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3G: Goodness, Gracious, Great Balls of Fire
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<blockquote data-quote="Southern Oracle" data-source="post: 6042959" data-attributes="member: 1249"><p><span style="font-size: 12px">I am a diehard gamer. I love the latest player character race, the latest setting, the latest class. I buy all the adventures, even though I’ll never run them all. When I get the chance to play, I’m not worried about character optimization – I want to play a cool combo or character with an interesting backstory. I like handicaps; they’re a tool for roleplaying. For me, it’s the journey, not the destination.</span></p><p> </p><p><span style="font-size: 12px">Not all players are like me, and I respect that. People play D&D for different reasons, and for some, winning is everything. As long as players like that don’t spoil the experience for everyone else, I’m fine with it. As a DM, I think it’s my responsibility to make sure everyone has a good time, no matter what their play style.</span></p><p> </p><p><span style="font-size: 12px">Lew is the elder of our gaming group, about ten years older than Patty and myself. I first met him when I walked into B&C Collectibles oh so many years ago. His character at that time was a 2<SUP>nd</SUP> edition D&D magic user named Resu Cigam. Notice anything about that name? I did right away. When he introduced his reptilian familiar Drazil, I groaned silently to myself. <em>Why me?</em> I thought.</span></p><p> </p><p><span style="font-size: 12px">The more I played with Lew, though, the more I saw the real problem. He’d abandoned creativity because the DMs he’d been playing with had no interest in fostering it. I set out, slowly but surely, to rekindle his creative side.</span></p><p> </p><p><span style="font-size: 12px">Magic was Lew’s passion. He only played spellcasters – on that he wouldn’t budge. Race was subjective, back story was subjective, but arcane spellcasting was nonnegotiable. Over the next few years, I worked with him to create characters with new and interesting abilities that tied into spellcasting, hoping to break him out of his rut.</span></p><p> </p><p><span style="font-size: 12px">When we played Forgotten Realms, Lew’s character was Flenus (“sun elf” backwards – it took a while to break him of that habit). Thanks to some lucky rolls and the superiority of elves over other races in 3E/3.5E, not only was Flenus a powerful wizard, he was also one of the best swordsmen in the group. Even before there was a swordmage class, Flenus combined his spellcasting and swordfighting to deadly effect.</span></p><p> </p><p><span style="font-size: 12px">Star Wars Saga Edition was next for a change of pace. To my surprise, Lew played an Ithorian noble with an insanely high Diplomacy. So high, in fact, that he routinely succeeded in situations where the Jedi characters failed. Wielding such power and influence satisfied Lew’s need for magic, and I could finally see what it was Lew enjoyed about the game.</span></p><p> </p><p><span style="font-size: 12px">Lew liked to be in charge. I don’t know if it stemmed from having an “A” personality, or because he was older than everyone else, but his characters inevitably worked themselves into a position of leadership for the party, and sometimes the campaign setting. He wasn’t bossy or overbearing in real life, and he didn’t play his characters that way either, but he definitely wasn’t happy if his character wasn’t wielding some authority, be it by magic, muscle, or mouth.</span></p><p> </p><p><span style="font-size: 12px">The great thing about it was that the other players had no objections. Lew is an entertaining roleplayer, and when he’s on fire (no pun intended), we have some rollicking good sessions. If Lew’s character was in charge, he was happy, the other players were happy, and we had good games. It was win-win, so I made sure to steer things in that direction.</span></p><p> </p><p><span style="font-size: 12px">When we started the Age of Worms in 3.5E, I worked the characters’ backstories into the setting. Everyone hailed from the environs of Diamond Lake, and Lew’s wizard, a human named Grumbale, was Allustan’s apprentice. As luck would have it, Grumbale died during the first adventure, “The Whispering Cairn.” Being only 1<SUP>st</SUP> level, the characters couldn’t afford for Grumbale to be resurrected, so they appealed to the druids of the Bronzewood Lodge for assistance. The party’s ranger and one of the fighters hailed from that community and, with proof of the abominations in the cairn, the high druid agreed to perform a <em>reincarnation.