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General Tabletop Discussion
D&D Older Editions
4e Compared to Trad D&D; What You Lose, What You Gain
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<blockquote data-quote="Celebrim" data-source="post: 7532203" data-attributes="member: 4937"><p>I'm completely OK with adopting that definition, since only that definition can make "System Matters" true in the sense that you want to mean it - albeit I'm not sure that the way "System Matters" was originally defined was as broad as all that. However, the problem with adopting that definition is the bulk of those "not the rules" things can't actually be evaluated in the case of traditional RPGs because there is no artifact to study to establish the truth of any of it. You can't proof text play; only rules. Only the rules of something like AD&D exist as a concrete part of "System" (and even that is fraught with difficulty because its not clear any two tables were using the same rules). Since AD&D didn't take the steps of tightly defining the premise, goals, expectations, procedures, and even to a large extent the preparation of play in the rules, and all that varied greatly from table to table as a result, you can't actually perform the "System Matters" analysis you want to do.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7532203, member: 4937"] I'm completely OK with adopting that definition, since only that definition can make "System Matters" true in the sense that you want to mean it - albeit I'm not sure that the way "System Matters" was originally defined was as broad as all that. However, the problem with adopting that definition is the bulk of those "not the rules" things can't actually be evaluated in the case of traditional RPGs because there is no artifact to study to establish the truth of any of it. You can't proof text play; only rules. Only the rules of something like AD&D exist as a concrete part of "System" (and even that is fraught with difficulty because its not clear any two tables were using the same rules). Since AD&D didn't take the steps of tightly defining the premise, goals, expectations, procedures, and even to a large extent the preparation of play in the rules, and all that varied greatly from table to table as a result, you can't actually perform the "System Matters" analysis you want to do. [/QUOTE]
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4e Compared to Trad D&D; What You Lose, What You Gain
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