff of Dark Power is also imbued with significant powers over darkness, entropy, and ghostly forces. It deals +1d6 bonus damage to incorporeal or ethereal targets (not multiplied on critical hits). The Staff's wielder also gains the benefits of the Blind-Fight feat. A Staff of Dark Power has 50 charges when created, and each of its abilities (except those described above) expends one or more charges when used. The wielder may use the following spells by spell trigger activation:</p><p> * <em>Corpse Candle</em> (1 charge)</p><p> * <em>Darkness</em> (1 charge)</p><p> * <em>Darkness Beam</em> (DC 17, 2 charges)</p><p> * <em>Darkvision</em> (1 charge)</p><p> * <em>Negative Energy Ray</em> (1 charge)</p><p> * <em>Roiling Darkness</em> (DC 19, 2 charges)</p><p></p><p><em>Caster Level:</em> 12th. <em>Aura:</em> Moderate Necromancy. <em>Prerequisites:</em> Craft Staff, <em>Corpse Candle, Darkness, Darkness Beam, Darkvision, Negative Energy Ray, Roiling Darkness</em>. <em>Cost to Create:</em> 28,140 gp and 1,600 XP. <em>Market Price:</em> 48,140 gp. <em>Weight:</em> 2 lbs.</p><p></p><p><strong>Staff of Shadows</strong></p><p>This slender, crooked darkwood staff is etched with runes of power, but they cannot be seen except in shadows or shadowy illumination. A Staff of Shadows has 50 charges when created, and each of its abilities expends one or more charges when used. The wielder may use the following spells by spell trigger activation:</p><p> * <em>Shadow Conjuration</em> (DC 16, 1 charge)</p><p> * <em>Shadow Evocation</em> (DC 17, 2 charges)</p><p> * <em>Shadow of Death</em> (DC 16, 2 charges)</p><p> * <em>Shadow Walk</em> (DC 20, 2 charges)</p><p></p><p><em>Caster Level:</em> 13th. <em>Aura:</em> Strong Illusion. <em>Prerequisites:</em> Craft Staff, must be literate, <em>Shadow Conjuration, Shadow Evocation, Shadow of Death, Shadow Walk</em>. <em>Cost to Create:</em> 53,000 gp and 3,240 XP. <em>Market Price:</em> 93,500 gp. <em>Weight:</em> 1-1/2 lbs.</p><p></p><p></p><p></p><p>WONDROUS ITEMS</p><p></p><p><strong>Bracers of Momentary Might</strong></p><p>These thick steel bracers come in pairs and are worn on the forearms, bearing intricate knotwork patterns. When worn as a pair and struck together, they flicker once with a silvery glow and bestow a <em>Bull's Strength</em> spell effect upon the wearer for 1 minute (10 rounds), ending prematurely if the Bracers are removed. The Bracers of Momentary Might function in this manner once per day. However, they also have a secondary function as protective armwear, the equivalent of a masterwork buckler with a magical +1 enhancement bonus. This secondary function is exactly like a buckler shield (it can be further enhanced and given magic shield special abilities later), but the Bracers do not incur any arcane spell failure chance. You may choose not to use this shield function on any given round, and you may choose to wear a normal shield over these (in which case the Bracers do not provide their shield function).</p><p></p><p><em>Caster Level:</em> 3rd. <em>Aura:</em> Faint Transmutation. <em>Prerequisites:</em> Craft Lesser Magic Arms & Armor, Craft Minor Wondrous Item, <em>Bull's Strength</em>. <em>Cost to Create:</em> 1,115 gp and 64 XP. <em>Market Price:</em> 1,965 gp. <em>Weight:</em> 4 lbs.</p><p></p><p><strong>Dust of Dread</strong></p><p>This tiny black bag contains dust, cremation ashes, and grave dirt. When the entire bag's contents is dumped into a 5-foot space, its magic is primed. Anyone disturbing the Dust of Dread in that space (such as by walking upon it, sweeping it up, or blasting the area with a <em>Gust of Wind</em>) discharges the magic of the dust (rendering it inert afterward), personally suffering the effects of a <em>Fear</em> spell (Will DC 16) 1 round later. Dust of Dread is not triggered by creatures of Tiny size or smaller, nor by normal wind or the like; in fact, it magically ignores any normal wind. Dust of Dread dumped in any space is considered a magic trap (Disable Device DC 29, Search DC 29) until discharged, destroyed, or disabled.