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<blockquote data-quote="Endur" data-source="post: 952488" data-attributes="member: 3346"><p>My primary 3e campaign is Living Greyhawk. 28 point build, core rules. In 400+ hours of adventuring (80+ games), only one PC has died while fighting alongside my character and that character died because he left the party and challenged the Big Bad Evil Guy while the rest of the party was busy mopping up flunkies and he didn't retreat after he found out he was outmatched. It helps that everytime I've played LG, we've had both a melee character and a divine spellcaster. PC deaths seem to occur most often in unbalanced parties or unlucky parties.</p><p></p><p>As a gm in LG, I've killed one character (somebody who should have fled from a BBEG after losing half his hit points, didn't flee, and lost the rest of his hit points the next round). </p><p></p><p>We've had lots of characters come very close to dying (negative hit points, etc.). My favorite close-to-dying episode was when a friend of mine uses his brand new wings to fly for the very first time, flies over a house, gets shot by a hidden drow sniper, fails his saving throw, falls asleep, falls down gently onto the roof, landing in the exact square where the sniper is. The next round he'll be CDG'd. Nobody in the party knows where he went or even that's he unconscious or that there is a drow up there (we couldn't see him over the roof). If not for the fact that he had an animal companion with scent who climbed up on the roof, he was finished. As it was, the GM was nice and had the cowardly drow sneak away from the oncoming animal companion rather than CDG the sleeping enemy.</p><p></p><p>1e had a higher death count, but that was mostly for two reasons. </p><p></p><p>One, it was much easier to build a character (you could build a high level character in a few minutes as opposed to how long it takes to build a high level character in 3e).</p><p></p><p>Two, it was more dungeon hack and slash oriented back then.</p></blockquote><p></p>
[QUOTE="Endur, post: 952488, member: 3346"] My primary 3e campaign is Living Greyhawk. 28 point build, core rules. In 400+ hours of adventuring (80+ games), only one PC has died while fighting alongside my character and that character died because he left the party and challenged the Big Bad Evil Guy while the rest of the party was busy mopping up flunkies and he didn't retreat after he found out he was outmatched. It helps that everytime I've played LG, we've had both a melee character and a divine spellcaster. PC deaths seem to occur most often in unbalanced parties or unlucky parties. As a gm in LG, I've killed one character (somebody who should have fled from a BBEG after losing half his hit points, didn't flee, and lost the rest of his hit points the next round). We've had lots of characters come very close to dying (negative hit points, etc.). My favorite close-to-dying episode was when a friend of mine uses his brand new wings to fly for the very first time, flies over a house, gets shot by a hidden drow sniper, fails his saving throw, falls asleep, falls down gently onto the roof, landing in the exact square where the sniper is. The next round he'll be CDG'd. Nobody in the party knows where he went or even that's he unconscious or that there is a drow up there (we couldn't see him over the roof). If not for the fact that he had an animal companion with scent who climbed up on the roof, he was finished. As it was, the GM was nice and had the cowardly drow sneak away from the oncoming animal companion rather than CDG the sleeping enemy. 1e had a higher death count, but that was mostly for two reasons. One, it was much easier to build a character (you could build a high level character in a few minutes as opposed to how long it takes to build a high level character in 3e). Two, it was more dungeon hack and slash oriented back then. [/QUOTE]
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