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General Tabletop Discussion
D&D Older Editions
4e Compared to Trad D&D; What You Lose, What You Gain
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<blockquote data-quote="Retreater" data-source="post: 7527175" data-attributes="member: 42040"><p>I don't know how to answer, because what is "traditional D&D?" Are we comparing it to AD&D 1st and 2nd edition? Basic? 3.x? 5th edition?</p><p></p><p>I can say that overall, 4e was the most mechanically tight edition I've played (going back to 2nd edition). The monster design was interesting and a breeze to DM (with all the abilities listed in the stat block). Characters felt powerful and capable; even at low levels they were already fulfilling their party roles - instead of waiting until higher level to "get the good stuff." </p><p></p><p>The online tools, including the compendium and character creator, were unrivaled - even with products such as today's D&D Beyond. The quality of Dungeon and Dragon magazines on the website were the best D&D articles since Paizo had the lines. </p><p></p><p>4e's greatest faults were hanging on to traditional adventure design (having 60+ rooms in a dungeon are ridiculous in 4e) and being anti-fan.</p></blockquote><p></p>
[QUOTE="Retreater, post: 7527175, member: 42040"] I don't know how to answer, because what is "traditional D&D?" Are we comparing it to AD&D 1st and 2nd edition? Basic? 3.x? 5th edition? I can say that overall, 4e was the most mechanically tight edition I've played (going back to 2nd edition). The monster design was interesting and a breeze to DM (with all the abilities listed in the stat block). Characters felt powerful and capable; even at low levels they were already fulfilling their party roles - instead of waiting until higher level to "get the good stuff." The online tools, including the compendium and character creator, were unrivaled - even with products such as today's D&D Beyond. The quality of Dungeon and Dragon magazines on the website were the best D&D articles since Paizo had the lines. 4e's greatest faults were hanging on to traditional adventure design (having 60+ rooms in a dungeon are ridiculous in 4e) and being anti-fan. [/QUOTE]
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Community
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D&D Older Editions
4e Compared to Trad D&D; What You Lose, What You Gain
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