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4 Hours w/ RSD - Let's Have a Flamewar!
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<blockquote data-quote="delericho" data-source="post: 5565342" data-attributes="member: 22424"><p>I was with you right up to "Core Story".</p><p></p><p>Having just guided a group of near-novices through the process of 3e character creation, I'm fairly strongly convinced that even at its simplest, this edition is needlessly and uselessly complex in places. (4e is a bit better, but not much.)</p><p></p><p>So, yeah, I agree with that.</p><p></p><p>However, I don't agree with your "Core Story" notion. For me, the principle value of simplifying the game is so I can get "the work" parts out of the equation so I can focus on "the story" parts of it - but that value is negated if I then limit myself to a "Core Story". This is especially true since I specifically <em>don't</em> want to have to change games often for lots of different stories - unlearning and relearning the rules is a real pain (especially if there are lots of minor changes - something the d20 games tended to be particularly bad for).</p></blockquote><p></p>
[QUOTE="delericho, post: 5565342, member: 22424"] I was with you right up to "Core Story". Having just guided a group of near-novices through the process of 3e character creation, I'm fairly strongly convinced that even at its simplest, this edition is needlessly and uselessly complex in places. (4e is a bit better, but not much.) So, yeah, I agree with that. However, I don't agree with your "Core Story" notion. For me, the principle value of simplifying the game is so I can get "the work" parts out of the equation so I can focus on "the story" parts of it - but that value is negated if I then limit myself to a "Core Story". This is especially true since I specifically [I]don't[/I] want to have to change games often for lots of different stories - unlearning and relearning the rules is a real pain (especially if there are lots of minor changes - something the d20 games tended to be particularly bad for). [/QUOTE]
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