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4 Hours w/ RSD - Escapist Bonus Column
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<blockquote data-quote="eyebeams" data-source="post: 7647843" data-attributes="member: 9225"><p>I think there's a limited set of things that can really be made better for TTRPGs. Part of the issue is that even though we *could* automate a lot of stuff, we probably wouldn't, because gamers generally want to see and interact with the system's gears.</p><p></p><p></p><p></p><p>Then I think we're more in agreement than it may appear.</p><p></p><p></p><p></p><p>Oh, if we're talking general virtual play, then it's already happening. I would say we may be at at least 25% adoption, more if we talking about all forms of remote roleplaying.</p><p></p><p>But in terms of an RPG-specific product, I think there's a split in expectations, where younger roleplayers expect to kludge around free stuff.</p><p></p><p></p><p></p><p>Looking at self-organizing RP communities, it looks like younger folks really do skew more toward using vBulletin, Livejournal and other content sharing packages where they have to adapt them to games. When I talk to folks about paid TTRPG apps, they're definitely older, IME. I've never met a Dicenomicon user who didn't have some grey hair.</p><p></p><p></p><p></p><p>I have a feeling that these will experience Death by API as code-loving hobbyists simply plug the needed functionality in.</p><p></p><p></p><p></p><p>Yeah, I can maybe get behind that, though I don't think game companies have the required agility. They just don't have good track records as software developers.</p><p></p><p>Here's what somebody smart can do: be the first in line with branded dice, character and play apps for G+ (or a future successor) that work well and push connections with the company's paid wares. I used to think there could be a "Gamer Facebook," but now I think that gamers have colonized the networks they'll use, and companies need to follow them there.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 7647843, member: 9225"] I think there's a limited set of things that can really be made better for TTRPGs. Part of the issue is that even though we *could* automate a lot of stuff, we probably wouldn't, because gamers generally want to see and interact with the system's gears. Then I think we're more in agreement than it may appear. Oh, if we're talking general virtual play, then it's already happening. I would say we may be at at least 25% adoption, more if we talking about all forms of remote roleplaying. But in terms of an RPG-specific product, I think there's a split in expectations, where younger roleplayers expect to kludge around free stuff. Looking at self-organizing RP communities, it looks like younger folks really do skew more toward using vBulletin, Livejournal and other content sharing packages where they have to adapt them to games. When I talk to folks about paid TTRPG apps, they're definitely older, IME. I've never met a Dicenomicon user who didn't have some grey hair. I have a feeling that these will experience Death by API as code-loving hobbyists simply plug the needed functionality in. Yeah, I can maybe get behind that, though I don't think game companies have the required agility. They just don't have good track records as software developers. Here's what somebody smart can do: be the first in line with branded dice, character and play apps for G+ (or a future successor) that work well and push connections with the company's paid wares. I used to think there could be a "Gamer Facebook," but now I think that gamers have colonized the networks they'll use, and companies need to follow them there. [/QUOTE]
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