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4 Hours w/ RSD - Escapist Bonus Column
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<blockquote data-quote="xechnao" data-source="post: 7647981" data-attributes="member: 58105"><p>What I am talking about is a phenomenon that hobby businesses are aware of. Joe Goodman, some year ago, put an excellent description of it regarding D&D. RyanD, in the OP of this thread refers to it as the boom & bust cycles. Also, if I remember correctly it was again Ryan that described this kind of affair regarding Games Workshop's POV (they want to hook some people for 2-3 years, be done with them and then market to other people). </p><p></p><p>No really. This is a claim some people here on enworld keep repeating but there is no strong evidence in favor of it. 4e still allows 3rd party to support it but fans are not very interested about it. Besides, there was no edition of D&D other than 3.xe that were OGL. Yet, D&D was always number 1, except maybe now in front of Pathfinder which was marketed as a revision of 3.5e edition. </p><p>4e is not struggling against the OGL. 4e is struggling against the will of many of its fans to not upgrade, especially since someone can still pat on their back, offering them product of unparalleled quality.</p><p></p><p>Fans, even designers themselves struggle to understand the objective reasons of the appeal of some product or the other. Few times are they correct. But, as many say, what only matters in the end, is the result. Personally, I believe that 4e failed to be what D&D was to many of its fans. Perhaps the biggest of it all was the way they dropped the meme of Wizards memorizing daily spells, fighters lasting for the day while explicitly focusing gameplay to board game tactics. That kind of distinctions regarding gameplay. But maybe I am very wrong. Yet what they did with Essentials proves me half correct.</p><p></p><p></p><p>If we go by the Drivethru sales numbers they released for their case, the pdf business was pocket change. Almost not worthing Wotc's attention.</p></blockquote><p></p>
[QUOTE="xechnao, post: 7647981, member: 58105"] What I am talking about is a phenomenon that hobby businesses are aware of. Joe Goodman, some year ago, put an excellent description of it regarding D&D. RyanD, in the OP of this thread refers to it as the boom & bust cycles. Also, if I remember correctly it was again Ryan that described this kind of affair regarding Games Workshop's POV (they want to hook some people for 2-3 years, be done with them and then market to other people). No really. This is a claim some people here on enworld keep repeating but there is no strong evidence in favor of it. 4e still allows 3rd party to support it but fans are not very interested about it. Besides, there was no edition of D&D other than 3.xe that were OGL. Yet, D&D was always number 1, except maybe now in front of Pathfinder which was marketed as a revision of 3.5e edition. 4e is not struggling against the OGL. 4e is struggling against the will of many of its fans to not upgrade, especially since someone can still pat on their back, offering them product of unparalleled quality. Fans, even designers themselves struggle to understand the objective reasons of the appeal of some product or the other. Few times are they correct. But, as many say, what only matters in the end, is the result. Personally, I believe that 4e failed to be what D&D was to many of its fans. Perhaps the biggest of it all was the way they dropped the meme of Wizards memorizing daily spells, fighters lasting for the day while explicitly focusing gameplay to board game tactics. That kind of distinctions regarding gameplay. But maybe I am very wrong. Yet what they did with Essentials proves me half correct. If we go by the Drivethru sales numbers they released for their case, the pdf business was pocket change. Almost not worthing Wotc's attention. [/QUOTE]
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