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Living Worlds
Living 4th Edition
[4e] 4th ed Living EnW - Char. Creation: VERDICT->CORE + mildly scrutized MM RACES
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<blockquote data-quote="Graf" data-source="post: 4396391" data-attributes="member: 3087"><p>I'm curious who said that. (Not doubting it's been said, just curious about context -- the warforged was actually given a power boost in the article.)</p><p>I've been off the boards proper for a bit now.</p><p></p><p>Is the minotaur really such a dominate melee force? An eladrin spear fighter or a dwarven axe wielder is going to have around the same damage output with a feat (that +2 is sweet) plus a lot of extra racial powers.</p><p></p><p>Though it's not a very popular option in the poll right now one choice would be to have regional positive benefits limited to certain race class combinations.</p><p></p><p>For example, <em>if</em> there is an Imperium in the game (which is not decided) then anyone who places a "preferred combination" (eladrin, human, half-elf) and (paladin, cleric, wizard) could receive the following (selected at random from the FR preview guide) for their character</p><p></p><p>A h-e cleric isn't going to be doing as much damage as the minotaur of course, but they get something specific reward to play an otherwise weak combination (both clerics and half-elves are, IMHO, a bit weak).</p></blockquote><p></p>
[QUOTE="Graf, post: 4396391, member: 3087"] I'm curious who said that. (Not doubting it's been said, just curious about context -- the warforged was actually given a power boost in the article.) I've been off the boards proper for a bit now. Is the minotaur really such a dominate melee force? An eladrin spear fighter or a dwarven axe wielder is going to have around the same damage output with a feat (that +2 is sweet) plus a lot of extra racial powers. Though it's not a very popular option in the poll right now one choice would be to have regional positive benefits limited to certain race class combinations. For example, [I]if[/I] there is an Imperium in the game (which is not decided) then anyone who places a "preferred combination" (eladrin, human, half-elf) and (paladin, cleric, wizard) could receive the following (selected at random from the FR preview guide) for their character A h-e cleric isn't going to be doing as much damage as the minotaur of course, but they get something specific reward to play an otherwise weak combination (both clerics and half-elves are, IMHO, a bit weak). [/QUOTE]
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[4e] 4th ed Living EnW - Char. Creation: VERDICT->CORE + mildly scrutized MM RACES
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