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4 Hours w/ RSD - Escapist Bonus Column
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<blockquote data-quote="Alphastream" data-source="post: 7647819" data-attributes="member: 11365"><p>I absolutely agree that the design missed some parts (such as the feeling it lacked storytelling and RP). But, let's keep in mind that 3E at the time was in a terrible downward spiral. Complete Mage, Complete Arcane, Complete Iboughtthatlastmonth... even the really devoted fans were laughing at the offerings. Looking around at organized play, most gamers were very tired of 3E. It was a broken system, bloated, unwelcome to new players, and played like a broken record. </p><p></p><p>It was absolutely the right time for 4E. Sales were through the roof, further proving the point. The biggest problem was that the OGL allowed someone else to create a new edition too! Just like Wizards, Paizo offered a new edition - this time a 3.75 rather than going super innovative. There is no way Wizards could have done that. Had Wizards announced 3.75 and switching solely to a new setting (Golarion) they would have had a dismal failure on their hands. Instead, the OGL let Paizo do this very thing (and outside of taking a while to get started they largely rocked it). The result was two companies with "new" D&D, each with a slightly different take. What would it have been like without an OGL? If one of the points of the OGL was to prevent previous editions from overtaking 3E (as Ryan said) that's very ironic since the OGL allowed 1E, 2E, and 3E to all compete with 4E. Because of this, many fans concluded 4E was an MMO and gave up on it. They switched rather than give it the time we all gave AD&D, 2E, or 3E (despite all of us being able to criticize aspects of each of those).</p></blockquote><p></p>
[QUOTE="Alphastream, post: 7647819, member: 11365"] I absolutely agree that the design missed some parts (such as the feeling it lacked storytelling and RP). But, let's keep in mind that 3E at the time was in a terrible downward spiral. Complete Mage, Complete Arcane, Complete Iboughtthatlastmonth... even the really devoted fans were laughing at the offerings. Looking around at organized play, most gamers were very tired of 3E. It was a broken system, bloated, unwelcome to new players, and played like a broken record. It was absolutely the right time for 4E. Sales were through the roof, further proving the point. The biggest problem was that the OGL allowed someone else to create a new edition too! Just like Wizards, Paizo offered a new edition - this time a 3.75 rather than going super innovative. There is no way Wizards could have done that. Had Wizards announced 3.75 and switching solely to a new setting (Golarion) they would have had a dismal failure on their hands. Instead, the OGL let Paizo do this very thing (and outside of taking a while to get started they largely rocked it). The result was two companies with "new" D&D, each with a slightly different take. What would it have been like without an OGL? If one of the points of the OGL was to prevent previous editions from overtaking 3E (as Ryan said) that's very ironic since the OGL allowed 1E, 2E, and 3E to all compete with 4E. Because of this, many fans concluded 4E was an MMO and gave up on it. They switched rather than give it the time we all gave AD&D, 2E, or 3E (despite all of us being able to criticize aspects of each of those). [/QUOTE]
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