</p><p></p><p><em>Caster Level:</em> 7th. <em>Aura:</em> Moderate Necromancy. <em>Prerequisites:</em> Craft Minor Wondrous Item, <em>Fear</em>. <em>Cost to Create:</em> 550 gp and 44 XP. <em>Market Price:</em> 1,100 gp. <em>Weight:</em> ---.</p><p></p><p><strong>Efficient Broom</strong></p><p>This is an almost ordinary-looking broom, except for a few magic runes along the shaft. On command by its holder, the Efficient Broom will animate and begin sweeping whatever rooms it is commanded to at the time. It even transforms into a small feather-duster to dust in those rooms afterward, until finished in each room. The Efficient Broom avoids getting in anyone's way as it works. Repeating the command word will cause the Efficient Broom to stop working and return to its normal, inanimate form. An Efficient Broom works as quickly as the best human servants, and any dirt, dust, or debris that it stirs up is magically stuck to the Efficient Broom until it can deposit such material in a proper waste disposal spot within 100 feet of its cleaning area (or until it deactivates). This Broom can function continuously, but will not go more than 500 feet from where it was activated. An Efficient Broom will not trigger nor attract Dust of Dread or other magical dusts. Anyone who holds the Broom automatically learns its function and its command word.</p><p></p><p><em>Caster Level:</em> 1st. <em>Aura:</em> Faint Conjuration. <em>Prerequisites:</em> Craft Minor Wondrous Item, <em>Prestidigitation, Unseen Servant</em>. <em>Cost to Create:</em> 250 gp and 20 XP. <em>Market Price:</em> 500 gp. <em>Weight:</em> 3 lbs.</p><p></p><p></p><p></p><p>ARMORS</p><p></p><p><strong>Echo Armor</strong></p><p>A rugged suit of +2 Studded Leather Armor of Sonic Resistance, this armor has hollow, fluted steel bars along the shoulders, shins, and forearms. Echo Armor grants its wearer a +5 enhancement bonus on Listen checks and Move Silently checks. Any sonic attack against the wearer has some of its energy redirected by the Echo Armor, blasted back at the attacker; as a result, any sonic damage prevented by this armor's Sonic Resistance is automatically dealt to the attacker (saving throws and Spell Resistance apply against this damage if the attacker's own sonic attack allows them).</p><p></p><p><em>Caster Level:</em> 6th. <em>Aura:</em> Faint Abjuration. <em>Prerequisites:</em> Craft Lesser Magic Arms & Armor, <em>Resist Elements, Silence, Whispering Wind</em>. <em>Cost to Create:</em> 6,675 gp and 520 XP. <em>Market Price:</em> 13,175 gp. <em>Weight</em>: 20 lbs.</p><p></p><p><strong>Ram's Hide</strong></p><p>This thick, insulated suit of +2 Ironbane Hide Armor is made of goat hides and bears two sets of curved ram's horns, one pair on the shoulders and the other pair on the helm made from a ram's skull. The armor is also treated as a cold weather outfit (with the same benefits), but the extra padding can be removed when in warmer climates. Ram's Hide armor allows you to charge over difficult terrain, and it allows you to make a bull rush as part of any normal charge attack (thus damaging an opponent as well as knocking them back). You deal +2d6 bludgeoning damage with your charge attack if the bull rush succeeds (this is not multiplied on critical hits). Ram's Hide also grants you a +4 bonus on Strength checks to make charging bull rushes (whether or not you combine it with a normal attack).