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4 Hours w/ RSD - Escapist Bonus Column
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<blockquote data-quote="Ahnehnois" data-source="post: 7647832" data-attributes="member: 17106"><p>Hopefully introductory tie-in products are the bridge to get non-D&D people into tabletop gaming. If D&D doesn't do it, there are certainly other brands out there that are trying. If we ever saw "WoW the rpg", that would be something (nonwithstanding that particular 4e criticism).</p><p></p><p>You'll get no argument from me there. I kind of liken it to the difference between 'Law & Order' and 'The Wire'; once you start watching the latter, something deeper and more reality-based, it's hard to go back to the former (and indeed my games take heavily from The Wire, BSG, and variety of other "it's not TV" TV shows).</p><p></p><p>To further that analogy, there was a point not so long ago when reality TV hit and quality scripted television seemed to be dying out; it just didn't make monetary sense to produce a really good television show. But then a number of excellent cable networks started putting out great dramatic television, and people frustrated with the big networks flocked to them. The networks have somewhat increased their committment to scripted television since just to compete, but as they're limited in what they can show, cable now has a new niche that isn't going away. Hopefully something similar happens with D&D and its 'flight to quality'.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 7647832, member: 17106"] Hopefully introductory tie-in products are the bridge to get non-D&D people into tabletop gaming. If D&D doesn't do it, there are certainly other brands out there that are trying. If we ever saw "WoW the rpg", that would be something (nonwithstanding that particular 4e criticism). You'll get no argument from me there. I kind of liken it to the difference between 'Law & Order' and 'The Wire'; once you start watching the latter, something deeper and more reality-based, it's hard to go back to the former (and indeed my games take heavily from The Wire, BSG, and variety of other "it's not TV" TV shows). To further that analogy, there was a point not so long ago when reality TV hit and quality scripted television seemed to be dying out; it just didn't make monetary sense to produce a really good television show. But then a number of excellent cable networks started putting out great dramatic television, and people frustrated with the big networks flocked to them. The networks have somewhat increased their committment to scripted television since just to compete, but as they're limited in what they can show, cable now has a new niche that isn't going away. Hopefully something similar happens with D&D and its 'flight to quality'. [/QUOTE]
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