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General Tabletop Discussion
*Pathfinder & Starfinder
[4e] Companion Characters as PCs
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<blockquote data-quote="MoutonRustique" data-source="post: 7225990" data-attributes="member: 22362"><p>Companion characters can be <strong>tons </strong>of fun! Especially for a group of players that want to play without having to interface with the rules.</p><p></p><p>It's super easy to have the capabilities change based on story, the numbers work, and the characters can have really cool combos, auras, etc, etc. I've had a great time with them!</p><p></p><p>As stated above, the numbers are pretty-much, +1 per level. This is also great for the feeling of progression (especially for "newb" players, the idea of +1 per level is kinda "a no-brainer").</p><p></p><p>Something cool I did was that when a player faced an opponent with a cool power that seemed like it could be learned, the player could add/change a power to match (or close to it) - that was a cool experiment.</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 7225990, member: 22362"] Companion characters can be [B]tons [/B]of fun! Especially for a group of players that want to play without having to interface with the rules. It's super easy to have the capabilities change based on story, the numbers work, and the characters can have really cool combos, auras, etc, etc. I've had a great time with them! As stated above, the numbers are pretty-much, +1 per level. This is also great for the feeling of progression (especially for "newb" players, the idea of +1 per level is kinda "a no-brainer"). Something cool I did was that when a player faced an opponent with a cool power that seemed like it could be learned, the player could add/change a power to match (or close to it) - that was a cool experiment. [/QUOTE]
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[4e] Companion Characters as PCs
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