</p><p></p><p><em>Caster Level:</em> 7th. <em>Aura:</em> Moderate Transmutation. <em>Prerequisites:</em> Craft Lesser Magic Arms & Armor, <em>Greater Magic Fang, Rusting Grasp</em>. <em>Cost to Create:</em> 10,673 gp and 840 XP. <em>Market Price:</em> 21,173 gp. <em>Weight:</em> 25 lbs.</p><p></p><p></p><p></p><p>SHIELDS</p><p></p><p><strong>Shield of the Shambler</strong></p><p>An oddly-shaped +2 Entangling Large Wooden Shield of Lightning Resistance, carved in a pattern resembling a mass of vines, twigs, and ferns, and it actually incorporates pieces of a shambling mound. Shields of the Shambler have a +4 luck bonus to the grapple checks, grapple damage, and save DC of their Entangling ability (so DC 15 instead of 11). They also provide the wearer with 1 temporary hit point for every 2 points of electricity damage that the shield's Lightning Resistance prevents. These temporary hit points last for 1 minute (10 rounds) or until lost to damage, and they stack, but you cannot gain more than 24 temporary HP per day from this effect. The temporary HP apply immediately, so they can even soak up some of any electricity damage that gets past the shield's Lightning Resistance.</p><p></p><p>The shield also grants you a +5 enhancement bonus on Hide checks made in forested areas while it is equipped. However, equipping a Shield of the Shambler magically reduces your total movement speed by 10 feet (this stacks with any other adjustments to movement speed, but cannot reduce your total speed to less than 5 feet), regardless of terrain.</p><p></p><p><em>Caster Level:</em> 6th. <em>Aura:</em> Moderate Transmutation. <em>Prerequisites:</em> Craft Lesser Magic Arms & Armor, <em>Barkskin, Entangle, Resist Elements, Wood Shape</em>. <em>Cost to Create:</em> 7,657 gp and 548 XP. <em>Market Price:</em> 15,157 gp. <em>Weight:</em> 10 lbs.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 5675840, member: 13966"] [b]More magic items[/b] More magic items from that batch. Also, note that some of the spells among my magic items are drawn from sources like Tome & Blood, Defenders of the Faith, Masters of the Wild, or the like (and the same goes for magic weapon abilities like Merciful and Vicious). STAVES [B]Staff of Dark Power[/B] A +1/+1 Darkwood Quarterstaff, the Staff of Dark Power is also imbued with significant powers over darkness, entropy, and ghostly forces. It deals +1d6 bonus damage to incorporeal or ethereal targets (not multiplied on critical hits). The Staff's wielder also gains the benefits of the Blind-Fight feat. A Staff of Dark Power has 50 charges when created, and each of its abilities (except those described above) expends one or more charges when used. The wielder may use the following spells by spell trigger activation: * [I]Corpse Candle[/I] (1 charge) * [I]Darkness[/I] (1 charge) * [I]Darkness Beam[/I] (DC 17, 2 charges) * [I]Darkvision[/I] (1 charge) * [I]Negative Energy Ray[/I] (1 charge) * [I]Roiling Darkness[/I] (DC 19, 2 charges) [I]Caster Level:[/I] 12th. [I]Aura:[/I] Moderate Necromancy. [I]Prerequisites:[/I] Craft Staff, [I]Corpse Candle, Darkness, Darkness Beam, Darkvision, Negative Energy Ray, Roiling Darkness[/I]. [I]Cost to Create:[/I] 28,140 gp and 1,600 XP. [I]Market Price:[/I] 48,140 gp. [I]Weight:[/I] 2 lbs. [B]Staff of Shadows[/B] This slender, crooked darkwood staff is etched with runes of power, but they cannot be seen except in shadows or shadowy illumination. A Staff of Shadows has 50 charges when created, and each of its abilities expends one or more charges when used. The wielder may use the following spells by spell trigger activation: * [I]Shadow Conjuration[/I] (DC 16, 1 charge) * [I]Shadow