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<blockquote data-quote="Maxperson" data-source="post: 7402047" data-attributes="member: 23751"><p>In 1982 I lived in Michigan. One day I went over to a friend's house and his older brother had this book with a unicorn and a few other weird creatures on the cover. It was called the Monster Manual. I loved reading mythology, Tolkien and other books of that nature, so I inquired further and was told that it was called Dungeons & Dragons. The older brother offered to teach me how to play, but his mother said I couldn't unless my father was okay with it. He wasn't. It was of the devil. A year later my father's friends held an intervention(he was an alcoholic and drug user) and persuaded him to let me move to California to live with my mother.</p><p></p><p>Shortly after arriving my mother was buying me stuff and asked me if I wanted any games. I immediately said Dungeons & Dragons. She located a game store called The Last Grenadier and bought me the core three books. I immediately started delving into them and read very quickly, missing a few things. Then I grabbed my new friend from the apartment above mine and started running games for him. One of the things I misread was hit dice/hit points. I thought that hit dice WAS hit points, which made things really easy to kill, but who was I to complain about that. It did puzzle me a bit when I came across a monster whose hit dice was something like 4+12. I mean, why didn't they just tell me that it had 16 hit points!?!?</p><p></p><p>It didn't take me long to figure out those few misunderstandings and I was off. I was drawing up dungeons on a daily basis. There was no rhyme or reason to them. I just drew passages, stuck doors with rooms of random sizes and shapes behind them. Threw the occasional secret door in and planted monsters in every......single.....room. Then I randomly rolled up the treasure and my buddy hacked and slashed his way to eventual death. Town was just a place to buy and sell stuff. I didn't really play NPCs much, if at all. They just hired my buddy to clear out the dungeons, and bought and sold stuff.</p><p></p><p>Over the next few years I met and played with more guys. As we got older, the above world started mattering more and more. NPCs were to be interacted with for more than just quest giving and sales. We started coming up with a few details for how our PCs behaved and things that they wanted. The game began evolving for us. Fast forward 30 more years and the game is still evolving for us. To this day I still play D&D with a few of those guys I first started out with back in the early/mid '80s. And my wife laughs at us from the other room on game nights(#notagamer).</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7402047, member: 23751"] In 1982 I lived in Michigan. One day I went over to a friend's house and his older brother had this book with a unicorn and a few other weird creatures on the cover. It was called the Monster Manual. I loved reading mythology, Tolkien and other books of that nature, so I inquired further and was told that it was called Dungeons & Dragons. The older brother offered to teach me how to play, but his mother said I couldn't unless my father was okay with it. He wasn't. It was of the devil. A year later my father's friends held an intervention(he was an alcoholic and drug user) and persuaded him to let me move to California to live with my mother. Shortly after arriving my mother was buying me stuff and asked me if I wanted any games. I immediately said Dungeons & Dragons. She located a game store called The Last Grenadier and bought me the core three books. I immediately started delving into them and read very quickly, missing a few things. Then I grabbed my new friend from the apartment above mine and started running games for him. One of the things I misread was hit dice/hit points. I thought that hit dice WAS hit points, which made things really easy to kill, but who was I to complain about that. It did puzzle me a bit when I came across a monster whose hit dice was something like 4+12. I mean, why didn't they just tell me that it had 16 hit points!?!? It didn't take me long to figure out those few misunderstandings and I was off. I was drawing up dungeons on a daily basis. There was no rhyme or reason to them. I just drew passages, stuck doors with rooms of random sizes and shapes behind them. Threw the occasional secret door in and planted monsters in every......single.....room. Then I randomly rolled up the treasure and my buddy hacked and slashed his way to eventual death. Town was just a place to buy and sell stuff. I didn't really play NPCs much, if at all. They just hired my buddy to clear out the dungeons, and bought and sold stuff. Over the next few years I met and played with more guys. As we got older, the above world started mattering more and more. NPCs were to be interacted with for more than just quest giving and sales. We started coming up with a few details for how our PCs behaved and things that they wanted. The game began evolving for us. Fast forward 30 more years and the game is still evolving for us. To this day I still play D&D with a few of those guys I first started out with back in the early/mid '80s. And my wife laughs at us from the other room on game nights(#notagamer). [/QUOTE]
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