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General Tabletop Discussion
D&D Older Editions
4e Compared to Trad D&D; What You Lose, What You Gain
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<blockquote data-quote="Manbearcat" data-source="post: 7534915" data-attributes="member: 6696971"><p>Forgot to handle this. </p><p></p><p>In 4e, I would handle the localized Temporal issues caused by the Time Reaper with the Disease/Condition Track:</p><p></p><p>Temporal Anomaly</p><p>Attack: +25 vs Will when first entering the localized effect.</p><p>Stage 0: The target recovers.</p><p>Stage 1: The target's speed is no longer reduced and its penalty to defenses is -1 instead of -2.</p><p>Stage 2: Initial Effect: The target's speed is reduced by 1 and it takes a -2 penalty to defenses.</p><p>Stage 3: Each time the target becomes bloodied, it is slowed (save ends). If the target is slowed because of Temporal Anomaly and is reduced to 0 hit points, the target is lost in time.</p><p>Stage 4: Final State: Each time the target takes damage, it is slowed (save ends). If the target is slowed because of this disease effect and is reduced to 0 hit points, the target is lost in time.</p><p>Check: At the end of each short rest, the target makes a Dungeoneering or Endurance check if it is at stage 1, 2, or 3.</p><p>19 or lower: The stage of the Temporal Anomaly increases by one.</p><p>20-27: No Change</p><p>28 or higher: The stage of the Temporal Anomaly decreases by one.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7534915, member: 6696971"] Forgot to handle this. In 4e, I would handle the localized Temporal issues caused by the Time Reaper with the Disease/Condition Track: Temporal Anomaly Attack: +25 vs Will when first entering the localized effect. Stage 0: The target recovers. Stage 1: The target's speed is no longer reduced and its penalty to defenses is -1 instead of -2. Stage 2: Initial Effect: The target's speed is reduced by 1 and it takes a -2 penalty to defenses. Stage 3: Each time the target becomes bloodied, it is slowed (save ends). If the target is slowed because of Temporal Anomaly and is reduced to 0 hit points, the target is lost in time. Stage 4: Final State: Each time the target takes damage, it is slowed (save ends). If the target is slowed because of this disease effect and is reduced to 0 hit points, the target is lost in time. Check: At the end of each short rest, the target makes a Dungeoneering or Endurance check if it is at stage 1, 2, or 3. 19 or lower: The stage of the Temporal Anomaly increases by one. 20-27: No Change 28 or higher: The stage of the Temporal Anomaly decreases by one. [/QUOTE]
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4e Compared to Trad D&D; What You Lose, What You Gain
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