</em></span></p><p> </p><p><span style="font-size: 12px">Grumbale came back to life as a strongheart halfling. Lew was mortified; how would anyone take his character seriously? Not only was Grumbale now unrecognizable to his former friends and neighbors, but he was now short, which meant he could no longer loom imperiously behind the rest of the group slinging spells over their heads. (Never mind that such a practice got him killed…) What was Grumbale going to do?</span></p><p> </p><p><span style="font-size: 12px">What he did was begin specializing in fire magic. Using the domain wizard rules from <em>Unearthed Arcana </em>and the Fiery Burst reserve feat from <em>Complete Mage, </em>Grumbale was reborn as a fire-spewing dynamo that incinerated anything or anyone that invoked his wrath. With the Energy Substitution and Energy Admixture feats, he converted nearly all his spells into fiery conflagrations, and his companions soon learned to stay well clear when Grumbale squeaked, “Fire in the hole!”</span></p><p> </p><p><span style="font-size: 12px">Alas, the conversion of our campaign to 4E indelibly changed Grumbale and, while Lew still plays him, he waxes nostalgic for the days when 3.5E Grumbale was a fiery terror. 4E Grumbale still wields fire, but the classes are so well balanced against each other that the feeling of superiority is lacking. Ironically, even though Lew and his characters gravitate toward the leadership role, the leader classes of 4E have never appealed to him.</span></p><p> </p><p><span style="font-size: 12px">How have you tried to cater to a player? Has it helped or hindered your game?</span></p><p> </p><p><span style="font-size: 12px">For more information on the Age of Worms adventure path, look </span><a href="http://en.wikipedia.org/wiki/Age_of_Worms" target="_blank"><span style="font-size: 12px">here</span></a><span style="font-size: 12px"> and then visit Paizo for the relevant <em>Dungeon</em> issues that are still available in </span><a href="http://paizo.com/dungeon/products/issues/ageOfWorms" target="_blank"><span style="font-size: 12px">pdf</span></a><span style="font-size: 12px">.</span></p><p> </p><p><span style="font-size: 12px">[h=3]Grumbale, level 14[/h]</span></p><p style="margin-left: 20px"><span style="font-size: 12px">Halfling, Wizard (Mage), Enigmatic Mage</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">School: Pyromancy School</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">School: Evocation School</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Expert Mage Option: Pyromancy School Expert</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Master Mage Option: Pyromancy School Master</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Arcane Admixture Damage Type: Arcane Admixture Fire</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Occupation - Scholar (+2 to Arcana)</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Theme: Wizard's Apprentice</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px">FINAL ABILITY SCORES</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">STR 11, CON 16, DEX 14, INT 22, WIS 13, CHA 11</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px">STARTING ABILITY SCORES</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">STR 10, CON 14, DEX 10, INT 18, WIS 11, CHA 8</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px">AC: 26 Fort: 23 Ref: 26 Will: 24</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">HP: 78 Surges: 9 Surge Value: 19</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px">TRAINED SKILLS</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Arcana +26, Dungeoneering +13, History +18, Religion +18</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px">UNTRAINED SKILLS</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Acrobatics +11, Athletics +7, Bluff +9, Diplomacy +7, Endurance +12, Heal +8, Insight +8, Intimidate +11, Nature +8, Perception +8, Stealth +9, Streetwise +7, Thievery +11</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p><span style="font-size: 12px">[h=5]POWERS[/h]</span></p><p style="margin-left: 20px"><span style="font-size: 12px">Basic Attack: Melee Basic Attack</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Basic Attack: Ranged Basic Attack</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard's Apprentice Attack: Color Orb</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Halfling Racial Power: Second Chance</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Utility: Light</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Utility: