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[4e]Adventures in The Chaos Scar [recruitment closed; OOC]
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<blockquote data-quote="Phaezen" data-source="post: 4974710" data-attributes="member: 42839"><p>Ruz took a moment to rest, leaning against a wall. The changeling had been on the run for several weeks after a botched assassination attempt, not his fault really, the client had given misleading information on the mark, hoping for a cheaper price.</p><p></p><p>Unfortunately Ruz was now paying the price of the clients stinginess, with both a powerful merchant family and the clients associates after him he had to flee the city for a while and disappear into the countryside. On the other hand, his innate talents as a changeling helped in blend in better than others would, and he had not seem his trackers for several days now, although he was still wary.</p><p></p><p>He looked around the small town, small enough that he might notice strangers entering, but large enough that he could blend in and decided to wait for a few days, to see if he had thrown off the hounds. Perhaps there might be work around suitable for him to practice his talents.</p><p></p><p>He found a quiet place and took the form of a human warrior, similar to many mercenaries plying their trade throughout the area, slung his blade onto his back and moved to the town square listening out for any possible rumors.</p><p></p><p>[sblock]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Ruz, level 1</p><p>Changeling, Assassin</p><p>Guild Training: Night Stalker</p><p>Background: Occupation - Infiltrator (+2 to Stealth)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 15, Dex 18, Int 11, Wis 8, Cha 16.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 15, Dex 16, Int 11, Wis 8, Cha 14.</p><p></p><p></p><p>AC: 16 Fort: 13 Reflex: 14 Will: 15</p><p>HP: 25 Surges: 8 Surge Value: 6</p><p></p><p>TRAINED SKILLS</p><p>Stealth +11, Streetwise +8, Thievery +9, Acrobatics +9, Perception +4</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana, Bluff +5, Diplomacy +3, Dungeoneering -1, Endurance +2, Heal -1, History, Insight +1, Intimidate +3, Nature -1, Religion, Athletics</p><p></p><p>FEATS</p><p>Level 1: Brutal Shroud</p><p></p><p>POWERS</p><p>Assassin at-will 1: Executioner's Noose</p><p>Assassin at-will 1: Inescapable Blade</p><p>Assassin encounter 1: Nightmare Shades</p><p>Assassin daily 1: Grave Spike</p><p></p><p>ITEMS</p><p>Leather Armor, Adventurer's Kit, Greatsword</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Phaezen, post: 4974710, member: 42839"] Ruz took a moment to rest, leaning against a wall. The changeling had been on the run for several weeks after a botched assassination attempt, not his fault really, the client had given misleading information on the mark, hoping for a cheaper price. Unfortunately Ruz was now paying the price of the clients stinginess, with both a powerful merchant family and the clients associates after him he had to flee the city for a while and disappear into the countryside. On the other hand, his innate talents as a changeling helped in blend in better than others would, and he had not seem his trackers for several days now, although he was still wary. He looked around the small town, small enough that he might notice strangers entering, but large enough that he could blend in and decided to wait for a few days, to see if he had thrown off the hounds. Perhaps there might be work around suitable for him to practice his talents. He found a quiet place and took the form of a human warrior, similar to many mercenaries plying their trade throughout the area, slung his blade onto his back and moved to the town square listening out for any possible rumors. [sblock] ====== Created Using Wizards of the Coast D&D Character Builder ====== Ruz, level 1 Changeling, Assassin Guild Training: Night Stalker Background: Occupation - Infiltrator (+2 to Stealth) FINAL ABILITY SCORES Str 10, Con 15, Dex 18, Int 11, Wis 8, Cha 16. STARTING ABILITY SCORES Str 10, Con 15, Dex 16, Int 11, Wis 8, Cha 14. AC: 16 Fort: 13 Reflex: 14 Will: 15 HP: 25 Surges: 8 Surge Value: 6 TRAINED SKILLS Stealth +11, Streetwise +8, Thievery +9, Acrobatics +9, Perception +4 UNTRAINED SKILLS Arcana, Bluff +5, Diplomacy +3, Dungeoneering -1, Endurance +2, Heal -1, History, Insight +1, Intimidate +3, Nature -1, Religion, Athletics FEATS Level 1: Brutal Shroud POWERS Assassin at-will 1: Executioner's Noose Assassin at-will 1: Inescapable Blade Assassin encounter 1: Nightmare Shades Assassin daily 1: Grave Spike ITEMS Leather Armor, Adventurer's Kit, Greatsword ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] [/QUOTE]
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[4e]Adventures in The Chaos Scar [recruitment closed; OOC]
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