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[4e] covaithe's E1: Death's Reach
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<blockquote data-quote="CaBaNa" data-source="post: 4853003" data-attributes="member: 82643"><p>I was thinking about setting up Guards and Wards, as well as forbiddance, in my Wizards tower. </p><p></p><p>Leaving my phylactery there. </p><p></p><p>Setting up a permanent portal with the create portal ritual.</p><p></p><p>And being able to set up portals where I would likely need travel.</p><p></p><p>i.e. </p><p></p><p>I have a permanent tower on one of the planes (haven't decided which is most appropriate yet).</p><p></p><p>That tower has Guards and Wards placed permanently over it.</p><p></p><p>Somewhere in the tower is a room or multiple rooms, if my casting goes well, that have Forbiddance permanently cast over it/them.</p><p></p><p>In that room lay my phylactery. With whatever other small enchanments I can layer over it. Though none so important as the first two.</p><p></p><p>Elsewhere in the tower (still under guards and wards, if casting goes well) is my permanent teleportation circle, which I use to travel the planes. </p><p></p><p>When I know I may be facing a challenge that will likely kill me, and I am on another plane or otherwise FAR from my phylactery, I create a teleportation circle for quick travel back to the location. Usually hiding the portal within travel distance of my goal. </p><p></p><p>I made sure I would have enough healing surges to cast and sustain both Guards and Wards, and Forbiddance. (6 wizard class, 1 con mod, 2 durable feat, 1 item belt of vigor = 10 total = 5 each for Guards and Wards/Forbiddance) </p><p></p><p>I have enough money to buy Guards and Wards after taking Planar Portal and Forbiddance as my 21st level free rituals.</p><p></p><p>This helps me to get back to the party quickly, if I happen to die, no matter what plane they happen to be on.</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 4853003, member: 82643"] I was thinking about setting up Guards and Wards, as well as forbiddance, in my Wizards tower. Leaving my phylactery there. Setting up a permanent portal with the create portal ritual. And being able to set up portals where I would likely need travel. i.e. I have a permanent tower on one of the planes (haven't decided which is most appropriate yet). That tower has Guards and Wards placed permanently over it. Somewhere in the tower is a room or multiple rooms, if my casting goes well, that have Forbiddance permanently cast over it/them. In that room lay my phylactery. With whatever other small enchanments I can layer over it. Though none so important as the first two. Elsewhere in the tower (still under guards and wards, if casting goes well) is my permanent teleportation circle, which I use to travel the planes. When I know I may be facing a challenge that will likely kill me, and I am on another plane or otherwise FAR from my phylactery, I create a teleportation circle for quick travel back to the location. Usually hiding the portal within travel distance of my goal. I made sure I would have enough healing surges to cast and sustain both Guards and Wards, and Forbiddance. (6 wizard class, 1 con mod, 2 durable feat, 1 item belt of vigor = 10 total = 5 each for Guards and Wards/Forbiddance) I have enough money to buy Guards and Wards after taking Planar Portal and Forbiddance as my 21st level free rituals. This helps me to get back to the party quickly, if I happen to die, no matter what plane they happen to be on. [/QUOTE]
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