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4 Hours w/ RSD - Escapist Bonus Column
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<blockquote data-quote="kunadam" data-source="post: 7647715" data-attributes="member: 57610"><p>I loved the article. RPG goes through live phases like all of us does. I would say it is natural.</p><p></p><p>It is a geek hobby. It won't cater to as many people as video games, card games or board games. I think RPG should not be compared to these areas.</p><p>RPG should not be confused with fantasy and/or sci-fi as a genre. There are novels in these genres and they are a bigger market, than RPG. Even RPG based novels are a bigger market than RPG. There is a constant stream of RPG novels (FR, Battletech, Dragonlance, WoD, etc.) that are translated to Hungarian, which is a testimony that they sell, however no RPG core rule book was a real financial success here. Supplements are out of questions.</p><p>In similar veins I see fantasy themed video games as just video games with a genre. War in the North is just a shoot-em-up game (and the CoD or Battlefield series are better shooters). Some can give one a good story, like a good novel. I think the key to the success of Planescape Torment was the good story. I loved the game, even thought I never liked the Planescape setting.</p><p>In similar veins fantasy themed boardgames are not real RPGs. And while most are not as complex as a full RPG, their 20+ pages of rules are as intimidating as a 300+ page RPG core book is. And one needs as much time an as many people to play a session of these as to play a session of RPG.</p><p></p><p>The key - I think - in Mr. Dancey analysis were the lack of "effective acquisition engine". While kids hear a lot of fairy tales, thus they are familiar with the genre. I do not know of any (due to lack of overview) RPGs that are targeted to the very young audience and their geek parent(s). I would love to get my kids involved, but they are too young for D&D or any of the more widely available RPGs (being 6.5 and 7.5).</p></blockquote><p></p>
[QUOTE="kunadam, post: 7647715, member: 57610"] I loved the article. RPG goes through live phases like all of us does. I would say it is natural. It is a geek hobby. It won't cater to as many people as video games, card games or board games. I think RPG should not be compared to these areas. RPG should not be confused with fantasy and/or sci-fi as a genre. There are novels in these genres and they are a bigger market, than RPG. Even RPG based novels are a bigger market than RPG. There is a constant stream of RPG novels (FR, Battletech, Dragonlance, WoD, etc.) that are translated to Hungarian, which is a testimony that they sell, however no RPG core rule book was a real financial success here. Supplements are out of questions. In similar veins I see fantasy themed video games as just video games with a genre. War in the North is just a shoot-em-up game (and the CoD or Battlefield series are better shooters). Some can give one a good story, like a good novel. I think the key to the success of Planescape Torment was the good story. I loved the game, even thought I never liked the Planescape setting. In similar veins fantasy themed boardgames are not real RPGs. And while most are not as complex as a full RPG, their 20+ pages of rules are as intimidating as a 300+ page RPG core book is. And one needs as much time an as many people to play a session of these as to play a session of RPG. The key - I think - in Mr. Dancey analysis were the lack of "effective acquisition engine". While kids hear a lot of fairy tales, thus they are familiar with the genre. I do not know of any (due to lack of overview) RPGs that are targeted to the very young audience and their geek parent(s). I would love to get my kids involved, but they are too young for D&D or any of the more widely available RPGs (being 6.5 and 7.5). [/QUOTE]
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