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General Tabletop Discussion
D&D Older Editions
4e/5e hybrid...
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<blockquote data-quote="Quickleaf" data-source="post: 6026367" data-attributes="member: 20323"><p>Hmm, maybe I diluted my point.</p><p></p><p>My point is that the efforts WotC made (and individual GMs make) to streamline the game to fewer die rolls, to increase damage, minimizing modifiers, or any of the changes [MENTION=413]Uller[/MENTION] suggests or have been discussed at length on these forums...all of them yield a very very small increase in speed of play compared to the two big factors I identified above:</p><p></p><p>1. Overwhelming options for players to choose from in play</p><p>2. Use of the combat grid</p><p></p><p>My contention is that slow gameplay is built into the 4e rules, and that until one or both of those two factors are addressed, you'll be shaving off minutes with house rules/tweaks rather than hours.</p><p></p><p>DISCLAIMER: All my experience with 4e has been with a medium to large size gaming group (5-7 players).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6026367, member: 20323"] Hmm, maybe I diluted my point. My point is that the efforts WotC made (and individual GMs make) to streamline the game to fewer die rolls, to increase damage, minimizing modifiers, or any of the changes [MENTION=413]Uller[/MENTION] suggests or have been discussed at length on these forums...all of them yield a very very small increase in speed of play compared to the two big factors I identified above: 1. Overwhelming options for players to choose from in play 2. Use of the combat grid My contention is that slow gameplay is built into the 4e rules, and that until one or both of those two factors are addressed, you'll be shaving off minutes with house rules/tweaks rather than hours. DISCLAIMER: All my experience with 4e has been with a medium to large size gaming group (5-7 players). [/QUOTE]
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