Prestidigitation</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Utility: Mage Hand</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Attack 1: Fountain of Flame</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Attack 1: Flaming Sphere</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Attack 1: Burning Hands</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Attack 1: Darkening Flame</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Attack 1: Erupting Flare</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Attack 1: Arc Lightning</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Attack 1: Magic Missile</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Attack 1: Summon Fire Warrior</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Utility 2: Shield</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Utility 2: Expeditious Retreat</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Attack 3: Cinderfall</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Attack 3: Fire Shroud</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Attack 5: Fireball</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Attack 5: Tasha's Forcible Conscription</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Attack 5: Visions of Avarice</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Utility 6: Dimension Door</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Utility 6: Invisibility</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Attack 7: Fire Sea Travel</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Attack 7: Fire Burst</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Attack 9: Firescythe</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Attack 9: Wall of Fire</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Attack 9: Phantasmal Killer</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Utility 10: Blur</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Utility 10: Mass Resistance</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Enigmatic Mage Utility 11: Enigmatic Spellcasting</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Enigmatic Mage Attack 11: Kelwyn's Devouring Fire</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Enigmatic Mage Utility 12: Kelwyn's Fiery Form</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Attack 13: Blackening Pyre</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Wizard Attack 13: Wake of Fire</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p><span style="font-size: 12px">[h=5]FEATS[/h]</span></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px">Level 1: Burn Everything</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Level 2: Coordinated Explosion</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Level 4: Stoking the Fire</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Level 6: Melee Training (Intelligence)</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Level 8: Implement Expertise (Staff)</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Level 10: Implement Focus (Staff)</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Level 11: Far Spell</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Level 12: Arcane Admixture</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Level 14: Expanded Spellbook</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p><span style="font-size: 12px">[h=5]ITEMS[/h]</span></p><p style="margin-left: 20px"><span style="font-size: 12px">Adventurer's Kit</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Staff of the Magi +3 x1</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Shimmering Githweave Armor +3 x1</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Resplendent Cloak +3 x1</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Burning Gauntlets (heroic tier) x1</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Handy Haversack</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Boots of Free Movement x1</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Flame Rose (heroic tier)</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Elixir of Flying (paragon tier)</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="Southern Oracle, post: 6042959, member: 1249"] [SIZE=3]I am a diehard gamer. I love the latest player character race, the latest setting, the latest class. I buy all the adventures, even though I’ll never run them all. When I get the chance to play, I’m not worried about character optimization – I want to play a cool combo or character with an interesting backstory. I like handicaps; they’re a tool for roleplaying. For me, it’s the journey, not the destination.