Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
4 Hours w/ RSD - Escapist Bonus Column
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 7647698" data-attributes="member: 58416"><p><em><span style="font-size: 12px">"I define a Hobby Game as one where (at least one person) spends more time preparing to play the game than actually playing it. For TRPGs that is usually the GM, but often it is players as well. This “out of game time” may be the biggest obstacle to overcome to keeping the TRPG platform competitive."</span></em></p><p><em><span style="font-size: 12px"></span></em></p><p><em><span style="font-size: 12px"></span></em></p><p><em><span style="font-size: 12px"></span></em><span style="font-size: 12px">While I see the logic behind this statement, and in some ways might agree with it, I find myself disagreeing overall. Look at what some of the most successful Facebook games are. Things such as Farmville, YoVille, and others have been successful; extremely so. A lot of people enjoy a game where they can spend hours upon hours customizing every fiddly little detail about a farm or their virtual restaurant or make believe house. </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">What do they do after that? They invite friends to visit their creations and share in the experience. I believe evidence shows that there is a market for a more robust rpg experience. While I completely understand having less time when you're 30 and have a job, kids, and bills versus being 15 and simply needing to get your homework done and finish up football practice, I still believe there are people who crave that creative outlet. I believe there is a want to put a mark on the world; even if that world is a make believe one. </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Look at how robust video games such as WWE 12 are with options to create a wrestler. In the newest game, you can now even create your own wrestling arena. The designers saw that people wanted more detail; more control; more ability to put their own mark on a product. Isn't that exactly what one of the strongest selling points of a tabletop experience is? The ability to break free of restrictions set by a WoW server's programing; the ability to build your own character rather than being stuck with a wheelbarrow, thimble, or dog; the ability to create your own world and live your own fantasy. That's what brought me to rpgs.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">When I look at how the world around me and non-gaming community is evolving, I see people who are more open to that kind of experience than ever. Yes, by all means, if you can, make the job of being a DM easier. Create products which will help out the guy who is busy with a full time job and kids. However, you need not chop the game down and turn it into something else. When I teach people to play, I don't see eyes light up when a person moves 3 squares and plays a card to do 5 damage in the same way that I see when someone realizes that they can tell their story, and that their character is their canvas to paint in whichever way they want (quite literally if you enjoy painting minis.)</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Am I completely off base? If I am, fine, I can live with that. It sure wouldn't be the first time I've been in the minority (I don't enjoy WoW at all) when it comes to my gamer friends and/or the gaming community. I simply feel as though I must be living in a completely different world when I read articles of this nature. Apparently, I must also be wanting to play a completely different game. Once again, I do not have the numbers nor the inside information of the OP, so I can only defer to his experience, but I will argue that I feel those numbers can be attributed to the failure of the people producing some of the struggling games more so than to society as a whole having less interest in the concept of rpgs.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p></blockquote><p></p>
[QUOTE="Argyle King, post: 7647698, member: 58416"] [I][SIZE=3]"I define a Hobby Game as one where (at least one person) spends more time preparing to play the game than actually playing it. For TRPGs that is usually the GM, but often it is players as well. This “out of game time” may be the biggest obstacle to overcome to keeping the TRPG platform competitive." [/SIZE][/I][SIZE=3]While I see the logic behind this statement, and in some ways might agree with it, I find myself disagreeing overall. Look at what some of the most successful Facebook games are. Things such as Farmville, YoVille, and others have been successful; extremely so. A lot of people enjoy a game where they can spend hours upon hours customizing every fiddly little detail about a farm or their virtual restaurant or make believe house. What do they do after that? They invite friends to visit their creations and share in the experience. I believe evidence shows that there is a market for a more robust rpg experience. While I completely understand having less time when you're 30 and have a job, kids, and bills versus being 15 and simply needing to get your homework done and finish up football practice, I still believe there are people who crave that creative outlet. I believe there is a want to put a mark on the world; even if that world is a make believe one. Look at how robust video games such as WWE 12 are with options to create a wrestler. In the newest game, you can now even create your own wrestling arena. The designers saw that people wanted more detail; more control; more ability to put their own mark on a product. Isn't that exactly what one of the strongest selling points of a tabletop experience is? The ability to break free of restrictions set by a WoW server's programing; the ability to build your own character rather than being stuck with a wheelbarrow, thimble, or dog; the ability to create your own world and live your own fantasy. That's what brought me to rpgs. When I look at how the world around me and non-gaming community is evolving, I see people who are more open to that kind of experience than ever. Yes, by all means, if you can, make the job of being a DM easier. Create products which will help out the guy who is busy with a full time job and kids. However, you need not chop the game down and turn it into something else. When I teach people to play, I don't see eyes light up when a person moves 3 squares and plays a card to do 5 damage in the same way that I see when someone realizes that they can tell their story, and that their character is their canvas to paint in whichever way they want (quite literally if you enjoy painting minis.) Am I completely off base? If I am, fine, I can live with that. It sure wouldn't be the first time I've been in the minority (I don't enjoy WoW at all) when it comes to my gamer friends and/or the gaming community. I simply feel as though I must be living in a completely different world when I read articles of this nature. Apparently, I must also be wanting to play a completely different game. Once again, I do not have the numbers nor the inside information of the OP, so I can only defer to his experience, but I will argue that I feel those numbers can be attributed to the failure of the people producing some of the struggling games more so than to society as a whole having less interest in the concept of rpgs. [/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4 Hours w/ RSD - Escapist Bonus Column
Top