Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
[4e] Combat Tracker Utility
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mortaneus" data-source="post: 5004784" data-attributes="member: 485"><p>The issue with hotkeying such effects is that the list of possible effects is HUGE. I was originally planning on adding nearly everything you could think of as lists of radio buttons, checkboxes, and data entry fields on the 'Add Effect' window. I actually got about halfway there.</p><p></p><p>However, I simply couldn't find any way to arrange them that didn't turn that screen into a massive overflow of information, and made finding anything a nightmare. I mean, seriously, it made this look user-friendly:</p><p></p><p><img src="http://images.devshed.com/dh/stories/Cellphone_Theme/carbideui_01.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>I eventually wound up trashing the whole thing, and simply turning the effect-name box into a freeform dropdown with a lot of premade entries.</p><p></p><p>My next major project is looking to be the addition of 'preset' effects for each source, so that you can enter 'Defense Penalty -1 until start of source's next turn' effects for your Invoker using Visions of Blood, or 'Marked until the end of source's next turn' for your fighter. Then, when entering effects, those will always be on the list on the effect screen when that character is the source. You'll be able to do the same for monsters (though setting them up will still be a manual process).</p><p></p><p></p><p>That being said, I am still considering ways to do regen and ongoing damage, but to do so, I'd also have to properly code for resistances, which isn't easy. Additionally, I'd also have to properly handle regen that can be temporarily disabled, such at that possessed by some types of undead.</p><p></p><p>Perhaps at some point it'll happen, but it probably won't be soon. Sorry. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="Mortaneus, post: 5004784, member: 485"] The issue with hotkeying such effects is that the list of possible effects is HUGE. I was originally planning on adding nearly everything you could think of as lists of radio buttons, checkboxes, and data entry fields on the 'Add Effect' window. I actually got about halfway there. However, I simply couldn't find any way to arrange them that didn't turn that screen into a massive overflow of information, and made finding anything a nightmare. I mean, seriously, it made this look user-friendly: [IMG]http://images.devshed.com/dh/stories/Cellphone_Theme/carbideui_01.jpg[/IMG] I eventually wound up trashing the whole thing, and simply turning the effect-name box into a freeform dropdown with a lot of premade entries. My next major project is looking to be the addition of 'preset' effects for each source, so that you can enter 'Defense Penalty -1 until start of source's next turn' effects for your Invoker using Visions of Blood, or 'Marked until the end of source's next turn' for your fighter. Then, when entering effects, those will always be on the list on the effect screen when that character is the source. You'll be able to do the same for monsters (though setting them up will still be a manual process). That being said, I am still considering ways to do regen and ongoing damage, but to do so, I'd also have to properly code for resistances, which isn't easy. Additionally, I'd also have to properly handle regen that can be temporarily disabled, such at that possessed by some types of undead. Perhaps at some point it'll happen, but it probably won't be soon. Sorry. :erm: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[4e] Combat Tracker Utility
Top