[/SIZE] [SIZE=3]Not all players are like me, and I respect that. People play D&D for different reasons, and for some, winning is everything. As long as players like that don’t spoil the experience for everyone else, I’m fine with it. As a DM, I think it’s my responsibility to make sure everyone has a good time, no matter what their play style.[/SIZE] [SIZE=3]Lew is the elder of our gaming group, about ten years older than Patty and myself. I first met him when I walked into B&C Collectibles oh so many years ago. His character at that time was a 2<SUP>nd</SUP> edition D&D magic user named Resu Cigam. Notice anything about that name? I did right away. When he introduced his reptilian familiar Drazil, I groaned silently to myself. [I]Why me?[/I] I thought.[/SIZE] [SIZE=3]The more I played with Lew, though, the more I saw the real problem. He’d abandoned creativity because the DMs he’d been playing with had no interest in fostering it. I set out, slowly but surely, to rekindle his creative side.[/SIZE] [SIZE=3]Magic was Lew’s passion. He only played spellcasters – on that he wouldn’t budge. Race was subjective, back story was subjective, but arcane spellcasting was nonnegotiable. Over the next few years, I worked with him to create characters with new and interesting abilities that tied into spellcasting, hoping to break him out of his rut.[/SIZE] [SIZE=3]When we played Forgotten Realms, Lew’s character was Flenus (“sun elf” backwards – it took a while to break him of that habit). Thanks to some lucky rolls and the superiority of elves over other races in 3E/3.5E, not only was Flenus a powerful wizard, he was also one of the best swordsmen in the group. Even before there was a swordmage class, Flenus combined his spellcasting and swordfighting to deadly effect.[/SIZE] [SIZE=3]Star Wars Saga Edition was next for a change of pace. To my surprise, Lew played an Ithorian noble with an insanely high Diplomacy. So high, in fact, that he routinely succeeded in situations where the Jedi characters failed. Wielding such power and influence satisfied Lew’s need for magic, and I could finally see what it was Lew enjoyed about the game.[/SIZE] [SIZE=3]Lew liked to be in charge. I don’t know if it stemmed from having an “A” personality, or because he was older than everyone else, but his characters inevitably worked themselves into a position of leadership for the party, and sometimes the campaign setting. He wasn’t bossy or overbearing in real life, and he didn’t play his characters that way either, but he definitely wasn’t happy if his character wasn’t wielding some authority, be it by magic, muscle, or mouth.[/SIZE] [SIZE=3]The great thing about it was that the other players had no objections. Lew is an entertaining roleplayer, and when he’s on fire (no pun intended), we have some rollicking good sessions. If Lew’s character was in charge, he was happy, the other players were happy, and we had good games. It was win-win, so I made sure to steer things in that direction.[/SIZE] [SIZE=3]When we started the Age of Worms in 3.5E, I worked the characters’ backstories into the setting. Everyone hailed from the environs of Diamond Lake, and Lew’s wizard, a human named Grumbale, was Allustan’s apprentice. As luck would have it, Grumbale died during the first adventure, “The Whispering Cairn.” Being only 1<SUP>st</SUP> level, the characters couldn’t afford for Grumbale to be resurrected, so they appealed to the druids of the Bronzewood Lodge for assistance. The party’s ranger and one of the fighters hailed from that community and, with proof of the abominations in the cairn, the high druid agreed to perform a [I]reincarnation.[/I][/SIZE] [SIZE=3]Grumbale came back to life as a strongheart halfling. Lew was mortified; how would anyone take his character seriously? Not only was Grumbale now unrecognizable to his former friends and neighbors, but he was now short, which meant he could no longer loom imperiously behind the rest of the group slinging spells over their heads. (Never mind that such a practice got him killed…) What was Grumbale going to do?[/SIZE] [SIZE=3]What he did was begin specializing in fire magic. Using the domain wizard rules from [I]Unearthed Arcana [/I]and the Fiery Burst reserve feat from [I]Complete Mage, [/I]Grumbale was reborn as a fire-spewing dynamo that incinerated anything or anyone that invoked his wrath. With the Energy Substitution and Energy Admixture feats, he converted nearly all his spells into fiery conflagrations, and his companions soon learned to stay well clear when Grumbale squeaked, “Fire in the hole!”