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3E/Pathfinder Conversion of the Vampire Bestiary
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<blockquote data-quote="Upper_Krust" data-source="post: 6051434" data-attributes="member: 326"><p>Hi Alzrius mate! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>So far (and I have only sped-read it so not in depth at all), I like the fundamental idea of it (why wouldn't I - its basically divinity templates-lite*).</p><p></p><p>* <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>The problem I have with it is that I don't see it doing anything particularly epic (or should that be mythic?). Mythic characters (and monsters) may have some sideways powers that make them stand out, but are they really that different from class abilities?</p><p></p><p>With WotC's <strong>Epic Level Handbook</strong> you had a clear idea of that book's design goals were - an extension of the class system to represent the worlds most powerful characters. With the <strong>Immortal's Handbook Ascension</strong> the design goal was to represent divinity.</p><p></p><p>Now you can say that the Mythic Rules represent Legendary characters (and monsters). However, the key difference (for me) is that the cap completely kills the sense of scale. Its sort of like one of the flaws with 4E Epic (as per my <a href="http://eternitypublishing.wordpress.com/2011/04/16/article-the-ten-commandments-of-epic/" target="_blank">Ten Commandments of Epic</a> article). Its just 10 extra levels - there is nothing particularly EPIC about it at all. Same with these mythic rules.</p><p></p><p>Yes, we'll have SLIGHTLY more powerful characters and SLIGHTLY more powerful items and SLIGHTLY more powerful monsters to battle. But a SLIGHT difference doesn't really stand out.</p><p></p><p>Now I am not saying truly epic rules need unlimited level advancement - far from it. What I am saying is that if you are going to have a LIMIT to Levels (or Tiers) then you need to make every Level be a massive difference EITHER in terms of the characters personal power OR in terms of the world around them (ie. Demigods might be Level 21, Lesser Gods 26, Greater Gods 31, Elder Gods 36 etc.). You really have to condense the scale of things for a level-limited game.</p><p></p><p>The Mythic rules don't (and can't* ) seem to do the former (condensed player power) and the impression I am getting is that they won't do the latter (condensed world power - where deity levels are within grasp of the tiers).</p><p></p><p>*because they have a fundamental building block where 1 Mythic Tier = 1 Challenge Rating.</p><p></p><p>So far, a bit underwhelming.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 6051434, member: 326"] Hi Alzrius mate! :) So far (and I have only sped-read it so not in depth at all), I like the fundamental idea of it (why wouldn't I - its basically divinity templates-lite*). * ;) The problem I have with it is that I don't see it doing anything particularly epic (or should that be mythic?). Mythic characters (and monsters) may have some sideways powers that make them stand out, but are they really that different from class abilities? With WotC's [B]Epic Level Handbook[/B] you had a clear idea of that book's design goals were - an extension of the class system to represent the worlds most powerful characters. With the [B]Immortal's Handbook Ascension[/B] the design goal was to represent divinity. Now you can say that the Mythic Rules represent Legendary characters (and monsters). However, the key difference (for me) is that the cap completely kills the sense of scale. Its sort of like one of the flaws with 4E Epic (as per my [URL="http://eternitypublishing.wordpress.com/2011/04/16/article-the-ten-commandments-of-epic/"]Ten Commandments of Epic[/URL] article). Its just 10 extra levels - there is nothing particularly EPIC about it at all. Same with these mythic rules. Yes, we'll have SLIGHTLY more powerful characters and SLIGHTLY more powerful items and SLIGHTLY more powerful monsters to battle. But a SLIGHT difference doesn't really stand out. Now I am not saying truly epic rules need unlimited level advancement - far from it. What I am saying is that if you are going to have a LIMIT to Levels (or Tiers) then you need to make every Level be a massive difference EITHER in terms of the characters personal power OR in terms of the world around them (ie. Demigods might be Level 21, Lesser Gods 26, Greater Gods 31, Elder Gods 36 etc.). You really have to condense the scale of things for a level-limited game. The Mythic rules don't (and can't* ) seem to do the former (condensed player power) and the impression I am getting is that they won't do the latter (condensed world power - where deity levels are within grasp of the tiers). *because they have a fundamental building block where 1 Mythic Tier = 1 Challenge Rating. So far, a bit underwhelming. [/QUOTE]
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