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<blockquote data-quote="the Jester" data-source="post: 4319090" data-attributes="member: 1210"><p>EDIT: As there is an official version of these things, I shan't update to MM3 standards.</p><p></p><p><span style="font-size: 12px"><strong>CAVE FISHER--- Level 3 Lurker</strong></span></p><p>Medium natural beast--- XP 150</p><p>---</p><p>Initiative +5; Senses Perception +3, tremorsense 6</p><p>HP 36; Bloodied 18</p><p>AC 17; Fortitude17; Reflex 13; Will 15</p><p>Speed 6, climb 4</p><p>---</p><p><strong>[Melee basic] Claw</strong> (standard; at will): +8 vs. AC; 1d10+3 damage and target is grabbed (until escape).</p><p></p><p><strong>[Ranged] Strand</strong> (standard; recharge 4 5 6): The cave fisher fires a sticky strand that it uses to reel a foe in to it. Only one strand at a time; minor action to retract if it has no prey on it; range 16; +6 vs. Reflex; target is stuck to the strand (Athletics or Acrobatics, DC 22, to escape).</p><p> </p><p>A cave fisher may also leave its strand in place, hoping prey will walk into it (it is nearly impossible to see, requiring a DC 20 Perception check to detect it before walking into it (consider this an automatic hit by the strand).</p><p><strong></strong></p><p><strong>Reel In</strong> (minor; at will): Only when a target is stuck to its strand; +6 vs. Fortitude; Hit: target is pulled 3; Miss: a medium or smaller target is pulled 1. </p><p>---</p><p>Alignment unaligned; Languages -</p><p>Skills Stealth +6</p><p>Str 18; Dex 10; Wis 14</p><p>Con 12; Int 1; Cha 6</p></blockquote><p></p>
[QUOTE="the Jester, post: 4319090, member: 1210"] EDIT: As there is an official version of these things, I shan't update to MM3 standards. [SIZE=3][B]CAVE FISHER--- Level 3 Lurker[/B][/SIZE] Medium natural beast--- XP 150 --- Initiative +5; Senses Perception +3, tremorsense 6 HP 36; Bloodied 18 AC 17; Fortitude17; Reflex 13; Will 15 Speed 6, climb 4 --- [B][Melee basic] Claw[/B] (standard; at will): +8 vs. AC; 1d10+3 damage and target is grabbed (until escape). [B][Ranged] Strand[/B] (standard; recharge 4 5 6): The cave fisher fires a sticky strand that it uses to reel a foe in to it. Only one strand at a time; minor action to retract if it has no prey on it; range 16; +6 vs. Reflex; target is stuck to the strand (Athletics or Acrobatics, DC 22, to escape). A cave fisher may also leave its strand in place, hoping prey will walk into it (it is nearly impossible to see, requiring a DC 20 Perception check to detect it before walking into it (consider this an automatic hit by the strand). [B] Reel In[/B] (minor; at will): Only when a target is stuck to its strand; +6 vs. Fortitude; Hit: target is pulled 3; Miss: a medium or smaller target is pulled 1. --- Alignment unaligned; Languages - Skills Stealth +6 Str 18; Dex 10; Wis 14 Con 12; Int 1; Cha 6 [/QUOTE]
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