[/SIZE] [SIZE=3]Alas, the conversion of our campaign to 4E indelibly changed Grumbale and, while Lew still plays him, he waxes nostalgic for the days when 3.5E Grumbale was a fiery terror. 4E Grumbale still wields fire, but the classes are so well balanced against each other that the feeling of superiority is lacking. Ironically, even though Lew and his characters gravitate toward the leadership role, the leader classes of 4E have never appealed to him.[/SIZE] [SIZE=3]How have you tried to cater to a player? Has it helped or hindered your game?[/SIZE] [SIZE=3]For more information on the Age of Worms adventure path, look [/SIZE][URL="http://en.wikipedia.org/wiki/Age_of_Worms"][SIZE=3]here[/SIZE][/URL][SIZE=3] and then visit Paizo for the relevant [I]Dungeon[/I] issues that are still available in [/SIZE][URL="http://paizo.com/dungeon/products/issues/ageOfWorms"][SIZE=3]pdf[/SIZE][/URL][SIZE=3].[/SIZE] [SIZE=3][h=3]Grumbale, level 14[/h][/SIZE] [INDENT][SIZE=3]Halfling, Wizard (Mage), Enigmatic Mage[/SIZE] [SIZE=3]School: Pyromancy School[/SIZE] [SIZE=3]School: Evocation School[/SIZE] [SIZE=3]Expert Mage Option: Pyromancy School Expert[/SIZE] [SIZE=3]Master Mage Option: Pyromancy School Master[/SIZE] [SIZE=3]Arcane Admixture Damage Type: Arcane Admixture Fire[/SIZE] [SIZE=3]Occupation - Scholar (+2 to Arcana)[/SIZE] [SIZE=3]Theme: Wizard's Apprentice[/SIZE] [SIZE=3]FINAL ABILITY SCORES[/SIZE] [SIZE=3]STR 11, CON 16, DEX 14, INT 22, WIS 13, CHA 11[/SIZE] [SIZE=3]STARTING ABILITY SCORES[/SIZE] [SIZE=3]STR 10, CON 14, DEX 10, INT 18, WIS 11, CHA 8[/SIZE] [SIZE=3]AC: 26 Fort: 23 Ref: 26 Will: 24[/SIZE] [SIZE=3]HP: 78 Surges: 9 Surge Value: 19[/SIZE] [SIZE=3]TRAINED SKILLS[/SIZE] [SIZE=3]Arcana +26, Dungeoneering +13, History +18, Religion +18[/SIZE] [SIZE=3]UNTRAINED SKILLS[/SIZE] [SIZE=3]Acrobatics +11, Athletics +7, Bluff +9, Diplomacy +7, Endurance +12, Heal +8, Insight +8, Intimidate +11, Nature +8, Perception +8, Stealth +9, Streetwise +7, Thievery +11[/SIZE] [/INDENT][SIZE=3][h=5]POWERS[/h][/SIZE] [INDENT][SIZE=3]Basic Attack: Melee Basic Attack[/SIZE] [SIZE=3]Basic Attack: Ranged Basic Attack[/SIZE] [SIZE=3]Wizard's Apprentice Attack: Color Orb[/SIZE] [SIZE=3]Halfling Racial Power: Second Chance[/SIZE] [SIZE=3]Wizard Utility: Light[/SIZE] [SIZE=3]Wizard Utility: Prestidigitation[/SIZE] [SIZE=3]Wizard Utility: Mage Hand[/SIZE] [SIZE=3]Wizard Attack 1: Fountain of Flame[/SIZE] [SIZE=3]Wizard Attack 1: Flaming Sphere[/SIZE] [SIZE=3]Wizard Attack 1: Burning Hands[/SIZE] [SIZE=3]Wizard Attack 1: Darkening Flame[/SIZE] [SIZE=3]Wizard Attack 1: Erupting Flare[/SIZE] [SIZE=3]Wizard Attack 1: Arc Lightning[/SIZE] [SIZE=3]Wizard Attack 1: Magic Missile[/SIZE] [SIZE=3]Wizard Attack 1: Summon Fire Warrior[/SIZE] [SIZE=3]Wizard Utility 2: Shield[/SIZE] [SIZE=3]Wizard Utility 2: Expeditious Retreat[/SIZE] [SIZE=3]Wizard Attack 3: Cinderfall[/SIZE] [SIZE=3]Wizard Attack 3: Fire Shroud[/SIZE] [SIZE=3]Wizard Attack 5: Fireball[/SIZE] [SIZE=3]Wizard Attack 5: Tasha's Forcible Conscription[/SIZE] [SIZE=3]Wizard Attack 5: Visions of Avarice[/SIZE] [SIZE=3]Wizard Utility 6: Dimension Door[/SIZE] [SIZE=3]Wizard Utility 6: Invisibility[/SIZE] [SIZE=3]Wizard Attack 7: Fire Sea Travel[/SIZE] [SIZE=3]Wizard Attack 7: Fire Burst[/SIZE] [SIZE=3]Wizard Attack 9: Firescythe[/SIZE] [SIZE=3]Wizard Attack 9: Wall of Fire[/SIZE] [SIZE=3]Wizard Attack 9: Phantasmal Killer[/SIZE] [SIZE=3]Wizard Utility 10: Blur[/SIZE] [SIZE=3]Wizard Utility 10: Mass Resistance[/SIZE] [SIZE=3]Enigmatic Mage Utility 11: Enigmatic Spellcasting[/SIZE] [SIZE=3]Enigmatic Mage Attack 11: Kelwyn's Devouring Fire[/SIZE] [SIZE=3]Enigmatic Mage Utility 12: Kelwyn's Fiery Form[/SIZE] [SIZE=3]Wizard Attack 13: Blackening Pyre[/SIZE] [SIZE=3]Wizard Attack 13: Wake of Fire[/SIZE] [/INDENT][SIZE=3][h=5]FEATS[/h][/SIZE] [INDENT][SIZE=3][/SIZE] [SIZE=3]Level 1: Burn Everything[/SIZE] [SIZE=3]Level 2: Coordinated Explosion[/SIZE] [SIZE=3]Level 4: Stoking the Fire[/SIZE] [SIZE=3]Level 6: Melee Training (Intelligence)[/SIZE] [SIZE=3]Level 8: Implement Expertise (Staff)[/SIZE] [SIZE=3]Level 10: Implement Focus (Staff)[/SIZE] [SIZE=3]Level 11: Far Spell[/SIZE] [SIZE=3]Level 12: Arcane Admixture[/SIZE] [SIZE=3]Level 14: Expanded Spellbook[/SIZE] [/INDENT][SIZE=3][h=5]ITEMS[/h][/SIZE] [INDENT][SIZE=3]Adventurer's Kit[/SIZE] [SIZE=3]Staff of the Magi +3 x1[/SIZE] [SIZE=3]Shimmering Githweave Armor +3 x1[/SIZE] [SIZE=3]Resplendent Cloak +3 x1[/SIZE] [SIZE=3]Burning Gauntlets (heroic tier) x1[/SIZE] [SIZE=3]Handy Haversack[/SIZE] [SIZE=3]Boots of Free Movement x1[/SIZE] [SIZE=3]Flame Rose (heroic tier)[/SIZE] [SIZE=3]Elixir of Flying (paragon tier)[/SIZE] [/INDENT] [/QUOTE]
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