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General Tabletop Discussion
D&D Older Editions
4e Compared to Trad D&D; What You Lose, What You Gain
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<blockquote data-quote="Manbearcat" data-source="post: 7527978" data-attributes="member: 6696971"><p>I could see this being done with a Complexity 1, Level 22 (its basically a Contest so against this tank and its crew) SC. Move Action (equivalent) for the action economy of the challenge for the Fighter.</p><p></p><p>I could see:</p><p></p><p>1) Mighty Sprint Encounter Power Athletics vs Medium to run > leap > climb to the top.</p><p></p><p>2) Improvised Attack (to wedge his greatsword in there to leverage the top off, so no sword characteristics/bonuses apply) vs Fort or Athletics vs High (already used it) to just rip it off like Hulk and toss it. This would be the tough one. The Fighter would have anywhere from a +25 to a +32 Athletics (depending if any magic items are +Athletics and if any Theme/Race/Feat/Path bonuses). </p><p></p><p>3) Once in, I'd make the Tank be Dazed (the pilot puts it on auto to help the infantry deal with the threat or maybe he's just unnerved...this would offset the action economy issues of the Fighter not being in play, encouraging the action). Combat for next success in SC. The commander they parleyed with prior and 3 pilot + infantry. All Minions. </p><p></p><p>4) Probably Dungeoneering to figure out the alien tech (maybe its like our modern tech where you scroll through virtual interfaces or you put on a helmet that taps directly into your neural network). Maybe Perception to see what he recalled the pilot doing once he hopped down into the cockpit.</p><p></p><p>5) Once done, it would be off Dazed. Move Action to shut the aura out that is aiding the enemy and then standard action economy.</p><p></p><p>Potential complications on failure would be:</p><p></p><p>* Countermeasures deployed in the way of electrification of the exterior. </p><p>* A stray Immediate Action laser attack from on of the hoverpods.</p><p>* Activation of some kind of countermeasures while inside like a Psychic attack while the helmet is on or maybe activation of a swarm of flying nanobots.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7527978, member: 6696971"] I could see this being done with a Complexity 1, Level 22 (its basically a Contest so against this tank and its crew) SC. Move Action (equivalent) for the action economy of the challenge for the Fighter. I could see: 1) Mighty Sprint Encounter Power Athletics vs Medium to run > leap > climb to the top. 2) Improvised Attack (to wedge his greatsword in there to leverage the top off, so no sword characteristics/bonuses apply) vs Fort or Athletics vs High (already used it) to just rip it off like Hulk and toss it. This would be the tough one. The Fighter would have anywhere from a +25 to a +32 Athletics (depending if any magic items are +Athletics and if any Theme/Race/Feat/Path bonuses). 3) Once in, I'd make the Tank be Dazed (the pilot puts it on auto to help the infantry deal with the threat or maybe he's just unnerved...this would offset the action economy issues of the Fighter not being in play, encouraging the action). Combat for next success in SC. The commander they parleyed with prior and 3 pilot + infantry. All Minions. 4) Probably Dungeoneering to figure out the alien tech (maybe its like our modern tech where you scroll through virtual interfaces or you put on a helmet that taps directly into your neural network). Maybe Perception to see what he recalled the pilot doing once he hopped down into the cockpit. 5) Once done, it would be off Dazed. Move Action to shut the aura out that is aiding the enemy and then standard action economy. Potential complications on failure would be: * Countermeasures deployed in the way of electrification of the exterior. * A stray Immediate Action laser attack from on of the hoverpods. * Activation of some kind of countermeasures while inside like a Psychic attack while the helmet is on or maybe activation of a swarm of flying nanobots. [/QUOTE]
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