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4 Hours w/ RSD - Escapist Bonus Column
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<blockquote data-quote="Alphastream" data-source="post: 7647999" data-attributes="member: 11365"><p>Keeping in mind that 4E initial sales were higher than the already great initial 3E sales... that shrinking demographic, MMOs, and everything else didn't seem to hurt at launch.</p><p></p><p>But, I understand what you mean. I started playing D&D with the purple box. This week I went back and read and ran the original White Box for my 4E gaming group. Most have 3E and PF experience, but none of them really have experience before that.</p><p></p><p>What was amazing to me was how similar the game has been through all the earlier editions. White Box has some substantial differences (all damage is d6, abilities do very little, spells have very little information, you just have three classes, etc.). But, incredibly, the first few supplements of Greyhawk and Blackmoor set OD&D and the things I mentioned to be very similar to Basic and all the way to second edition AD&D. Sure, there are differences, but they are usually very minor. Third makes some big changes with skills and feats, but there is still a real familiarity at the core of the game. </p><p></p><p>Fourth is really the first case where we see system-wide innovation. Just about everything was re-examined from the ground up and rebuilt. I think that's part of what hurt 4E, but in the context that people didn't have to adopt to the changes due to the OGL.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 7647999, member: 11365"] Keeping in mind that 4E initial sales were higher than the already great initial 3E sales... that shrinking demographic, MMOs, and everything else didn't seem to hurt at launch. But, I understand what you mean. I started playing D&D with the purple box. This week I went back and read and ran the original White Box for my 4E gaming group. Most have 3E and PF experience, but none of them really have experience before that. What was amazing to me was how similar the game has been through all the earlier editions. White Box has some substantial differences (all damage is d6, abilities do very little, spells have very little information, you just have three classes, etc.). But, incredibly, the first few supplements of Greyhawk and Blackmoor set OD&D and the things I mentioned to be very similar to Basic and all the way to second edition AD&D. Sure, there are differences, but they are usually very minor. Third makes some big changes with skills and feats, but there is still a real familiarity at the core of the game. Fourth is really the first case where we see system-wide innovation. Just about everything was re-examined from the ground up and rebuilt. I think that's part of what hurt 4E, but in the context that people didn't have to adopt to the changes due to the OGL. [/QUOTE]
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