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4 Hours w/RSD - Introducing Undermountain (Ryan Dancey)
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<blockquote data-quote="RyanD" data-source="post: 5664722" data-attributes="member: 3312"><p>The Undermountain wiki is complete from the player's perspective. It is incomplete from the GM's perspective (at this time) (for example, there's no monsters in it yet).</p><p></p><p>You don't have to refer to Pathfinder to play Undermountain. But if we get into some corner case situation where there are questions about the best way to rule on something, we can easily look it up in Pathfinder and use that system, rather than the GM having to ad hoc something on the fly.</p><p></p><p>At its core, Undermountain should be instantly familiar to anyone who has played any 3.x game. You have hit points and armor class, you roll d20s, add modifiers and compare them to DCs to resolve challenges, etc. There's just a lot less of "no you can't do that" (mostly by scoping the game & the character abilities in a way that limits the chances the players will try to do something twisted).</p><p></p><p>Here's an example of what I mean. In Undermountain, a Sorcerer that can cast a medium level spell could cast this one:</p><p></p><p><strong>Black Tentacles</strong></p><p></p><p>Sorcerer creates a circle with a 20 foot radius within 100ft + 10ft./Sorcerer Class Level of the Sorcerer. The area erupts in rubbery black tentacles. Creatures within the area or entering the area are subjected to a Grapple attempt (d20 + Sorcerer Class Levels + 5). Grappled characters take 1d6+4 points of damage each round. The tentacles cannot be damaged but they can be dispelled. The area is considered Difficult Terrain. The effect lasts 1 round per Sorcerer Class Level. </p><p></p><p>If for some reason we needed more help adjudicating something about this spell, we'd just look up the Black Tentacles spell in the Pathfinder Core Book (or the online Pathfinder SRD: <a href="http://www.d20pfsrd.com/magic/all-spells/b/black-tentacles" target="_blank">http://www.d20pfsrd.com/magic/all-spells/b/black-tentacles</a>)</p></blockquote><p></p>
[QUOTE="RyanD, post: 5664722, member: 3312"] The Undermountain wiki is complete from the player's perspective. It is incomplete from the GM's perspective (at this time) (for example, there's no monsters in it yet). You don't have to refer to Pathfinder to play Undermountain. But if we get into some corner case situation where there are questions about the best way to rule on something, we can easily look it up in Pathfinder and use that system, rather than the GM having to ad hoc something on the fly. At its core, Undermountain should be instantly familiar to anyone who has played any 3.x game. You have hit points and armor class, you roll d20s, add modifiers and compare them to DCs to resolve challenges, etc. There's just a lot less of "no you can't do that" (mostly by scoping the game & the character abilities in a way that limits the chances the players will try to do something twisted). Here's an example of what I mean. In Undermountain, a Sorcerer that can cast a medium level spell could cast this one: [b]Black Tentacles[/b] Sorcerer creates a circle with a 20 foot radius within 100ft + 10ft./Sorcerer Class Level of the Sorcerer. The area erupts in rubbery black tentacles. Creatures within the area or entering the area are subjected to a Grapple attempt (d20 + Sorcerer Class Levels + 5). Grappled characters take 1d6+4 points of damage each round. The tentacles cannot be damaged but they can be dispelled. The area is considered Difficult Terrain. The effect lasts 1 round per Sorcerer Class Level. If for some reason we needed more help adjudicating something about this spell, we'd just look up the Black Tentacles spell in the Pathfinder Core Book (or the online Pathfinder SRD: [url]http://www.d20pfsrd.com/magic/all-spells/b/black-tentacles[/url]) [/QUOTE]
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