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<blockquote data-quote="Imaro" data-source="post: 4438605" data-attributes="member: 48965"><p>I would agree here...to a point. though I would say the At-Wills/Encounter/Daily distinction adds another level of complexity, in that decisions have another factor...will my Daily be more useful here or in a later encounter. Wizards and clerics only have a per day paradigm to worry about, whereas all classes in 4e have both a per day and per encounter paradigm to mull over when making a decision (and this is disregarding the At-wills). </p><p></p><p>One thing I like about the way SWSE handles the jedi is... everything is an encouter power, and you can buy a power more than once to use in an encounter. With this paradigm the choice of use now or use later is reduced to a purely in encounter situation.</p><p></p><p></p><p></p><p>See here, and it may be my simulationist side coming to the forefront, but I don't like the artificial nature of how this is handled in 4e for a few reasons. First, why, if the fighter does less damage and hits less, would a monster not still attack the striker if he/she/it can? From a purely tactical side, isn't it better to take the ranger out first (since the monster probably has a better chance to hit and a higher percentage of HP's reduced by damage?) than the fighter since it exponentially reduces the amount of damage a particular side can deal each round?</p><p></p><p>Now, I as a DM have to make this decision and it borders on making the fighter's ability useless if I choose to go the route above, but if I don't then isn't this the same as me choosing to stay engaged with the fighter, just like in 3.5 and SWSE?</p><p></p><p></p><p></p><p>I would argue that SWSE is way more flexible within the presented archetype (class) than 4e is. Looking at the noble alone, there are four talent trees (Influence, Inspiration, Leadership and Lineage) with a total of 18 different talents...the fact that you can also mix in match the different talents under each tree + feats + multi-classing (which opens up new talents and feats) is just icing on the cake.</p><p></p><p></p><p></p><p>Yeah, I personally think they should have stuck with Talent Trees...made powers all encounter abilities (if they included them) and allowed more free-form multiclassing... but that's just me.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4438605, member: 48965"] I would agree here...to a point. though I would say the At-Wills/Encounter/Daily distinction adds another level of complexity, in that decisions have another factor...will my Daily be more useful here or in a later encounter. Wizards and clerics only have a per day paradigm to worry about, whereas all classes in 4e have both a per day and per encounter paradigm to mull over when making a decision (and this is disregarding the At-wills). One thing I like about the way SWSE handles the jedi is... everything is an encouter power, and you can buy a power more than once to use in an encounter. With this paradigm the choice of use now or use later is reduced to a purely in encounter situation. See here, and it may be my simulationist side coming to the forefront, but I don't like the artificial nature of how this is handled in 4e for a few reasons. First, why, if the fighter does less damage and hits less, would a monster not still attack the striker if he/she/it can? From a purely tactical side, isn't it better to take the ranger out first (since the monster probably has a better chance to hit and a higher percentage of HP's reduced by damage?) than the fighter since it exponentially reduces the amount of damage a particular side can deal each round? Now, I as a DM have to make this decision and it borders on making the fighter's ability useless if I choose to go the route above, but if I don't then isn't this the same as me choosing to stay engaged with the fighter, just like in 3.5 and SWSE? I would argue that SWSE is way more flexible within the presented archetype (class) than 4e is. Looking at the noble alone, there are four talent trees (Influence, Inspiration, Leadership and Lineage) with a total of 18 different talents...the fact that you can also mix in match the different talents under each tree + feats + multi-classing (which opens up new talents and feats) is just icing on the cake. Yeah, I personally think they should have stuck with Talent Trees...made powers all encounter abilities (if they included them) and allowed more free-form multiclassing... but that's just me. [/QUOTE]
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