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4 Hours w/ RSD - Escapist Bonus Column
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<blockquote data-quote="Hussar" data-source="post: 7647708" data-attributes="member: 22779"><p>I've always been kinda surprised when people draw lines between VTT's and MMO's. They really aren't anything alike. An MMO is a complete game - with all that that entails: Rules, mechanics, play styles, etc. A VTT is only an attempt to recreate a gaming table in a virtual setting. There are no inherent mechanics, gameplay or playstyles in a VTT. The difference between a tabletop session and a VTT session is the same difference as a conversation around a table and a teleconference.</p><p></p><p>Are they the same? Nope. Of course not. But, they're pretty close. </p><p></p><p>I think that the future of RPG's is going to be indelibly tied to a VTT. It utterly blows my mind that larger RPG companies aren't banging out VTT's specifically for their system as fast as they can. The largest impediment to introducing new players is geography. A VTT bypasses geography entirely.</p><p></p><p>Imagine something like Paizo's or WOTC's organized play supported by weekly sessions on a VTT that is specifically designed for their systems. What a fantastic way to train new DM's and prostelytise your system. It utterly buggers my mind that these companies are not all over this idea. It's not like developing a VTT is all that complex - most of the things you need are available over the shelf.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7647708, member: 22779"] I've always been kinda surprised when people draw lines between VTT's and MMO's. They really aren't anything alike. An MMO is a complete game - with all that that entails: Rules, mechanics, play styles, etc. A VTT is only an attempt to recreate a gaming table in a virtual setting. There are no inherent mechanics, gameplay or playstyles in a VTT. The difference between a tabletop session and a VTT session is the same difference as a conversation around a table and a teleconference. Are they the same? Nope. Of course not. But, they're pretty close. I think that the future of RPG's is going to be indelibly tied to a VTT. It utterly blows my mind that larger RPG companies aren't banging out VTT's specifically for their system as fast as they can. The largest impediment to introducing new players is geography. A VTT bypasses geography entirely. Imagine something like Paizo's or WOTC's organized play supported by weekly sessions on a VTT that is specifically designed for their systems. What a fantastic way to train new DM's and prostelytise your system. It utterly buggers my mind that these companies are not all over this idea. It's not like developing a VTT is all that complex - most of the things you need are available over the shelf. [/QUOTE]
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