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4e: A work in progress?
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<blockquote data-quote="wedgeski" data-source="post: 4636970" data-attributes="member: 16212"><p>As some movie directors say, a film is never finished, it just escapes. I think the same can be said about RPG's.</p><p></p><p>I have two, and only two, significant problems in 4E. Skill Challenges are still not working for me, but I think the devs have admitted they were added late and the version in the DMG was not what they ultimately intended. Since release, this framework has been under constant revision and scrutiny, and in the end I think I will just house-rule myself a variant that I'm comfortable and accept the RAW as a good idea that didn't do itself justice. Whatever mathematical problems it might have, I simply don't like the 'X successes before Y failures' principle. But that's okay, no-one says I have to like everything in the rules.</p><p></p><p>My second problem is stealth, but as far as I'm concerned that was still hopelessly broken after 8 years of 3.5, and it might just be that, like quantum mechanics, it can never be fully understood in my lifetime. I must admit though that the errata'd 4E Stealth rules are... manageable.</p><p></p><p>Other than that, the game seems complete and stable to me. We rarely encounter a problem that requires us to crack open a book, everyone's character makes a good contribution at the table, and designing encounters that Just Work is a piece of cake. All signs which point to a well-designed system.</p><p></p><p>For the record, I do not subscribe to the theory that because the gnome, druid, and half-orc were missing from the first PHB, the game is somehow incomplete. I couldn't in good conscience bemoan missing classes when the ones that took their place are so much damn fun. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="wedgeski, post: 4636970, member: 16212"] As some movie directors say, a film is never finished, it just escapes. I think the same can be said about RPG's. I have two, and only two, significant problems in 4E. Skill Challenges are still not working for me, but I think the devs have admitted they were added late and the version in the DMG was not what they ultimately intended. Since release, this framework has been under constant revision and scrutiny, and in the end I think I will just house-rule myself a variant that I'm comfortable and accept the RAW as a good idea that didn't do itself justice. Whatever mathematical problems it might have, I simply don't like the 'X successes before Y failures' principle. But that's okay, no-one says I have to like everything in the rules. My second problem is stealth, but as far as I'm concerned that was still hopelessly broken after 8 years of 3.5, and it might just be that, like quantum mechanics, it can never be fully understood in my lifetime. I must admit though that the errata'd 4E Stealth rules are... manageable. Other than that, the game seems complete and stable to me. We rarely encounter a problem that requires us to crack open a book, everyone's character makes a good contribution at the table, and designing encounters that Just Work is a piece of cake. All signs which point to a well-designed system. For the record, I do not subscribe to the theory that because the gnome, druid, and half-orc were missing from the first PHB, the game is somehow incomplete. I couldn't in good conscience bemoan missing classes when the ones that took their place are so much damn fun. :) [/QUOTE]
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