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4 Hours w/ RSD - Escapist Bonus Column
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<blockquote data-quote="Alphastream" data-source="post: 7647993" data-attributes="member: 11365"><p>From looking at how the Living Forgotten Realms adventures had to be approved and how the crunch content was digitized, it is pretty clear that the original idea was for adventures to come out in the VTT near-instantly upon release. That would have been a really huge game-changer. Being able to play so much 4E in so many ways and so easily would have really helped grow 4E and organized play. Instead, none of this happened and the process just hurt LFR's quality and flexibility. </p><p></p><p>And, I do agree with your GW point. There are ways to really increase the revenue of D&D. It isn't easy, but there are ways to do it and still largely stay true to the typical way of playing. </p><p></p><p></p><p>I know a lot of people that pay twice for paper and digital versions. People pay for convenience, for stocking their bookshelf (our egos, our enjoyment of art, etc.), and so on. </p><p></p><p>I think a lot can be said around errata. AD&D suffered from a lack of willingness to fix obvious issues. 3E was also slow to adopt fixes, other than through 3.5. 4E started that way, then went way overboard with the fixes (often fixing individual issues rather than systemic ones). The game is better for it, but there is the strong perception that this made core and supplement books unnecessary to own, particularly with DDI. I am hopeful that this will help the industry better understand the careful balance here with errata. </p><p></p><p>Also, as Arcane Sprinboard pointed out on Critical Hits, there is the importance of a physical book providing a rich beautiful experience <u>and</u> lore/story so that the crunch content isn't the only value. Many gamers will say that a book like Martial Power 2 has practically no value other than the crunch, and all of that is in DDI. This makes it very easy to just make one digital purchase. A book like Monster Vault Nentir Vale is very different. There is tremendous value to the fluff, to the encounter pairings, to the setting material (which can be easily dropped into other settings). Neverwinter is another example where the DDI content is desirable, but the setting hooks and campaign ideas provide really good value.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 7647993, member: 11365"] From looking at how the Living Forgotten Realms adventures had to be approved and how the crunch content was digitized, it is pretty clear that the original idea was for adventures to come out in the VTT near-instantly upon release. That would have been a really huge game-changer. Being able to play so much 4E in so many ways and so easily would have really helped grow 4E and organized play. Instead, none of this happened and the process just hurt LFR's quality and flexibility. And, I do agree with your GW point. There are ways to really increase the revenue of D&D. It isn't easy, but there are ways to do it and still largely stay true to the typical way of playing. I know a lot of people that pay twice for paper and digital versions. People pay for convenience, for stocking their bookshelf (our egos, our enjoyment of art, etc.), and so on. I think a lot can be said around errata. AD&D suffered from a lack of willingness to fix obvious issues. 3E was also slow to adopt fixes, other than through 3.5. 4E started that way, then went way overboard with the fixes (often fixing individual issues rather than systemic ones). The game is better for it, but there is the strong perception that this made core and supplement books unnecessary to own, particularly with DDI. I am hopeful that this will help the industry better understand the careful balance here with errata. Also, as Arcane Sprinboard pointed out on Critical Hits, there is the importance of a physical book providing a rich beautiful experience [U]and[/U] lore/story so that the crunch content isn't the only value. Many gamers will say that a book like Martial Power 2 has practically no value other than the crunch, and all of that is in DDI. This makes it very easy to just make one digital purchase. A book like Monster Vault Nentir Vale is very different. There is tremendous value to the fluff, to the encounter pairings, to the setting material (which can be easily dropped into other settings). Neverwinter is another example where the DDI content is desirable, but the setting hooks and campaign ideas provide really good value. [/QUOTE]
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