Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
4e and Star Wars Saga ed...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drothgery" data-source="post: 4437577" data-attributes="member: 360"><p>Well, the biggest mechanical difference in SWSE vs 4e is the powers mechanic and how multiclassing works.</p><p></p><p>In SWSE, you get powers (Force Powers or Starship Manuevers from Starships of the Galaxy) by taking the Force Training feat (for force powers) or the Starship Tactics feat (for staship manuevers). If 4e had worked like this, anyone would be able to take an 'Arcane Talent' feat to be able to use magic, and an 'Arcane Training' feat to learn spells. Whereas in 4e all classes get different categories of powers automatically.</p><p></p><p>And SWSE multiclassing is pretty much like traditional d20 multiclassing, while 4e uses multiclassing feats. Either approach can work, though traditional d20 multiclassing has some serious problems given D&D classes (because of how the magic system works). </p><p></p><p>It's a pretty big philosophical difference, though; D&D says there are going to be a lot of classes (even if there are only 8 in PH1), and you probably shouldn't multiclass, while SWSE says you almost certainly are going to multiclass, and should. To some extent, that's traditional; quasi-medieval fantasy games tend to larger numbers of narrowly-drawn classes, and modern/future games tend to be point-based or have small numbers of flexible classes (though there are exceptions, of course).</p><p></p><p>There are some math cleanups in 4e that I wish had made it to SWSE (single attack progression, fixed hit points, max-damage crits) and a few nifty ideas (minions, skill challenges in concept) and some things that are going to be problematic until the next time they respin the Star Wars RPG (use the force checks vs. defenses are always going to be problematic). But it's closer to that ever-changing ideal RPG system that's in my head than 4e is. And I suspect if the long-rumored '4e Modern' comes out, it will in many ways look more like SWSE than 4e, and should.</p><p></p><p>Having said that, 4e is almost certainly a better system for playing a D&D-style game, and since in prior editions I've always loved tinkering with new classes, I suspect I will in 4e as well. And a game like SWSE, where no new core classes are coming, ever, doesn't facilitate that.</p></blockquote><p></p>
[QUOTE="drothgery, post: 4437577, member: 360"] Well, the biggest mechanical difference in SWSE vs 4e is the powers mechanic and how multiclassing works. In SWSE, you get powers (Force Powers or Starship Manuevers from Starships of the Galaxy) by taking the Force Training feat (for force powers) or the Starship Tactics feat (for staship manuevers). If 4e had worked like this, anyone would be able to take an 'Arcane Talent' feat to be able to use magic, and an 'Arcane Training' feat to learn spells. Whereas in 4e all classes get different categories of powers automatically. And SWSE multiclassing is pretty much like traditional d20 multiclassing, while 4e uses multiclassing feats. Either approach can work, though traditional d20 multiclassing has some serious problems given D&D classes (because of how the magic system works). It's a pretty big philosophical difference, though; D&D says there are going to be a lot of classes (even if there are only 8 in PH1), and you probably shouldn't multiclass, while SWSE says you almost certainly are going to multiclass, and should. To some extent, that's traditional; quasi-medieval fantasy games tend to larger numbers of narrowly-drawn classes, and modern/future games tend to be point-based or have small numbers of flexible classes (though there are exceptions, of course). There are some math cleanups in 4e that I wish had made it to SWSE (single attack progression, fixed hit points, max-damage crits) and a few nifty ideas (minions, skill challenges in concept) and some things that are going to be problematic until the next time they respin the Star Wars RPG (use the force checks vs. defenses are always going to be problematic). But it's closer to that ever-changing ideal RPG system that's in my head than 4e is. And I suspect if the long-rumored '4e Modern' comes out, it will in many ways look more like SWSE than 4e, and should. Having said that, 4e is almost certainly a better system for playing a D&D-style game, and since in prior editions I've always loved tinkering with new classes, I suspect I will in 4e as well. And a game like SWSE, where no new core classes are coming, ever, doesn't facilitate that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
4e and Star Wars Saga ed...
Top