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4 Hours w/ RSD - Escapist Bonus Column
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7647983" data-attributes="member: 82106"><p>It isn't your average players that are the people that things like licenses, or even play style stuff etc bugged. The VAST majority of people playing D&D aren't that concerned for which rules they're playing by exactly. They buy whatever is the thing that is being played, they don't know OGL or GSL from GPS and are perfectly happy any old way. It is the few thought leaders that count, which are people that are likely to care about a license (because they are developing games/content or at least engaged). Same with details of game rules. A few people set the tone, though it is more broad-based than something esoteric like game licenses. </p><p></p><p>Your product has to appeal to this relatively small audience and they tend to be 'true believers' and thus probably heavily invested. This is IMHO why D&D has barely changed from 1974 to 2008. Fans never really like change that much. 4e didn't even actually piss off any more of those people than any other edition. It is just breaking point. At every version roll you lose some people. Couple that with a shrinking demographic and well, nothing is going to make your new edition sustain high sales.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7647983, member: 82106"] It isn't your average players that are the people that things like licenses, or even play style stuff etc bugged. The VAST majority of people playing D&D aren't that concerned for which rules they're playing by exactly. They buy whatever is the thing that is being played, they don't know OGL or GSL from GPS and are perfectly happy any old way. It is the few thought leaders that count, which are people that are likely to care about a license (because they are developing games/content or at least engaged). Same with details of game rules. A few people set the tone, though it is more broad-based than something esoteric like game licenses. Your product has to appeal to this relatively small audience and they tend to be 'true believers' and thus probably heavily invested. This is IMHO why D&D has barely changed from 1974 to 2008. Fans never really like change that much. 4e didn't even actually piss off any more of those people than any other edition. It is just breaking point. At every version roll you lose some people. Couple that with a shrinking demographic and well, nothing is going to make your new edition sustain high sales. [/QUOTE]
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