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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4438713" data-attributes="member: 710"><p>Yes, that's the gamist challenge here. But is it too hard for some? Possibly. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>I think there are further concerns at work why daily powers still exist. I played a 3E Warlock for some time, and his abilities were pretty much all encounter or at-will based. What I really missed was having some kind of game resources that allowed me to say "now I really want (need) to hit hard". Most games feature that. Warhammer Fantasy Roleplay has Fate & Fortune, Shadowrun has Karma (or now Edge). I think there is a reason that most games do have such resources. They aren't always daily limited, by the idea is always the same - you have some back-up ability that you can use when the sh*t hits the fan. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>It is not the better tactical decision if you are left with no choice (the Fighter stops your movement if you try to go away), or if the Defender suddenly deals more damage to you (possibly equal to the Striker). If you ignore the Defender, he hurts you. It doesn't matter whether you hit the Striker or not - for now, he will hurt you anyway. If you hit the Defender, he won't hurt you as much. There's always a significant trade-off. I suppose few ever risked trying out if not going after the Defender turns into a smart choice at the end.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4438713, member: 710"] Yes, that's the gamist challenge here. But is it too hard for some? Possibly. ;) I think there are further concerns at work why daily powers still exist. I played a 3E Warlock for some time, and his abilities were pretty much all encounter or at-will based. What I really missed was having some kind of game resources that allowed me to say "now I really want (need) to hit hard". Most games feature that. Warhammer Fantasy Roleplay has Fate & Fortune, Shadowrun has Karma (or now Edge). I think there is a reason that most games do have such resources. They aren't always daily limited, by the idea is always the same - you have some back-up ability that you can use when the sh*t hits the fan. ;) It is not the better tactical decision if you are left with no choice (the Fighter stops your movement if you try to go away), or if the Defender suddenly deals more damage to you (possibly equal to the Striker). If you ignore the Defender, he hurts you. It doesn't matter whether you hit the Striker or not - for now, he will hurt you anyway. If you hit the Defender, he won't hurt you as much. There's always a significant trade-off. I suppose few ever risked trying out if not going after the Defender turns into a smart choice at the end. [/QUOTE]
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