Evocation[/I] (DC 17, 2 charges) * [I]Shadow of Death[/I] (DC 16, 2 charges) * [I]Shadow Walk[/I] (DC 20, 2 charges) [I]Caster Level:[/I] 13th. [I]Aura:[/I] Strong Illusion. [I]Prerequisites:[/I] Craft Staff, must be literate, [I]Shadow Conjuration, Shadow Evocation, Shadow of Death, Shadow Walk[/I]. [I]Cost to Create:[/I] 53,000 gp and 3,240 XP. [I]Market Price:[/I] 93,500 gp. [I]Weight:[/I] 1-1/2 lbs. WONDROUS ITEMS [B]Bracers of Momentary Might[/B] These thick steel bracers come in pairs and are worn on the forearms, bearing intricate knotwork patterns. When worn as a pair and struck together, they flicker once with a silvery glow and bestow a [I]Bull's Strength[/I] spell effect upon the wearer for 1 minute (10 rounds), ending prematurely if the Bracers are removed. The Bracers of Momentary Might function in this manner once per day. However, they also have a secondary function as protective armwear, the equivalent of a masterwork buckler with a magical +1 enhancement bonus. This secondary function is exactly like a buckler shield (it can be further enhanced and given magic shield special abilities later), but the Bracers do not incur any arcane spell failure chance. You may choose not to use this shield function on any given round, and you may choose to wear a normal shield over these (in which case the Bracers do not provide their shield function). [I]Caster Level:[/I] 3rd. [I]Aura:[/I] Faint Transmutation. [I]Prerequisites:[/I] Craft Lesser Magic Arms & Armor, Craft Minor Wondrous Item, [I]Bull's Strength[/I]. [I]Cost to Create:[/I] 1,115 gp and 64 XP. [I]Market Price:[/I] 1,965 gp. [I]Weight:[/I] 4 lbs. [B]Dust of Dread[/B] This tiny black bag contains dust, cremation ashes, and grave dirt. When the entire bag's contents is dumped into a 5-foot space, its magic is primed. Anyone disturbing the Dust of Dread in that space (such as by walking upon it, sweeping it up, or blasting the area with a [I]Gust of Wind[/I]) discharges the magic of the dust (rendering it inert afterward), personally suffering the effects of a [I]Fear[/I] spell (Will DC 16) 1 round later. Dust of Dread is not triggered by creatures of Tiny size or smaller, nor by normal wind or the like; in fact, it magically ignores any normal wind. Dust of Dread dumped in any space is considered a magic trap (Disable Device DC 29, Search DC 29) until discharged, destroyed, or disabled. [I]Caster Level:[/I] 7th. [I]Aura:[/I] Moderate Necromancy. [I]Prerequisites:[/I] Craft Minor Wondrous Item, [I]Fear[/I]. [I]Cost to Create:[/I] 550 gp and 44 XP. [I]Market Price:[/I] 1,100 gp. [I]Weight:[/I] ---. [B]Efficient Broom[/B] This is an almost ordinary-looking broom, except for a few magic runes along the shaft. On command by its holder, the Efficient Broom will animate and begin sweeping whatever rooms it is commanded to at the time. It even transforms into a small feather-duster to dust in those rooms afterward, until finished in each room. The Efficient Broom avoids getting in anyone's way as it works. Repeating the command word will cause the Efficient Broom to stop working and return to its normal, inanimate form. An Efficient Broom works as quickly as the best human servants, and any dirt, dust, or debris that it stirs up is magically stuck to the Efficient Broom until it can deposit such material in a proper waste disposal spot within 100 feet of its cleaning area (or until it deactivates). This Broom can function continuously, but will not go more than 500 feet from where it was activated. An Efficient Broom will not trigger nor attract Dust of Dread or other magical dusts. Anyone who holds the Broom automatically learns its function and its command word. [I]Caster Level:[/I] 1st. [I]Aura:[/I] Faint