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3E/Pathfinder Conversion of the Vampire Bestiary
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<blockquote data-quote="Deinos" data-source="post: 5958668" data-attributes="member: 74998"><p>I'd LOVE the book.</p><p></p><p>I definitely agree with you when you say it seems wrong that regular humanoids are just 1 hd, and that they should be 3 hd in general. Just too freakin weak, even for ordinary people. Also, 3e has (RARE) examples of humanoid-type monsters that aren't just classed-types; for instance, MM4 or MM5 I think has like 3 hobgoblins that are statted up purely as monsters. Warcasters and stuff.</p><p></p><p>I would personally not have as such steep differences between a minion 3 and solo 4; its rather hard to use CR 1/6 and CR 11 foes together in one encounter. To get the "minion effect" in 3e you just have to have rank and file monsters that are extremely likely to die in one hit, plus evasion or something.</p><p></p><p>But one thing that occurs to me is the War Chanter prestige class; its most notable ability is that it can boost allies' BAB to that of the highest ally nearby. So you could have, for instance, various boss/leader style monsters give large bonuses to otherwise semi-inept (by comparison) lower level monsters. </p><p></p><p>So a mid level witch doctor with relatively weak deathwalkers might empower them to be able to hit and save at his caster level so long as they are relatively nearby, and possibly even give them evasion; the result would be a 3e duplication of the 4e minion effect, enemies that go down in one direct hit but can still hit you and won't necessarily melt from a single fireball. </p><p></p><p>A high level chieftain with low level tribal types (who at this point, will also be dying in one hit even if they're 3 hd) might have inspire heroism or rage, some sort of tactical effect that gives a flanking bonus and improved use of cover, and so forth -- the intended net effect, again, being to permit much lower level creatures to fight at his side. </p><p></p><p>If this interests you I could flesh out some of these ideas...</p></blockquote><p></p>
[QUOTE="Deinos, post: 5958668, member: 74998"] I'd LOVE the book. I definitely agree with you when you say it seems wrong that regular humanoids are just 1 hd, and that they should be 3 hd in general. Just too freakin weak, even for ordinary people. Also, 3e has (RARE) examples of humanoid-type monsters that aren't just classed-types; for instance, MM4 or MM5 I think has like 3 hobgoblins that are statted up purely as monsters. Warcasters and stuff. I would personally not have as such steep differences between a minion 3 and solo 4; its rather hard to use CR 1/6 and CR 11 foes together in one encounter. To get the "minion effect" in 3e you just have to have rank and file monsters that are extremely likely to die in one hit, plus evasion or something. But one thing that occurs to me is the War Chanter prestige class; its most notable ability is that it can boost allies' BAB to that of the highest ally nearby. So you could have, for instance, various boss/leader style monsters give large bonuses to otherwise semi-inept (by comparison) lower level monsters. So a mid level witch doctor with relatively weak deathwalkers might empower them to be able to hit and save at his caster level so long as they are relatively nearby, and possibly even give them evasion; the result would be a 3e duplication of the 4e minion effect, enemies that go down in one direct hit but can still hit you and won't necessarily melt from a single fireball. A high level chieftain with low level tribal types (who at this point, will also be dying in one hit even if they're 3 hd) might have inspire heroism or rage, some sort of tactical effect that gives a flanking bonus and improved use of cover, and so forth -- the intended net effect, again, being to permit much lower level creatures to fight at his side. If this interests you I could flesh out some of these ideas... [/QUOTE]
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3E/Pathfinder Conversion of the Vampire Bestiary
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