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4/26 Playtest: The Fighter
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<blockquote data-quote="ECMO3" data-source="post: 9016761" data-attributes="member: 7030563"><p>Overall I would give the new fighter and the weapons changes a D-. I can't really look at the fighter alone because it is really the combination with the weapon changes that makes it bad for me.</p><p></p><p>The change to indomitable is the only good thing and I like Persuasion being an available skill (honestly I think all skills except Religion should be available to fighter).</p><p></p><p>The rest of the class changes I do not like at all. A couple key things:</p><p></p><p>1. The changes to Lance pretty much eliminate small races as an effective high damage strength-based fighter. The old Lance was good in this regard and filled an important niche. It gave the little players a solid d12 option that was not heavy. Every Goblin, Kender and Halfling stength-fighter I played had a lance in her kit. They still weren't as optimized as a big player who could get the GWM feat or PAM on top of high damage or reach, but they weren't far behind either and could go with a different build style. Now the Lance is pretty much not viable for a small player and as a result small strength fighters are no longer really viable. The d10 PAM reach weapons and 1d12/2d6 heavy weapons were still there for the big guys who want to play that style, I am not sure why we had to add lance as well.</p><p></p><p>2. Likewise the prerequisites for some of the masterys effectively eliminate small fighters from getting those.</p><p></p><p>3. The masterys themselves are ovecomplicated. This is going to be a MUCH higher entry cost to play the game, especilly since what was the simplest class is now one of the most complex. I like the idea of mastery, but it should be one mastery for melee weapons (probably cleave) and one mastery for missile weapons (probably slow) and if you are a fighter of a certain level you can use them both, but only once per attack.</p><p></p><p>This is going to make using weapons a ton more complicated and take it from what was elegant and simple to something more about rules than story and it will be difficult both for DMs and for inexperienced players.</p><p></p><p></p><p></p><p>No, and I don't think they should be. It is a step in the direction of 3E IMO and that is not a good thing.</p><p></p><p>If these changes stay in the game I expect a lot of people will not move on to 5.5e and I also think a lot will look at the new Black Flag game as an alternative.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9016761, member: 7030563"] Overall I would give the new fighter and the weapons changes a D-. I can't really look at the fighter alone because it is really the combination with the weapon changes that makes it bad for me. The change to indomitable is the only good thing and I like Persuasion being an available skill (honestly I think all skills except Religion should be available to fighter). The rest of the class changes I do not like at all. A couple key things: 1. The changes to Lance pretty much eliminate small races as an effective high damage strength-based fighter. The old Lance was good in this regard and filled an important niche. It gave the little players a solid d12 option that was not heavy. Every Goblin, Kender and Halfling stength-fighter I played had a lance in her kit. They still weren't as optimized as a big player who could get the GWM feat or PAM on top of high damage or reach, but they weren't far behind either and could go with a different build style. Now the Lance is pretty much not viable for a small player and as a result small strength fighters are no longer really viable. The d10 PAM reach weapons and 1d12/2d6 heavy weapons were still there for the big guys who want to play that style, I am not sure why we had to add lance as well. 2. Likewise the prerequisites for some of the masterys effectively eliminate small fighters from getting those. 3. The masterys themselves are ovecomplicated. This is going to be a MUCH higher entry cost to play the game, especilly since what was the simplest class is now one of the most complex. I like the idea of mastery, but it should be one mastery for melee weapons (probably cleave) and one mastery for missile weapons (probably slow) and if you are a fighter of a certain level you can use them both, but only once per attack. This is going to make using weapons a ton more complicated and take it from what was elegant and simple to something more about rules than story and it will be difficult both for DMs and for inexperienced players. No, and I don't think they should be. It is a step in the direction of 3E IMO and that is not a good thing. If these changes stay in the game I expect a lot of people will not move on to 5.5e and I also think a lot will look at the new Black Flag game as an alternative. [/QUOTE]
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