Conjuration. [I]Prerequisites:[/I] Craft Minor Wondrous Item, [I]Prestidigitation, Unseen Servant[/I]. [I]Cost to Create:[/I] 250 gp and 20 XP. [I]Market Price:[/I] 500 gp. [I]Weight:[/I] 3 lbs. ARMORS [B]Echo Armor[/B] A rugged suit of +2 Studded Leather Armor of Sonic Resistance, this armor has hollow, fluted steel bars along the shoulders, shins, and forearms. Echo Armor grants its wearer a +5 enhancement bonus on Listen checks and Move Silently checks. Any sonic attack against the wearer has some of its energy redirected by the Echo Armor, blasted back at the attacker; as a result, any sonic damage prevented by this armor's Sonic Resistance is automatically dealt to the attacker (saving throws and Spell Resistance apply against this damage if the attacker's own sonic attack allows them). [I]Caster Level:[/I] 6th. [I]Aura:[/I] Faint Abjuration. [I]Prerequisites:[/I] Craft Lesser Magic Arms & Armor, [I]Resist Elements, Silence, Whispering Wind[/I]. [I]Cost to Create:[/I] 6,675 gp and 520 XP. [I]Market Price:[/I] 13,175 gp. [I]Weight[/I]: 20 lbs. [B]Ram's Hide[/B] This thick, insulated suit of +2 Ironbane Hide Armor is made of goat hides and bears two sets of curved ram's horns, one pair on the shoulders and the other pair on the helm made from a ram's skull. The armor is also treated as a cold weather outfit (with the same benefits), but the extra padding can be removed when in warmer climates. Ram's Hide armor allows you to charge over difficult terrain, and it allows you to make a bull rush as part of any normal charge attack (thus damaging an opponent as well as knocking them back). You deal +2d6 bludgeoning damage with your charge attack if the bull rush succeeds (this is not multiplied on critical hits). Ram's Hide also grants you a +4 bonus on Strength checks to make charging bull rushes (whether or not you combine it with a normal attack). [I]Caster Level:[/I] 7th. [I]Aura:[/I] Moderate Transmutation. [I]Prerequisites:[/I] Craft Lesser Magic Arms & Armor, [I]Greater Magic Fang, Rusting Grasp[/I]. [I]Cost to Create:[/I] 10,673 gp and 840 XP. [I]Market Price:[/I] 21,173 gp. [I]Weight:[/I] 25 lbs. SHIELDS [B]Shield of the Shambler[/B] An oddly-shaped +2 Entangling Large Wooden Shield of Lightning Resistance, carved in a pattern resembling a mass of vines, twigs, and ferns, and it actually incorporates pieces of a shambling mound. Shields of the Shambler have a +4 luck bonus to the grapple checks, grapple damage, and save DC of their Entangling ability (so DC 15 instead of 11). They also provide the wearer with 1 temporary hit point for every 2 points of electricity damage that the shield's Lightning Resistance prevents. These temporary hit points last for 1 minute (10 rounds) or until lost to damage, and they stack, but you cannot gain more than 24 temporary HP per day from this effect. The temporary HP apply immediately, so they can even soak up some of any electricity damage that gets past the shield's Lightning Resistance. The shield also grants you a +5 enhancement bonus on Hide checks made in forested areas while it is equipped. However, equipping a Shield of the Shambler magically reduces your total movement speed by 10 feet (this stacks with any other adjustments to movement speed, but cannot reduce your total speed to less than 5 feet), regardless of terrain. [I]Caster Level:[/I] 6th. [I]Aura:[/I] Moderate Transmutation. [I]Prerequisites:[/I] Craft Lesser Magic Arms & Armor, [I]Barkskin, Entangle, Resist Elements, Wood Shape[/I]. [I]Cost to Create:[/I] 7,657 gp and 548 XP. [I]Market Price:[/I] 15,157 gp. [I]Weight:[/I] 10 lbs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
3E D&D Aurelia setting & houserules material (now with magic items!)
Top